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Messages - smiker
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11
Pixel Art / Re: Isometric Community - First Shot at Iso
« on: June 26, 2008, 09:29:51 am »
sorry man, but this isnt isometric. you should put your corners in a different angle set.

look at this reference, it will help you, i think.



regards and gl!

12
General Discussion / Re: New Astounding Linux Pixel Software
« on: June 23, 2008, 08:36:27 am »
Some UPDATES on the Software:

yeah, i could need sme help, so if anyone wants to help me with this prog, it will receive the same credit as me, the code is going to be released under GPL.
PS: it's nice to know there is a tool help relying on mtpaint :D

13
Pixel Art / Re: Water-mill [WIP]
« on: June 12, 2008, 04:30:33 pm »
this looks much promising! it looks awesome man, you are a great artist. i like a lot because it's contrast, well defined shapes and the lightsources simply and totally ok.
by the way i have a few issues i noticed in your work:

1.the bridge looks a bit 'suspended over the water', not the totallity of the bridge but the 3rd step...is weird...
2.the first window of the house, it uses all colours of the darkened one, i suggest to use lighter colors on the first to give a bit more sense of deph (but it's not too important due the high level of the rest of the shading... :))
3rd i think there's a part of the mill without shadows, it  should be on the shadows, according with the lightsource and the
roof it has just over it.
4 the water, it can feel more alive, at least to me, maybe a sun reflection too? just a suggestion.

5. i love this piece, if there were favs on pixelation i'd add this picture to mines :P

awesome work so far!


14
Pixel Art / Re: Shooter Mockup [WIP] [NAUSERTIEN]
« on: June 12, 2008, 04:20:24 pm »
tnx a lot 4 all :)
i was busy fixing bugs on the engine, but i'll follow your advices to make this go well.
by the way i'm short of time cause i'm doing more than one project (one of them with US people in the well known BYOND'd DBO2. ^^ so i'm a bit stressed right now.

little edit of the brick tiles (i dont know if it went better but i like that 'dead' style for such a game like this one:
1 . do they look over-contrasted or they give the right effect that they are ruins? what do you think?
2. which laser beam is better at first zoom? im going to rotate that colors to give the doors a cool effect.





15
Pixel Art / Re: Shooter Mockup [WIP] [NAUSERTIEN]
« on: June 11, 2008, 09:26:10 am »
original
blue bg palette
green bg palette (i like this)
red bg palette

what do you think?

16
Pixel Art / Re: Shooter Mockup [WIP] [NAUSERTIEN]
« on: June 10, 2008, 05:41:23 pm »
sorry about this question robotacon, but what layer of background are you talking about? the one inside the caves, the one showing the landscape or both bgs?
tnx a lot 4 the comments

17
Pixel Art / Re: Shooter Mockup
« on: June 10, 2008, 05:30:42 pm »
thanks a lot! although the spikes arent finished yet (i dont know how i forgotten to do them) the tips you gave me opened my eyes :) i will do it, and i'll post some updates. by the moment, i've added a soft-fx that 'reflects' the background to make a water-reflection effect. do you think it works?



edit:

i've edited a bit the background tiles. is it better? i think so, but...

18
Pixel Art / Re: Shooter Mockup
« on: June 09, 2008, 09:47:18 am »
this game is going pretty well, so i'm gonna update this dirty post.
i think i'm not causing pain to anybody with my game, so i apologize for not having adverted that i referenced on metal slug, but this game is far away the metalslug concept. anyway, do yo everybody said in all of your human body pixelations you all were referencing in davinci's human proportions? i don't know if you know that, but all good human pixelations are too closelike that drawing. there would be unfair to tell everybody that they are rippers, huh?
:) just joking ;)
i'll update soon, just let me convert some files....

i forgot to remind the most parts are placeholders. there are two huds, one using text and one with graphs showing all player vars (higher level ones,course) but i havent done ammo meters yet.

19
Pixel Art / Re: Shooter Mockup
« on: May 25, 2008, 03:11:14 pm »
anyway, whats exactly a strike?

20
Pixel Art / Re: Shooter Mockup
« on: May 25, 2008, 04:00:39 am »
ok sorry for the mistake, and sorry to you all too, i will put my sources (if any) when i post from now to the future.
i hope this misunderstanding is fixed.

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