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Messages - Opacus
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51
Pixel Art / Re: The Hidden Passage[WIP]
« on: November 02, 2009, 01:42:05 pm »
What fisherman?

Between the 2 rocks.
Guess it's worse than I thought.

(By the way, might wanna steer clear of one liners. They don't take too kindly to one lines here)

52
Pixel Art / Re: The Hidden Passage[WIP]
« on: November 02, 2009, 01:32:16 pm »
Thanks for the comment.

Lollige: Yeah, I plan on making the fisherman the focusing point, but he doesn't stand out enough. Though a bright colour could work, would it fit on a traditional japanese fisherman?
And cheers, man :)

Chris2balls:
Thanks man. I think you're on to something there with the layers. I think it's the second layer that's too desatured compared to the first, rather than the first being to satured compared to the though.
And the water's still very W.I.P, I'll do something about that soon.

Here's an update:

53
Pixel Art / The Hidden Passage[WIP]
« on: November 01, 2009, 07:20:59 pm »
I'm sick, so started on some pixel piece to pass the time.

28 colours so far, not planning on passing 32.





Comments and critique apreciated.

54
Pixel Art / Re: [wip] Burning Witch
« on: August 18, 2009, 09:20:18 pm »
You can't actually take Opacus' boobs.

That sounds so wrong in so many ways.

55
Pixel Art / Re: [wip] Burning Witch
« on: August 16, 2009, 12:59:00 pm »
Hi there.

I made an edit for you.
It's only the head and chest area I edited.


Though the idea is very nice, the execution is currently lacking a bit. One of the things that stands out the most to me is that you seem to want this to be TOO smooth.
In pixel art, there's often no room for this since it's at such a small resolution. You want everything to look well defined and readable. That is your first priority. After that you can smooth things out.
But still, you don't want to loose any of that volume or readability because you smoothed it out too much.

One of the reasons that it looks so soft, and lacking in contrast, is the amount of colours you used.
ProMotion counted a whopping 100 colours!

This is far more than you'll ever need in pixel art. In the largest of pieces you might need 64(And even then, a really complex piece. Such as http://www.pixeljoint.com/pixelart/6661.htm), and in mockups you may find more sometimes because of a lack of optimalisation.
For a pixel art this size you will never need more than ~32 colours.
You have so many useless colours in this! And with useless, I mean colours that you can't differentiate from one another.
There are many colours that are practically the same, but just a teeny tiny bit lighter. This is unneeded.
Try to use as little colours as possible. You might even be able to make this look better with as little as 20 colours or so.

You also seem to put too much effort into the textures, before you've created the basic forms. And in this way volumes are obscured. Which makes the whole piece look flat, and dull.
You seem to have tried some secondary lighting, by letting that light from the fire light the underside of her breasts. Though correct, it's too much.
Just a subtle line as I demonstrated in my edit suffices. It's also alot less light than in your version. Because the light does loose some of it's intensity when it hits that cloth.
On metal it would probably be the same colour, but on a matte surface like a dress, it would never remain it's original intensity.

What I suggest here is that you study some pixel art upclose. Discover what makes it pixel art.
And I also think a volume study wouldn't be out of place here. Study how light falls on an object, and what it does to the form, the contrast and the overall appearance of the object.

56
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 14, 2009, 05:38:46 pm »
Here's something I did for a friend's band.


57
Pixel Art / Re: [WIP] Human Skull
« on: August 14, 2009, 11:27:24 am »
It's looking pretty nice so far.
The biggest problem I'm seeing here is that it isn't anatomically correct.
I don't know if you have used any references. If you didn't: You should.
Here's a few pictures you could use:
http://vote29.com/myblog/wp-content/uploads/2009/05/human_male_skull.jpg
http://www.daviddarling.info/images/human_skull_side.jpg

Another problem is that you're not using enough colours to really define the forms in the skull.
It appears rather flat now because you simply haven't added enough contrast. I used 2 more shades in this edit to demonstrate what I mean:

[I also played with the lighting from the eyes a bit, hehe]

I think I fixed most annatomical issues here, and fixed the volume problems you had going on.

58
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 13, 2009, 09:03:04 pm »
Okay. Show you something of similair or better quality of something done within an hour.
Did you even read Nd's post?

Yep.

Quote
I'll post the link again:
http://www.pixeljoint.com/pixelart/15981.htm#

Yes I saw it when helm posted it in the creativity thread.

And as I told helm, that is a fairly simple piece and certainly doable within an hour.

Maybe I should have explained it a bit more?

*Note I am not trying to rag on helm here, and I am not saying its a bad piece*

But:

1. The pose is very simple. No wild perspective, Nothing that pushes the limits of pixel art in any way.

2. Mostly 90 or 45 degree angles on the body, which are easy to do.

3. The creature is not based on anything that we are too familiar with, so none of the features have to be very correct. I.e. He can have upper arms that are bigger then the foream and noone will really notice. Same with the head and other parts.

4. Very little muscle definition on the fur, makes for much easier work.

5. No fingers or toes, helm cheated a bit IMO and just wrapped them up and hid them.

6. Lighting is actually pretty sparse, there are some parts that should have a lot better lighting but don't. Again, probably because it was done in an hour.

actually helm agreed with me that it was simpler then the piece I was attempting.

1: No, the pose is not very amazing, I'll give you that. But it serves it's purpose. I like the pose of your yeti more, though.

2: That's a common technique. Since 90 and 45 degree angles don't require AA, it can often make pixel art look better [You can't screw up on the AA after all] and also reduces the work load a bit.
You don't need complicated lines to make something look better. Why complicate things when it looks just as good with a simpler aproach?

3: It IS based on a real creature. It's simply a gorilla with the head of a manta ray. Unlike a Yeti, which is pretty much based on nothing. Though I'd say yours has something of a gorilla.

4: That's actually a big problem in your yeti: He shouldn't have so much muscle definition. The muscles obscure the fur texture, and make him look more like a shiny bodybuilder.

5: Your yeti's toes aren't very prominent either. In fact, especially those on the front arm don't work that well. The whole hand looks a bit seperated from the arm.

6: There isn't alot of lighting. So? That's just a matter of preference. Helm chose to do so so his glowing eyes would be more prominent, and he'd get and overall more menacing look. [That's my interpetation anyway]
The lighting on your yeti is a bit TOO prominent. Fur doesn't glow that much, unless he just got out of the water or something.

I made a colour edit here, maybe it's a bit too extreme, but bear with me here.


I really toned down the contrast. I think it's nescassery here though.
Fur just doesn't glow like that. I also got rid of those strange stray pixels you had going on here.
[Yes, I also think Helm's colour edit is still too high contrast. Too shiny.]

Quote
Very few people have offered any real advice ( except for the edits at the top of this thread ). A lot of the "advice" offered is just arm-chair pixeling and thinly veiled insults.
If you are truly interested Opacus, and if helm doesn't mind, I can point out the flaws in his piece and explain why I don't think its at a similar level to the one I did. I'm sure that would stoke the fires of hell some more, but hey :lol: That is, if your really curious and not just saying this to argue.

No, I'm not here to argue.

Helm's has flaws. Sure it does. But yours also has flaws. It ain't any more perfect than Helm's is.
It's very nice, certainly, but it still has issues.

And I think you just did pretty much point out what you think is wrong with it, right above here, ey?

Quote
Say hello to your seeing-eye dog for me.

Let's keep it civil here please. That's uncalled for.

59
Pixel Art Feature Chest / Re: [WIP] The Yeti project
« on: August 13, 2009, 02:37:53 pm »
I've come out of lurking just for this one topic!  Feel spesh?

Gee, I'm honored ::)

Quote
I don't really have the time to talk much about this yeti, but after reading this, i can say a few things with absolute certainty that were apparent from the first post and not disproved by the latest:

speed and workflow are more dependent on the artist's confidence in his form than the media itself, and quality is highly dependent on the way a work is shown.

As for your estimate, I actually think there's a dozen people here that could do a nice sketch in 1 hour, especially those who own tablets but not necessarily.  I don't want to call them out, I don't think dick-waving contests further artistic expression, but all of the mods plus fool, st0ven, snake, etc could no doubt lay out a figure with some rough planes and texture sketches.

http://www.pixeljoint.com/pixelart/15981.htm# i use Helm as a reference because I remember being impressed with the speed he notes here when he posted it.
Where does that speed come from?  Is it from years working with a mouse?  Is it from years of traditional drawing?  Is it from not really caring about how long he spends on something?  Is it from enjoying what he does?  I can only guess, but I would assume all of those are factors.

The original sketch you posted, the shrunken and cleaned version, it might be good for some places, but it's not good on a very clear or very large screen and because it was not done though by hand, it would take a much longer effort to be made say, handheld-ready than it would take to clean a pixelled image.

In the end my main question though is - why are you so desperate to prove this point?  Are you trying to prove that an ability to place more than a single pixel at a time covers ground more quickly?  We don't need research to show that, it's apparent from its own framing.  Pixel art is about having a quality and attention all its own, not about being quick and dirty (and that posted sketch is REALLY dirty).

If you want to improve your speed and skill with pixels, don't waste your time tying to prove that it's slow, believe in yourself for more than 30 minutes and make things happen.  ignore the clock, ignore other means, find yourself in the media and draw.  If all you're after is becoming a better low-res photoshop artist, there are other forums.  Just making a topic about what you don't want to do and don't think others can if they tried (despite evidence ALL OVER THIS SITE) is confusing to me.

I get the feeling that you're taking things to seriously and from an angle that does nobody benefit.  Turn off the stopwatch.  Paint a tree in your yard.  paint a caterpillar on the tree.  paint your face with jam.  tickle a baby.  REVEL IN SOMETHING.  I don't love the manarilla because helm did it in an hour, i love it because it's so little and freaky and the red is just so rewarding to look at!!The rest of us are almost universally here because we love what we do.  To seek dismissal, to label things impossible (or unworthy)-- these pursuits are fruitless and depressing.  I hope something in here clicks :).

I was going to do a thorough response to this but then I though why bother, I'll just reiterate my original point:

Talk is cheap, show me something of similar quality done in an hour. So far all I've heard is talk and statements like "you just aren't good enough", and "you gotta have the right workflow" :lol:.


I'm a bit confused over why on something meant to be incredibly hairy we'd see the muscles as well defined as they are here, most notably on the arm. To be honest, to my unprofessional eye, the shoulder volumes look better defined in Helm's version, the hair better in the three relevant edits provided - and I also see what look like stray white pixels towards the left, making it look grainier than miscdude's attempt. Maybe there is more to be learnt from them?

As for the stray pixels, those were intentional and were meant to add to the backlighting / reflective effect.

To me it looks good, but its one of those things that some people won't like and some will. It's also possible that I overdid it in some parts, but I'm pretty much done with this piece, so I'll live with it.

Okay. Show you something of similair or better quality of something done within an hour.
Did you even read Nd's post?

I'll post the link again:
http://www.pixeljoint.com/pixelart/15981.htm#

That. It's quality wise superior to yours, and done within an hour.

Why are you dismissing every help that's being handed to you?

Are you so incredibly convinced that you are right and everyone else is wrong?
Why is is so important for you to show everyone that it's impossible for you to make something excellent in an hour?

It IS possible to make something of quality in an hour. Something that Mantrilla by Helm proves.
Just because you can't pull it off because of a lack of experience, doesn't mean there isn't a single pixel artist who can.

You seem hellbent on proving to everyone that pixel art is terrible, tedious, time consuming work.
But if you hate pixel art as much as you seem to: Why do you even bother making pixel art?
You've always seemed like a very reasonable person to me, but your attitude in this topic isn't doing that assumption much justice.

60
Pixel Art / Tiny Creek
« on: August 13, 2009, 01:12:10 am »
Got workin on this a short while ago. Just really felt like drawing some pretty nature stuff.
 And it's also a good practice, since water isn't exactly the easiest thing to draw.



It's quite heavy on the colours. Currently 29, not passing 32.
But I feel it's nescassery to really make this as lively as possible.

These two here are my most prominent references.
http://fc00.deviantart.com/fs48/i/2009/189/3/e/Otter_Creek_by_TimLaSure.jpg
http://fc02.deviantart.com/fs49/f/2009/207/a/6/forest_creek_by_evil_goma.png

C&C much apreciated :D

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