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Messages - heyy13
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31
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 22, 2011, 01:54:23 am »
I don't like the flag. Doesn't really add anything. If your going to put something else in the image possibly top right or bottom right? I think top left just makes the image heavy. Especially with such contrasting colours.

Don't diss it, there's definite improvment through-out the thread, practice makes perfect (or near enough that you don't go crazy atleast). :)

Sounds like exactly what i was imagining. May that game be realised.

32
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 21, 2011, 11:01:08 am »
I like the addition of the rubble, adds alot to the composition and gives the nuke some grounding in the scene. I love your tiny sprites. She's flippin' adorable. The new gun is more readable but huge, she must have serious muscle tone.

The AA is awful! It makes it look more and not less jaggy. :-X Ptoing posted an awsome guide to AA recently in another thread. *goes to look*

http://ptoing.net/aa.png (from his post, in the moon thread) Actually just that whole thread is a pretty good AA tute, http://www.wayofthepixel.net/pixelation/index.php?topic=12910.0 .

Since your nearing the end might be time to look at pallet optimisation. :) You have some very similar colours (like the dark grey in the rubble that's almost the same but less saturation as one of the greys on the nuke), that you could ditch. Also might consider increasing the contrast between the second darkest blue and dark grey (bottom of the nuke), since they read as almost the same colour and it would be more versitile if one was abit lighter.

All over good though. She needs to be the main character in a side-scrolling adventure/film noir style game. I'd play the heck out of that. Going to animate some of your sprites?

33
Good argument.

Note to self, brainwash famous artist/s into trying pixelart. :D

*goes to build dooms-day/mind-altering device*

*cackles*

34
True, but i'd argue that pixelart does influence other genres of art (mostly digital but not necessarily, i mean flicking through the off-topic creativity thread shows that to me)/pop-culture, which is what makes something historically significant. Wether it's important for it to be legitimised is debatable, but I think it would be cool if it was. :P

35
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 18, 2011, 01:05:27 pm »
For the purpose of this board it's definatly not pixelart though, and will probably get a hit for that. Though it understand why you chose to do it as it's faster and easier that way (the look is debatable :P).

I meant are they part of the transition from idle to skill casting. I mean his idle isn't likly to be sorta psudo crouched like that, so where's him going from standing/whatever and getting into position for this spell? Go stand infront of a mirror then watch yourself as you throw an arm out to send out a plasma bolt. Hell find a curtain rod or something to hold in the other hand to imitate that longsword he has. Differant people will have a differant way of throwing out their arm and that will convey some of the character's personality in that movement. If his idle is standing with his sword ready, then the movement he makes will be totally differant then if it's in his hand to his side or whatever. Why i wanted to see the idle, so i know what kind of motion you really should be going for. :)

36
Pixel Art Feature Chest / Re: WIP Punk FurryTail High
« on: July 18, 2011, 12:59:07 pm »
Please don't drop it, your style makes me happy and i can see a definate improvment as you update. :) The new pose has alot of character. I love your pen drawings.

37
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 18, 2011, 12:46:03 pm »
Did you use layers and transperancy to do the light glow?

That arm upward movement looks alot like he's about to bitchslap someone, arm fully extended and hand flipping up like that. What does his idle animation look like (some of his bodyparts twitch like he's convulsing and i'm wondering if that's the transition from the idle, right now it doesn't make alot of sense with the wild arm movment)?

38
Pixel Art / Re: Simple tileset
« on: July 18, 2011, 12:05:41 pm »
It looks like you saved it as a .jpg and then a .png?

What did you use to make this?

39
Yup. Which is sad because that's such a flawed and limited argument. Most modern pixelart doesn't necessarily restrict itself to 'traditional' pallets like C64 or whatever and all of it should be considered on atleast equal standing with other forms of digital art. Personally i think it takes a complete buttload of skill to be able to properly use a limited pre-made pallet. But in the same way it takes differant yet no less skill to be able to carefully craft a pallet for a given piece from all the millions of available colours and forge that into art.

Limiting yourself does seem to be a theme in pixelart as a whole though. Wether throught colour, size, tool, perspective or something else. The self imposed limits are what make pixelart, pixelart.

I was going to say more but lost my train of thought... :D So i'll go sit in the corner.  :-[

40
Considering the majority of talk around pixelart by non (and many practicing) pixel artists insist on lumping it with video games, retro, demo, dolling or scene art right now then i'm unconvinced we'll ever be able to legitimise it as a concurant, sometimes linked, yet seperate artistic movement. There have been efforts in the past to try to get it recognised as such but it's depressing how little progress has been made. I mean there's still debates about what constitutes pixel art. (Good example is what pixeljoint vs pixelation will accept) But then there's similar debates surrounding other 'movements' so i'm not sure that's an issue.

But yeah, it would be damn cool if Pixelart was legitimised as an artistic movement in the future. It would give me the fuzzies.

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