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Messages - piotrek255
Pages: 1 2 [3] 4 5 ... 10

21
Pixel Art / Re: sword slash + explosion
« on: July 06, 2007, 12:35:13 pm »
yeah, it looks way better now, but this animation is just for refference. i will post a thread on general forums concerning animation, becouse i'm fairly new to animating by hand.

right now i make a character, and after i make it, i completely remap him for every frame.... i think there are some rules, and hints on animating by hand to save a lot of time and make the animation look clean.

22
Pixel Art / Re: Jumping silhouette [WIP]
« on: July 05, 2007, 10:50:14 pm »
great animation, but i would make his legs and arms move up after the jump, and down as he lands, Additionally, as was mentioned in the previous posts, i would make his jump/fall motion a bit faster.

23
Pixel Art / Re: Gangster.
« on: July 05, 2007, 10:12:51 pm »
his arms are too thin, make his white shirt material go more onto his pants on the belt level. use selective outlines, which is to me, using one tone darker color(from the perspective of the color you make an outline on) for the outlines.

Also, his torso seems kind of "blocky", like a rectangle. I presume that you wanted to use this kind of style, but i think that SOME anatomy basics are crucial for all kinds of styles.

24
Pixel Art / Re: sword slash + explosion
« on: July 05, 2007, 09:21:07 pm »
another edit -> (10 colors)


last edit before i go to sleep

25
Pixel Art / Re: sword slash + explosion
« on: July 05, 2007, 08:46:54 pm »
animation WIP

bengoshia- you made me notice it, i'll edit this right away, i dunno what you meant about this "extra sword"

26
Pixel Art / Re: sword slash + explosion
« on: July 05, 2007, 08:12:40 pm »
edit--->

27
Pixel Art / Re: sword slash + explosion
« on: July 05, 2007, 05:46:01 pm »
here's a wip of the knight

here is his finished animation

28
Pixel Art / Re: sword slash + explosion
« on: July 05, 2007, 02:36:57 pm »
my 30 minute animation inspired by opacus, i will add the armor as i have time..... i'm ready for criticism.



PS: doing animation by hand is so much more interesting than doing it in 3d.... i know he's jagged, its a very rough wip.

29
Pixel Art / Re: sword slash + explosion
« on: July 05, 2007, 11:00:27 am »
Helm- i stated clearly in my latter post that all my pixelart starts from a 3D object.

but here is something entirely done by hand, i hope that i will get enough help(crits) to stay with my decision to rely more on my hand, rather than apps. , because i noticed that using 3D apps for small pixelart fails in the longer run.

i use graphics gale. for animation i noticed that firstly you have to notice what parts stay the same, and what parts need a total remap.

after an hour i came up with this anim (10 colors, 8 frames)



PS: some of his areas like HAIR, especially, were redrawn nearly every single frame, i experimented with shading.

thanks for the help

30
Pixel Art / sword slash + explosion
« on: July 03, 2007, 10:15:37 pm »
here's a WIP of my sword slash, he glows on purpose, and his sword goes to his other hand for purpose too.

8 colors

ok, so here's pretty much, the "nearly" final version of my knight.



and here's his first animation attempt



(second animation)   edit->->

For now, I dont want to follow my shiluette... why?

 I spent hours watching pixelart from games like castlevania, and this is the conclusion i came up with. Following my though about animating pixelart equals massive redrawing :( and i see from other people's work that you can make animations with nearly no effort at all, by knowing which parts to move, think ahead about the structure of animation and what small areas to redraw. Those animations look really great. but i guess you just have to get to that level of making compicated things, simple...

here's a wip of the knight

edit---> edit---> edit---> (10 colors) edit--->

here is his finished animation

nearly finished animation of attack --->

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