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Messages - BladeJunker
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81
General Discussion / Re: Aliens: Infestation (DS)
« on: March 01, 2012, 06:24:11 pm »
I too didn't know many regulars here worked on Aliens: Infestation, great work btw, some of the best sprite art I've seen on DS. This game is actually at the top of my DS game buying list. Congrats on your big publish cation, we need more awesome games like this on DS. :)

82
General Discussion / Re: Atari 2600 pixel art?
« on: March 01, 2012, 05:57:01 pm »
There's this topic that has posts about the limitations of various consoles that caters to pixel artists. Atari 2600 is not on the list, and I'm sure if you made such a thing someone would appreciate it.

Thanks for the directions, if I ever get this guide done I should follow this as a template for the document format. Well if you think someone will want it I'll keep at it. :)

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General Discussion / Re: Atari 2600 pixel art?
« on: March 01, 2012, 05:53:28 pm »
I find the Atari 2600's restrictions to be fascinating because it's so different from even the most limited computers and the quirks go beyond the resolution.

Do you have any examples of games or game mockups to give an idea of how an Atari 2600 game might look in the hands of a seasoned pixel artist?

I know what you mean since the early Atari hardware is nothing like a Nes or ZX Spectrum, such a basic pipeline for graphics.

I do have many examples but it was tricky to pick ones that wouldn't create false expectations at this premature stage in my research as it is incredibly easy to exceed the 2600s rendering limits, hence a lot of neat looking but impossible 2600 mockups we see every day which was what sparked my interest.

Something I'd like to mention is that much of this work uses other peoples characters since its easier just to grab an existing image and translate it so if you recognize something credit the original artist or shout yourself out. I would do so every time but saved image file reference doesn't always contain the artist's name and I forget where I find things originally.

Anyway on to the examples, mostly tried to stick to Playfield based level art and Playfield+Bit related setups as that is the safest place to draw within the 2600 hardware as it is prominently used in demos because it is cheapest to alter in real time. Like I mentioned I don't want to misrepresent the 2600 and while much of what I propose has examples of actually working I'm still a dunce when it comes to Cycle Costs which is the fulcrum of everything rendered on the 2600.

They aren't complete examples but I think they are "safe" in regards to the 2600 limits.






84
General Discussion / Atari 2600 Pixel Art Guide
« on: March 01, 2012, 02:25:52 am »
Hello, long time lurker (about a year), big fan of this forum, and just signed up today. :)

I could ask where is all the Atari 2600 pixel art at but I already know the answer. The 2600 is shall we say "resistant" to art to say the least lol. If you've never delved into a TIA manual I can tell you its amazingly complicated for what amounts to a very basic graphics hardware.

So what am I here about?  Well I'm crafting a sort of artist's guide for 2600 based sprite design, techniques and methods that work well within its unique limitations. The aim is to foster a greater following in Atari 2600 based pixel art to something along the same lines as the C64 has in demos and those that enjoy drawing within any specific hardware limit challenges. I feel there is a rift between pixel art and the 2600 I'd like to bridge.

My guide is nowhere near complete so I'm mostly just testing the waters on whether there is any interest in this idea. I'm far from an expert but I have been experimenting within these limitations for several months, consulted at AtariAge on the feasibility towards rendering, and have found many "standard" methods and practices for adapting most common pixel art types (Sprite sizes, Portraits, Title Screens, Genres, etc.) to a compatible 2600 equivalent.

Anyway too early for a submission yet but I'd like to hear everyone's thoughts on the subject, anything really, perhaps someone has already done this?

Never stop drawing,

Bladejunker :D


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