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Pixel Art / Re: [C+C]Wizard Portrait
« on: June 06, 2017, 09:14:33 am »
C+C does indeed stand for comment and critique.
The overall issue with your drawing is that your shading sticks too closely to your lines. Even that you are using lines at all. Think in forms and planes, define the drawing as a series of shaded planes first and then go into adding details. Try to think like a sculptor.
As a general anatomical critique pull the cheek and eye way in. From this angle the rear eye is hidden partially behind the nose.
Make the red stripe around the hat thicker and less saturated. A single pixel bright line is very obvious and reveals the grid. It looks very out of place and not really a part of the hat.
There is some pretty bad banding going on in the shoulder pads and on the mouth.
The palette looks better but is suffers from a very uniform level of saturation and brightness. And all of the colour ramps are very straight. Try to mix in colours from other places in the image, rather than using a separate set of entries for each element. Focus on the value (perceived lightness) of the colours, rather than just the hue and what it says on your brightness slider. Use your darker tones in the face, right now the details of the nose, mouth and chin are lost.
The overall issue with your drawing is that your shading sticks too closely to your lines. Even that you are using lines at all. Think in forms and planes, define the drawing as a series of shaded planes first and then go into adding details. Try to think like a sculptor.
As a general anatomical critique pull the cheek and eye way in. From this angle the rear eye is hidden partially behind the nose.
Make the red stripe around the hat thicker and less saturated. A single pixel bright line is very obvious and reveals the grid. It looks very out of place and not really a part of the hat.
There is some pretty bad banding going on in the shoulder pads and on the mouth.
The palette looks better but is suffers from a very uniform level of saturation and brightness. And all of the colour ramps are very straight. Try to mix in colours from other places in the image, rather than using a separate set of entries for each element. Focus on the value (perceived lightness) of the colours, rather than just the hue and what it says on your brightness slider. Use your darker tones in the face, right now the details of the nose, mouth and chin are lost.