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Messages - Skalle
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21
Pixel Art / Re: Speed collabs
« on: November 30, 2005, 02:24:44 pm »
Seems you don't like the idea too much :P

Anyways: When doing an amount of these, like one a day, I actually think we will learn some things. When doing many pictures, not spending too much time on each indivually we get to try out many different combinations, techniques and colors, without too much inconvenience. If we pick new colors in every picture we might get to know the colors better, hues, shades, and dithering colors etc. We may also get a deeper understanding of the most important things of the pictures, and what is best and easiest to do first and so on. We can learn from our mistakes, and trust me, 10 minutes is a lot of time to make mistakes :). When pixeling fast many times we may also learn to use certain techniques fast with a reasonable amount of accuracy. I.e. on the #2 that I colored I practiced to dither a lot, and adding a lightsource. The lightsource is pretty crappy and now that I study it afterwards I can think of different ways to make it better.

About innovation; we have to make pretty fast decisions. Given a theme, making up an idea of what to make and then immediately pixelling it, having to think fast, is good for future use I think.

Also it is fun  ;)

22
Pixel Art / Speed collabs
« on: November 29, 2005, 09:08:35 pm »
This thread is for Speed Collaboration pixels.
Here I and Bo will post some speed collaborations that we've done.
Speed collabs are pixels that we've made together to practice getting better and more innovative with fast pixelations. First we decide on a theme. Then we immediately start drawing the lineart, and we have 10-15 minutes to do that roughly. Then we exchange linearts and color each others linearts for 10-15 minutes, perhaps a little longer.

Round #1: No theme

Bo lineart
Skalle color
Skalle lineart
Bo color

Round #2: Theme "Cyborg ninja"

Bo lineart
Skalle color
Skalle lineart
Bo color

We will try to continue making more of these and posting them in this thread. Others may post here as well if they make their own.

23
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: November 27, 2005, 11:51:24 am »


Spiralfish

24
Archived Activities / Re: Community Game Development Project
« on: November 26, 2005, 07:06:17 pm »
Quote from: Alex
For example: I could tell one person to do background tiles, another person to do linework & animations, and another person to color the linework.. or I can make just one person do all the art, haha! But I will likely not do that.

That would mean that these game projects would have at least 2 or 3 members each, for the art. If you only want one project at a time, then pick any of the two concepts, since nothing new has come in a week. If you allow more than one project at a time, then you already have two. Really, I don't see why more than two concepts would be needed. These two concepts both seem good enough to be games. I think it is a good idea to use these two concepts to start small. If the projects work out fine and more people want to participate, then more projects might be a good idea. Why is 2 not enough to start with?

25
Archived Activities / Re: Community Game Development Project
« on: November 26, 2005, 05:23:31 pm »
So, it's been almost a week since the last post here. Alex, are you still willing to continue this project? From this post and other posts on pixelopolis I think many posters are eager to participate in some community game making. We already have some ideas posted here and you might want to continue the progress for these ideas to become actual games. As you posted about this here idea of game community project(s) and decided to become a supervisor here, I think you might want to take the responsibility to keep this project floating over the surface, since nothing really has happened here this week. What are you waiting for, really?

26
Pixel Art / Re: Color practice.
« on: November 26, 2005, 05:16:32 pm »
Yeah, I think it looks kinda nice. Seems like you got the hang of the technique, basically. The thing is, these look a little too much like old computer ega/vga graphics. The hues of all the colors stray a little too much from the original color I'd say: the hue shifts are too strong. If you make them just a little more like the original colors it might look more realistic. Maybe it's the contrast though.

Also, I don't like that the mouth is only one pixel wide, and black. Maybe make it a little lighter, and use some AA or something. Also, I think the area directly over the eyes is too white. Maybe use a little AA between that area and the eyes.

The picture is nice, but I think that you can mae it nicer.

27
Pixel Art / Re: Have you seen the Yellow Sign?
« on: November 24, 2005, 03:21:21 pm »
Wow Helm, that's some nice info, and the pic also. Read all that text now, seems really interesting. Gotta try that sometime. Nice link with the "game" too.

28
Archived Activities / Re: Community Game Development Project
« on: November 19, 2005, 06:29:33 pm »
Wow Xion, that is really a nice idea. I don't understand completely the way they would make weapons, and strategies how to win, but still it seems cool. Battle in a puzzle game.

Alex: I still think you're a little easy on the parts of the game(s) other than art. A game with more than 1 person making it will surely be lots easier if you plan every aspect of the game in time. Also deadlines are good.

Camus vs Puzzle-idea: I think there are pros and cons to both sides. Camus mentioning the cons, here are some pros: A puzzle game won't be a very big game to make when comparing to some other genres. Also, making a puzzlegame that is more restricted in it's ways, can make people think more, and put detail into small... details? I.e. a platform game or RPG often has a basic set pattern: Walk from left to right with the hero, avoid obstacles and shoot with a gun or swing sword. Fight the enemies and the big boss at the end of the level. Save the world by defeating the last boss.

Maybe all games aren't like that example, but I hopw you understand what I'm getting at.

29
Archived Activities / Re: Community Game Development Project
« on: November 19, 2005, 12:17:11 am »
Yo there Alex. It seems you haven't mentioned anything about programming, and I think you know as well as I do these games won't make themselves. Are you the programmer, lead programmer, neither, or whatever? Might be good to know things about that. Might want to know about music, debugging too etc.

Quote
Those interested in doing art for a game shall submit some examples of their
work and I will decide which team they get placed on. I will also decide what
type of art they will be doing. For example: I could tell one person to do
background tiles, another person to do linework & animations, and another person
to color the linework.. or I can make just one person do all the art, haha! But
I will likely not do that.

These I's seem to say that you are the man when it comes to decisions, though there are some things here I don't agree with completely. I think those who wish to participate should be able to apply for certain positions, like tileartist, AI programmer or sfx creator (or random for that matter, if they want to). The thing about you making one person do all the art seems stupid:(although you probably said it as a joke) there should be any number of artists I think, as long as they are not to many making it too messy.

Can anyone tell me the name of this puzzle game? You control a cannon at the bottom and it shoots coloured bubbles. At the top, rows of different coloured bubbles are added every x amount of seconds. The point is to shoot the bubbles so that they connect to bubbles of the same colours. Three or more and it pops. Also, if any balloons have no link to the ceiling they pop as well.

I think you're looking for the name "Bust a move". I was going to suggest this game too. There's also another version of the game I like, called FrozenBubble.

30
Pixel Art / Re: girl
« on: November 13, 2005, 05:39:03 pm »
regarding jpeg as an artists i know bitmap is better-and thats what i saved it in, however ...PHOTOBUXKET aka photo-crush-it converted it

No no no no.... you don't save as Bitmap .bmp. You should save as .gif or .png. That way I don't think photobucket will convert it. Photobucket only converts bmps to jpgs I think.

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