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Messages - Zero
Pages: 1 ... 8 9 [10] 11

91
Pixel Art / Re: [WIP] 16-color mockups!
« on: July 02, 2007, 02:55:24 am »
Quote from: Zero
Also, some of the enemies don't read too well.
Which ones? I'm open to suggestions if you can think of enemies that would suit the levels better. :)

Mainly the white bird things and the circle thing in the middle of the first one. Although they're probably easier to read with in-game animation...
The miniboss having the same color head and shield might also be a slight problem.

92
Pixel Art / Re: [WIP] Flying Plate!
« on: July 02, 2007, 12:59:07 am »
Please don't just call it a plate because that's what it looks like...improve on it as a UFO. That's just ridiculous man, and you won't improve that way.

You could at least make it a perfect circle.

93
Pixel Art / Re: [WIP] Grafics for a platformer-rpg
« on: July 02, 2007, 12:26:35 am »
The cowboy is wayyy too dark for that background...

94
Pixel Art / Re: Zappy skull
« on: July 02, 2007, 12:24:47 am »
Much better,looks really good. :y:
Agreed. Although you still haven't adressed the rune issue Turbo mentioned...not too big of an issue though.

95
Pixel Art / Re: Period piece: Panzers on the prowl WIP
« on: July 02, 2007, 12:23:22 am »
JackBauer, your windows, are missing one key thing, the part that connects to the roof. Notice in Turbo's edit, the windows "go back" until they hit the roof. Hard to explain...his windows have smaller "roofs" of their own that attach to the roof. Without these, the windows appear to be floating.

96
Pixel Art / Re: [WIP] 16-color mockups!
« on: July 01, 2007, 03:42:24 am »
Wow, so simple and yet so beautiful. Really nice work here! Great color choice.  :y:

My only crits are that the black background doesn't suit some of them, like the last two. Also, some of the enemies don't read too well.

You should make a game with these tiles, looks fun to play.

97
Pixel Art / Re: [WIP] UFO
« on: June 30, 2007, 10:07:34 pm »
Doesn't read as a UFO...would look better from a different angle. Also, with a subject like this, make sure you use the stereotypical idea of a UFO to your advantage. Blue hull and flat cockpit doesn't fit the usual description you would get. Use a silver for the hull and try adding some flashing lights around the outside.

98
Okay, make this game already then.

Yes, please, that mock-up looks pretty damn sweet.

99
Pixel Art / Re: gamemaker project
« on: June 29, 2007, 12:18:53 am »
what is subpixel animation?

In a few words, moving things a smaller distance than one pixel.

100
Pixel Art / Re: Itsa Mushroom!
« on: June 28, 2007, 06:07:33 pm »
Oh, well. Should have said that. I wanted it to look a bit cartoony. So I made it a little "fat".

Cartoony or not, it still has to read as a mushroom. At the moment it doesn't. Take faktablad's advice, all of his points are valid.

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