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Messages - entivore
Pages: 1 2 3 [4]

31
Pixel Art / Re: "Fighter Sprite"
« on: January 20, 2006, 03:29:35 am »
Lookin sharp.  Two things.. the whole thing seems a little "faded", and the upper part of the pants is flat.

32
Pixel Art / Re: same old same old (RPG sprites)
« on: January 20, 2006, 03:25:54 am »
More update, not that anyone really cares   :P



33
Pixel Art / Re: RPG main character, would like c&c *updated x3*
« on: January 17, 2006, 07:07:58 pm »
I think the feet are too far apart.  People stand with feet apart for balance, but when they walk forward the legs are closer together.

34
Pixel Art / Re: same old same old (RPG sprites)
« on: January 16, 2006, 04:28:37 pm »
One more update.



And another


35
Pixel Art / same old same old (RPG sprites)
« on: January 08, 2006, 03:14:07 am »
Anyone who knows me has seen these before.



I have more, but the quality varies a lot.  I'll post them later once I give them a once over.  I'll also post animations later.

Post Script:  Update






36
Pixel Art / Re: well, here goes..
« on: September 15, 2005, 08:34:13 am »
Well, I think the perspective on the nes is a little unusual.  It seems like the lines shouldn't go straight back, but rather, should be slanted inward slightly like so /    \

It looks pretty cool tho

37
Pixel Art / Re: Walking Animation in 3 Frames
« on: September 15, 2005, 08:30:21 am »
Why the 3 frame limitation?  In any case, the first thing to try adding is up/down movement.  The shortest distance between 2 points is a straight line. . . so that means the character should be tallest on the first frame, and shortest on the 3rd frame due to the legs being at an angle like that.


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