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Messages - nornagon
Pages: 1 [2]

11
Pixel Art Feature Chest / Re: Isle of the Dead WIP
« on: January 20, 2012, 06:24:50 pm »
The perspective is hard to read for me. The landing area with the steps is very clearly iso, but the rest seems sort of vague and flattish. This might have been intentional, but it confused me for a bit :)

Love the skull shape though!

12
Pixel Art Feature Chest / Re: Grass Attempt
« on: January 19, 2012, 09:06:37 pm »
This grass tile tutorial by st0ven really helped me, as did referencing the grass from Seiken Densetsu 3 (for the SNES):


13
General Discussion / Re: Color pickers and palette management
« on: January 16, 2012, 08:21:28 am »
Is it important to be able to see a live updating preview of tweaking palette colors?

14
Pixel Art / Re: [C+C] Character posing
« on: January 15, 2012, 03:10:34 am »
Neither exist on Mac ;_;

15
General Discussion / Color pickers and palette management
« on: January 14, 2012, 07:41:58 pm »
I'm writing a pixel editor, and I want to build a kickass color picker and palette tool. But I'm pretty noob at actually pixelling, so I don't have a great feel for what's important in those tools.

I remember seeing a colour picker somewhere in which you would choose a colour, and it would show you the colour plus a couple of shades lighter, darker, redder, bluer and greener, but I haven't been able to find it.

Some references I've collected: http://hslpicker.com/, http://www.colourlovers.com/colors/add, and some more crazy stuff like http://www.colorotate.org/. I collected some assorted screenshots and more references: http://nornagon.net/color-pickers.html

As for organising palettes, I haven't really seen anything more than a list of colours. Would it be helpful to be able to organise a palette into a set of ramps? Is it nicer to organise it in a freeform way, like or (from Helm and Arne on this thread http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0)?


How do you like to choose and organise your colours? Is there a particular tool you love to pieces? Is there something you wish you could do that nothing currently supports?

Ideas very welcome!

16
Pixel Art / Re: [C+C] Character posing
« on: January 14, 2012, 02:21:12 am »
Any suggestions on what program to use for animating? I'm using a Mac, and have been using GrafX2 so far-- it doesn't seem to have animation features.

17
Pixel Art / Re: [C+C] Character posing
« on: January 12, 2012, 03:34:09 pm »
I'd like to try my hand at a walk cycle, but perhaps this particular character would actually run everywhere :D

18
Pixel Art / [C+C] Character posing
« on: January 12, 2012, 07:26:14 am »
Hi pixelation,

By trade I'm a programmer, but I've always wished I could make art to go with my games. So: I'm starting. My approach has been to find a lot of the kinds of art that I'm interested in making, then copy the techniques I see and riff on them.

For example, I took the character on the left (not mine, and sadly I don't remember where I found him :() and reposed him into a neutral standing pose.


C+C? I have no idea what I'm doing :-)

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