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Messages - heyy13
Pages: 1 ... 3 4 [5] 6 7 ... 16

41
Pixel Art / Re: [WIP] Moon
« on: July 15, 2011, 01:56:31 am »
Have to say Ptoing that's an awsome aa guide. :O *saves*

Also Juniorps, there isn't much to say at the moment. The aa is virtually all there is to critique, get some more stuff onto the canvas so we have something to talk about. Not much point polishing the moon to perfect untill we know what the other compositional elements will be/look like. Also it still doesn't look spherical to me. :\

42
Pixel Art / Re: [c+c] Rock tiles 32x32px
« on: July 11, 2011, 05:22:12 am »
How many tiles can you use? Because i've found it's good to pick a relativly uniform pattern that tiles really well and use that for your basic tile/s then do some feature tiles you can throw in to give it variation and break it up. Also yeah the style of the rocks on top are totally differant then the ones on the face (though i figure you'll fix that) They appear to be in the background which wacks out your sense of scale.

How were these cliffs formed? Earth quake? Erosion? Artifically? Land slide(ice/mud/soil)? Volcanic? That kind of thing changes the way rocks form, colour, size, density, etc. Your best to just crack out google images and find some real cliffs or cave interiors that mirror the kind of conditions you wish to simulate and work from that. You can only go so far working from other artist's interpretations.

43
Pixel Art Feature Chest / Re: Junkyard/City ruins scene
« on: July 11, 2011, 05:11:28 am »
You have a red sky giving out reddish light, and blue highlighted junk. I think that's what creates the dis-jointed feeling to the composition. Just changing that, and giving the junk and red/orange tinge would improve it alot. I also thought of Rust Mesa, it's very pretty and tiles well. The tv/barrel section mirrors very convincingly.

44
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 06, 2011, 11:33:16 am »
That would be a great project! I'd love to see that.  :)

Also woops, i couldn't figure out what they were. Hmmm futuristic bright yellow tentacles.  :-\ *strokes her chin* How about something more along this line then? I'm just trying to show you afew ways for you to shade them which isn't just banding colours inwards (like you'd started to do earlier). Give them abit of volume and shape! Glad i'm being helpful.



I'm using an online .gif converter and it's making the colours weird out.

45
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 04, 2011, 12:40:22 pm »
I love the little sprites, they're awsome.

My quick edit on the most recent post (specifically the hair). I tried to keep in a similar style (not my normal thing at all was a good exercise), then i got to the bits at the side, which i figured were supposed to be hair aswell?  :-\ And went abit nuts. :P But yeah, what i was trying to show is an approach you could take to the detailing, i saw you started to pillow shade the curly things and it just makes it blury.



I'm interested in seeing this continue. :)

46
Pixel Art / Re: Criticize My Work :)
« on: May 29, 2011, 07:57:35 am »
If you look at it you'll notice the edit actually has alot less detail. All he did was cut down the number of bubbles and add a light reflection on the outside of the bottle. :]

47
Pixel Art / Re: Ivysaur
« on: May 29, 2011, 07:33:53 am »
I think what he meant was why use the same perspective and pose? Why remake the same bit of art when you can do something new. :] There's plenty of refs for ivy around, he was in the cartoon alot.


48
Pixel Art / Re: I'm still obsessed with ponies. C+C
« on: April 17, 2011, 09:46:04 pm »
As an ex obsessive compulsive ditherer. I see some of my own habbits in you. :P

Dithering works as texture, blending for low colour count (relativly large) projects or where the contrast between shades is relativly low. Also when you dither a dither (eg light blue to medium blue) should not meet a differant dither (medium blue to dark blue) without a reasonable ammount of pure colour in the middle or it doesn't serve to blend at all, just create texture and in this case make it grainy.

The whole point of dithering is to give you access to colours you don't have in your pallet, but don't forget to use the ones you do have!  :) You have the colours here to do it without or with minimal dithering. :]

49
Pixel Art / Re: 64x64 Hulk avatr WIP (eventual animation)
« on: April 17, 2011, 09:33:12 pm »
Biggest issue for me is where's your light source cming from? I hink you need to work that out before you go much further. Also his abs on (our) left side droop, according to the perspective of the shoulders they should either stay on the same plane or even go up afew pixels. Not down as they do now.

50
Have to run to class but this is the quick edit i did, i hope it's useful. :]

Contrast, watch colour count, make things three dimentional, don't texture at the loss of volume.


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