Hello, long time lurker (about a year), big fan of this forum, and just signed up today.
I could ask where is all the Atari 2600 pixel art at but I already know the answer. The 2600 is shall we say "resistant" to art to say the least lol. If you've never delved into a TIA manual I can tell you its amazingly complicated for what amounts to a very basic graphics hardware.
So what am I here about? Well I'm crafting a sort of artist's guide for 2600 based sprite design, techniques and methods that work well within its unique limitations. The aim is to foster a greater following in Atari 2600 based pixel art to something along the same lines as the C64 has in demos and those that enjoy drawing within any specific hardware limit challenges. I feel there is a rift between pixel art and the 2600 I'd like to bridge.
My guide is nowhere near complete so I'm mostly just testing the waters on whether there is any interest in this idea. I'm far from an expert but I have been experimenting within these limitations for several months, consulted at AtariAge on the feasibility towards rendering, and have found many "standard" methods and practices for adapting most common pixel art types (Sprite sizes, Portraits, Title Screens, Genres, etc.) to a compatible 2600 equivalent.
Anyway too early for a submission yet but I'd like to hear everyone's thoughts on the subject, anything really, perhaps someone has already done this?
Never stop drawing,
Bladejunker