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Messages - Krut
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71
Archived Activities / Re: Smile 2007 - The Voting
« on: June 06, 2007, 01:52:49 pm »
Meh, I'm grumpy when I wake up.  :mean:
But what I don't get is why people who didn't even participate are complaining.

I dont see how that matters at all really, that i dont participate on a single activity doesnt mean im not part of a community.

I pretty much kept the activity the way it was originally. I thought it would be a good idea to let you take part on it, even if it was in a minimal way, so that's why I set up this. But seeing how you are reacting maybe I shouldn't have at all.

Reacting how? expressing an opinion? From your response it has become clear to me, that you guys wont be changing the voting system; Still, i *think* i can still say i find it unfair; regardless if a participated in making a fucking smilie or not.
 

And about what Helm said, i think it makes perfect sense what Takam. said, the community did make most of the work; The mayority of those smilie faces were made by users, and not modders; hence it makes perfect sense to make the community vote, and get them directly involved on the process.

But you know what?  leaving everything aside, the activity would have been more fun to if the community was more involved, and theres no reason to put on the hardass/strict mask and tell everyone to fuck off....no one is making a riot, simply putting their 2 cents on the table.

-Krut

72
Commercial Critique / Re: Commercial Critique - Dodonpachi
« on: June 06, 2007, 01:12:40 pm »
I have to say I on a whole like this approach more. Tiles are overrated :D

Well, tiles are a technical limitation.
Its fun to use them tough...

73
Pixel Art / Re: [WIP]The blobs
« on: June 06, 2007, 12:49:28 am »
The problem my friend, is that the colours you are using, makes the shading barely noticeable.
You also havent fixed the perspective issue, wich could be dealt either making the face in the same perspective as the legs or viceversa.

I took the liberty of making a few edits, see if any of them do you good, if they do, study and gather what you can, and retry doing some stuff on your piece; Post the progress, and lets take it from there.



Looking forward to your progress on this sprite.

-Krut

74
Archived Activities / Re: Smile 2007 - The Voting
« on: June 05, 2007, 10:57:34 pm »

- The winner of this poll will count as 1 vote for the mod poll (so if you are a mod, please vote on the one at the admin boards). In case of a tie, those tied will count as a vote each.
- The overall winner template will be the one with more votes after counting all votes from the mod poll + 1 vote from this poll

Hopefully that's clear enough.


Pfff...So, one vote for the entire community? with all due respect, but whats the point then? Basically its just you modders choosing...kinda takes away from the "community" part of the activity.

75
Pixel Art / Re: [WIP]The blobs
« on: June 05, 2007, 10:46:45 pm »
Lets leave the animation aside for now.

Well, the first thing i could tell you is that you post some pictures of your backdrops/stages, right now i think that maybe you are going after a soft/child-drawing like look reminiscent of the Snes gamehttp://sourceforge.net/dbimage.php?id=12201(for example).
If thats the case, the eyes and mouth of the character is contrasting too much with the rest of the character, and you should replace that colour with a softer more similar to the character colour.

In any case, the actual colours of the character are too pale, and you should up the contrast between them at least a notch, the actual outline of the character may need to be a little more noticeable also depending on the backdrop.

The perspective seems a bit weird to me also, since the character seems to be facing a sideview, yet on the animation, we see the legs on a different perspective.

You should also consider a slight hue variation on the colours, wich tend to make the sprites more rich visually.

After that maybe, we could take on that animation, but like i said on the start, leave it aside from now.

If you need any more asistance, im happy to do some edits if you want.

-Krut

76
General Discussion / Re: Official Off-Topic Thread
« on: June 05, 2007, 09:59:01 pm »
You guys make good point, and please dont take as "this is what as a forum we should do", but like "this is what I the Krut-man is thinking when writing the first paragraph of a critique"...

Hah, the irony, in need C&C in my C&Cing methods.

77
Commercial Critique / Re: Commercial Critique - Dodonpachi
« on: June 05, 2007, 09:54:00 pm »
The latest attempt i think is a improvement, you dealt with the inner contrast issue on the engines/arms/whatever area...i would still add a darker shade to the "outline" of the bottom wings though.

78
General Discussion / Re: Official Off-Topic Thread
« on: June 05, 2007, 08:56:42 pm »
 I dont know if you missunderstood or i explain like shit (prolly the latter); Obviously if we are here, its for critique what i meant was, that maybe critique should be directed toward the style a person is going for; trying to build upon that.

Why keep trying to build up art on proper anatomy....i know is a shitty example, but is the first thing that i though of : Tim burton, Nightmare before christmas is a great movie (personally) and a marvelous art direction.

Now, ive seen the sketches of that motherfucker, the guy probably doesnt know correct human anatomy, hasnt seen correct anatomy and doesnt give a fuck about it, yet some amazing shit comes out of it...

So, if tim burton would have come here years and years ago, asking for critique, i would think that maybe it would have been better telling him, dunno, build upon this and that...instead of; you know, grab an anatomy book, coz thats not how you draw humans.

"Better" is not "anatomically correct".

We are all here to improve, lets improve upon their take.

As to write home about being able to being able to draw the human body...please make sure you tell your dad, when you finally think you got there, that you are now part of the select group of 328946329874 millions and millions of people that have been capable and have being doing it for thousand of years...
Im not really in the art medium nowadays, so this doesnt apply, but i would write home and feel comfortable when i have something of mine so unique that stands on its own, because my friend...creating something new is whats priceless; there wont be another "Helm" not because he knew how to draw the human body, but because he had something unique about him in his moment, he build upon a new "current".

79
General Discussion / Re: Official Off-Topic Thread
« on: June 05, 2007, 08:00:00 pm »
Im having a very difficult time trying to give out critique, also, its been a while since i wrote in-depth.
I find myself looking at a bunch of threads, where i could see stuff improved, writing half a paragraph and then deleting it.

I think i could help sometimes; In some cases the stuff that "I" think could be improved, i just re-think about them, and get to the conclusion that maybe its just a matter of style, or where they are directing the piece to....and in other cases i see some very "basic" (for lack of a better word) notions of art...you know people just getting into drawing and shit, and finding pixels as a medium.

Ive seen posts of Helm or Ptoinger with stuff like "Go draw in pencil, or study anatomy, or stick more closely to real anatomy first or... whatever" wich i agree its still valid...but....
the big ass BUT...

I still think its wrong in both cases; In one side we are excluding a group of people, that maybe have found in pixels, a medium in wich they can express themselves; we also know that in base to a particular medium, you extend and apply that particular medium knowledge to the others; hence some of the stuff you learn in pixels help you out on hand drawing, painting, and whatever.
If they chose pixels, as the medium, we shouldnt  send them to fuck themselves, and learn to draw on paper first.
I think one should (hippie corny shit on its way) embrace and nature that person, that may be just either expresing themselves, or naturing a talent.

In other cases, we see people that i would dare to say, make conscious "mistakes", wich may in lots of cases make the piece look weird to some members, thus, they say "hey, you gotta change that or whatever, is weird, odd, not anatomically correct",; To me, being anatomically correct is nothing to write home about, if i wanted an exact replica, i wouldnt say go study anatomy, id say, go grab a fucking camera and take a picture.

Granted, it does play a role, but it doesnt determinate the "play". We should construct their anatomy knowledge according to their current direction/style or vision, and not building it all on top of the same ground; i think it would serve on more people with different styles and "takes" on maybe the same aspect.... In a world where everything looks like something already done...i think maybe thats the direction we should take.

Dunno, maybe im just rambling and talking nonsense....anyone else have something to share on this topic?

80
Commercial Critique / Re: Commercial Critique - Dodonpachi
« on: June 05, 2007, 06:14:40 pm »
Also AA is barely (only on VERY VERY specific ocations, and not with the purpose that we commonly give it, but instead make the colour flow more calmed) used, i dont say unexistant, because there are examples, but like i said, its not with the common purpose of AA, of making softer/rounder shapes; DDPachi, uses hard edges, and it takes advantage of them, highlighting them even.

I saw for example on Helms edit, that he AAed some of the wings white stripes, on the original that pure white on purpose.

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