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Messages - tocky
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41
OK, TIME TO PLAY DEVILS ADVOCATE WITH TOCKY

this new comes in, and tells us he is excited to write a book! good for him! but we tell him: do not write the book.

writing books is thankless work, we tell him.

good ideas are for those who have earned them, we tell him.

we are wrong. hey, guy, write a book, enjoy it

FUCK YOU GUYS AND ALL OF YOUR GATE KEEPING BULLSHIT TO BE HONEST

gnosis is free. knowledge is for everyone. writing books is hard. helm, its time you either write your own damn book or let other people write books for you. ryu, you dont even have any skin in the game.

42
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 08:26:13 pm »
ok: but there's been a commercial critique on pokemon since last time i was here. im a huge pokemon nerd. so im tempted to read that one instead.

i will edit this post.

first of all, all of the BITMAP BROTHERS games are part of the pixel canon. anyone who will not consider them throws away what is good in life. we can see that even if the robots in Z have not been influences on ptoing, they might as well have been.

IN ALL HONESTY I PREFER Z BECAUSE I PLAYED IT WHEN I WAS A KID. people don't talk about Z even though its more fun to play than is CHAOS ENGINE. it's more-tooley, so we dont consider it a pixel game. BUT IT IS ONE THO, TAUGHT ME HOW TO PIXEL IN FACT

A LOT OF THE POKEMON CHALLENGE STUFF IS REALLY NICE.

so: back to chaos engine. GOAT was still here back then. what does GOAT have to say? well, first he tells us that the BITMAP BROTHERS DID EXIST, which is helpful if oyu didnt know. then he tells us all of the chaos art is still up on http://hol.abime.net/2985/screenshot and http://www.lemonamiga.com/?game_id=1848

which is good, because we can still look at it and we dont even have to play CHAOS ENGINE unless we want to (its pretty fun).

even just looking at the art i can tell you that even BITMAP BROTHERS can teach us what DAWN BRINGER has done: you can mix red and cyan (any two complimentary colors) to make gray. but also notice the lighting: its subtle but it is bedrock.

we can see at the time that GOAT was having image hosting problems, however, all of his art is still up. none of us need be plagued bu hosting problems now, anyone can just use photobucket, which will stay up forever and has done so.

he pulls apart the dinosaur, in doing so he pulls apart the palette. he also acknowledges the detail in the pontilist tiny people standing around the dinosaur. pontilist tiny peopel is its own whole branch of pixel art with its own conventions.

he notes that the space of colors here is very complicated, even though at first glance it just appears grey. they'e doing little points of interest with complimentary colors, which is nice. points of interest in a sea of grey.

he shows us that the ramp on a metal pipe is not just a flat curve, its very complicated - but so too is anything in a bitmap brothers game. complex ramps.



then helm comes in. what does helm have to tell us? helms' images in this thread are down but i can try to remember them. in any case the words are still up.

helm tells us we should play teh game instead of just looking at the thing. fair enough, point to helm. he even tells us why we should.

helm admits he is a comics guy really but has been forced to become a pixel guy (by the muse i think).

then helm starts talking about the palette again and shows us how to make our own tiles in the bitmap brothers style. unfortunately the images arent up anymore, but i remember them and they were on point.

ANYWAY helm has studied the game CHAOS ENGINE and is made better by this study.



adamtierny comes in. he says that the pixeling (subpixel and superpixel) is good but the form is bad. bad perspective, bad bad restrictions. i will add: a bad interface. but good enough for amiga at the time.



ptoing is too busy to right write away. this is ok; hes busy.

he comes back later and he takes apart the palette. the palette in this game is subnetted like a network, all these parts that do not speak to one another.

he says that the amiga only has 4096 colors on its color space, a cube, 4 shades each of red green and blue. but it is a space and not a scheme: it is not specialised. 4096 is actually big-not-small, but whatever.

the specialised scheme for CHAOS ENGINE changes as we change levels and stuff. 16 colors for teh hud, those never change and never get used outside the hud. these are constant. another however-many-colors for the player characters. so-many for the current level, so-many for enemies. this is good and in concert with good game design. we can swap all these palettes independently of one another. we cn animate them from one frame to the next. and this lets us animate the palette on just a dude who just got hit? did they do this? i dont remember. but they can, because they have subnetted their color space.

i should post this in the CHAOS ENGINE THREAD, NOT THIS ONE


WHAT IS GOOD IN LIFE?

43
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 07:36:16 pm »
well, im bringing the best stuff back. the CHAOS ENGINE COMMERCIAL CRITIQUE IS GOOD


preamble to the third sermon on demogorgon:
Quote
FIRST OF ALL, patrick psyduck actually wrote a response to my recent crusade, and you can see it on his blog. it's called 'in defense of dwarves' OR SOMETHING LIKE THAT, and also he writes lots of good stuff you guys dont really care about.

this means, and we can see this in the length of his reply, that he has thought about what i am saying and cares about it, more than zak does, even though it be zak i am emulating and not patrick.

so why let these two guys be two corners of my NEW TRINITY? i'll show you. but you dont even know patrick, why listen to that guy?

http://hackslashmaster.blogspot.co.uk/2013/04/on-osr-new-wave-patrick-stewart-of.html

SECOND OF ALL, i have argued with ptoing lately. but largely not about the-form-of-the-pixel. mostly just about the-form-of-the-forum. on pixels, ptoing is infallible. the man can not make a wrong move.

THIRD, i love ptoing more than helm. i love patrick more than zak. but i still bought zak's new book, because i understand why zak is worth money.

here is a defense of zak, written by patrick: find it on patrick's blog. falsemachine.blogspot.com
anyway, the first thing about patrick is he is more-of-a-poet than zak. zak is commercial but patrick, generally, is free. third-secondly, both of these dudes are commercial, but not very. STILL: THEY HAVE PUBLISHED BOOKS AND WE CAN READ THEM.

44
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 04:12:13 pm »
the thing is we can't turn back the clock, but we can use the archive. it's all still there, just the words not the pixels -- but, if you're not paying attention, words are pixels too, a lot of the old chaos stuff is from before i was even here. but i still read it. and so can anyone

45
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 03:56:57 pm »
A POINT FOR YOU 32, FORE BEING COOL
anyway i miss this community, i miss having an audience who gives a shit. they dont give a shit enought htough.

the other thing is it doesnt matter how many crazy posts i make. i paid for that shit already. if its not more than half, im still doing better than the next nerd.

46
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 03:43:42 pm »
ok: end games

either i get banned or i dont. i prefer not to.

if i do get banned, i keep posting on goblin wars and pixeljoint and probably opengameart. i can steal your best dudes, or even just my best dudes, because you dont appreciate them.

if i dont get banned, this still happens. but we get a nice cross-pollenation of ideas that this community surely needs.

BUT YEAH I DO HAVE AN EXIT STRATEGY, DO YOU

47
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 03:31:34 pm »
OK, THIS IS THE MOST SANE TOCKY SO FAR.

i advocate for chaos? why. because i understand chaos theory. i know what it is for. it's to shake things up around here.

you're saying there is no safe harbor for the sick or for the dead.

you're wrong. this place is safe. i can make it so just by talking about it.

BUT NO, THIS TOCKY IS A POLLUTION ON OUR VERY EYES. A SICKNESS. GET THIS SICK PERSON AWAY FROM ME

actually im healthy. i am gonna trim this community into shape. and not even as a mod, i can do it as a power user. because i've always been better at pixel than most of you guys, you can trust that i believe what i say when i talk about symbolism. all of this shit is real on here, we make it real by believeing it.

i didnt tell you guys i was crazy so you could use it against me. actually im not even crazy. anxiety and depression, from being treated poorly. you guys are crazy though because you refuse to admit you do not understand the basics of design.

i personally prefer the discussion on here to the edits. the edits are fine, but the discussion is why im here.

48
General Discussion / Re: Official Off-Topic Thread 2015
« on: February 15, 2015, 01:34:09 pm »
the mods here have never been good tbh. not since before i was here the first time. good pixels, not good mods.

ill respond to the other things you said:

tbh if they ban me i still win. the tocky heresy will be remembered and the mods will be smarter for it.

i already made my own website. it's goblinwars on tumblr

im gonna stille be here tho, they wont ban me. becaue they know im not just talkin shit. read my posts. from teh start, if you like. im a good pixel and im good to the newbs. people got long memories tough, they remember me from before. they arent good to me, but they will remember

i was right about photobucket, i was right about grotesques. and im right about the rest of this shit

you can have a point for being willing to mention d&d, even in passing

vote tocky for lizard pope. 2k15. i have started a (SMALL) power struggle on wayofthepixel, but i have already escaped to goblinwars

49
General Discussion / Re: Monster Hatcher: Redux
« on: February 15, 2015, 11:50:13 am »


now you do a thing

activity: take something thats already been done but do it again and better
activity: take any evolution and extend it, add a third pokemon to the thing
activity: find jad and convince him to be a mod on here

as you can see i was right about photobucket versus imageshack. ive been right about a lot of things for a long time.

50
General Discussion / Re: Monster Hatcher: Redux
« on: February 15, 2015, 11:33:25 am »
ressing this thread. i will draw a thing off of aelyrin's egg

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