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Messages - robotacon
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211
Pixel Art / Re: [WIP] space-man (now armed)
« on: July 08, 2007, 01:05:05 pm »
Thanx rabidbaboy, I'll see if I can add a tilt to the recoil on the rocket launcher.

Here's Player 2:


212
Pixel Art / Re: sword slash + explosion
« on: July 07, 2007, 05:01:27 pm »
You are making progress but you have a few issues to take care of.

If you look closely the arm looks like it goes behind the back counter-clockwise.

The back foot should not slide back and forth.

The back knee should not slide up and down

I would also suggest a neutral position that was less relaxed and more like a combat stance.

The highlight on the sword is on the bottom edge after the swing/slash.

Tip: Try and act out the action in front of a mirror.

Suggestion: The slash should start where it ends and go the other way from left and swing up otherwise I would attack with the other foot. Think forehand backhand in tennis.

213
Pixel Art / Re: [WIP] space-man (now armed)
« on: July 07, 2007, 04:21:31 pm »
More of the same, this time firing a rocket-launcher and running with a hand gun.





Any comments?

ps. I added some shade to the dome-helmet

214
Pixel Art / Re: [WIP] space-man walk-cycle
« on: July 05, 2007, 04:28:35 am »
Thanks all for the C+C.

I think it's going to be x2 for the game, most likely. I'll see what Ican do with the helmet, perhaps a darker shade on the lower part would do it?

I'm at my GF and will be off for a few days but when I'm back I'll keep working on more animations for this guy.



215
Pixel Art / Re: Quick Mockup: Ice Dungeon
« on: July 05, 2007, 04:04:39 am »
This looks promising. The AA looks good to me.

Is it metal-spikes or is it icicles? If they are icicles I'd mix em up a bit and and add snow around them. More snow over all I'd say.

The background block could be the same types of blocks as the floor blocks but perhaps you need a little more variation. Add som blocks that stick out a bit or some blocks that have snow on them. You could also add different lighting to the floor blocks.

Seriously it's a little empty for a mock-up. Perhaps if you add some characters and some level design it's easier to C+C. I want more!

216
Pixel Art / Re: Ash(ley) from Evil Dead?
« on: July 05, 2007, 03:51:19 am »
Great design, layout, lightsources.
Don't worry about the legs, there is nothing manly about them.

If you'd like to improve on this image, work on the background.

217
Pixel Art / Re: [WIP] space-man walk-cycle
« on: July 04, 2007, 08:09:10 am »
Thanks for the constructive criticism. It helps a lot!
I've tried to follow your instructions and this is what I have now:



The arms are not as stiff and I've tilted the feet differently than I did before.
I also added a a little hint of the arms appearing when the arms are straight down so that they don't pop out so fast.

Other than that there is some clean up of stray pixels that seemed to blip/blink.

EDIT:
 I removed the AA on the helmet as pointed out by ptoing. It didn't help and I've tried to stay away from AA in the rest of the piece as well so it looks better without.

218
Pixel Art / Re: [WIP] space-man walk-cycle
« on: July 03, 2007, 06:51:54 pm »
Now I removed some gear for clarity.


219
Pixel Art / Re: [WIP] space-man walk-cycle
« on: July 03, 2007, 06:45:11 pm »
Sorry, I fixed the flashing hand.

I'm guessing the weird things on his arms is what I meant to be a chest plate and a back pack.

220
Pixel Art / [WIP] Arcade Academy
« on: July 03, 2007, 05:54:22 pm »
I'm greatful for all C&C I can get. Everything is WIP.

IDEA:
Arcade Academy is going to be a game where you play as young students of a video game hero school.

FORM:
All the teachers are former video game characters and classes you attend are in the form of arcade style mini games. The main part of the game however takes place in platform mode as seen by the sprites below. The students parents all are highly respected game protagonists from all kinds of different games which also serve as harder to reach levels. There's also a rival schools that you interact with.

GFX:






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