Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jelly_Donut
Pages: 1 [2] 3

11
Pixel Art / Re: I need help. I really, really need help.
« on: June 10, 2008, 03:15:35 am »
Well your pixel art there doesn't look that bad. I mean there's a bit of issues with proportion and such, but you clearly know SOMETHING about anatomy, and the 3d aspect works for me with it.

I think your to hard on yourself. I've been there a million times. I'm 21, I've been drawing since I was 10, and I STILL can't draw the way I thought I would by now (Professionally.) People say "practice, practice, practice!" Well I always said "but I DO practice! I DO!" But if I were really being honest, I wasn't practicing as much as I should. I wasn't doing the recommended 5 studies from life a day. I wasn't going to any life drawing sessions, and I wasn't really pushing myself the way I should have. So today I'm 21, and my potential hasn't decreased. The answer is still the same, if I want to draw like a pro, I have to practice like a pro.

So here's what I recommend -
Draw nudes, a lot of nudes, all the time, draw nudes! NUDES NUDES NUDES!

Draw them from books, draw them from your comp, draw them live from classes and studios.

Draw them every day, draw them every way, draw them in your house, draw them with a mouse!

Also check out burn hogarts book on perspective, it's amazing and will push you over the edge.

Another book I recommend is - Atlus of human anatomy by stephen rogers peck. It's thorough, and if you read it, you will have a thorough understanding. Don't just draw a few bones, MEMORIZE them! Bones are more important than knowing muscle. Learn the muscle next, and memorize that.

So when I sit down and practice drawing, this is what I do-

3 30 second gestural drawings (gestural drawings are done to capture motion and what not, and are done fast.)
I do a few 5 minute nudes.
I do a 30 minute nude.
If I'm having trouble with anatomy in an area, or I want to learn how to draw better noses, I additionally study anatomy for that area of the body, and I draw a thousand noses from references that day.

If you do this every day, 7 days a week, you will be a pro. If you want to be a pro, you have to practice like a pro.

Good luck!

12
Pixel Art / Re: First sprite - need some comments
« on: June 09, 2008, 07:24:04 pm »
thanks again! Okay so I have a really small update for you guys. I worked on the wings of the imp, and added more convincing eyes, as well as made a 2 frame animation for him Here he is now -

And I desaturated my elf a bit - before ====> 
                                            after ====>     

also I thought for fun, you guys might want to see my original try at this elf guy -

13
Pixel Art / Re: First sprite - need some comments
« on: June 07, 2008, 03:59:38 am »
Wow thanks! And yea, as far the sprite goes, I was using Secret of mana sprites for reference (their walking animations actually have almost full walk cycles!) and I was trying to observe their run cycles, but trying to limit it to 3 frames. I see what you mean about him head banging, and his feet. I'll definitely fix both of those. It is a run cycle as the game is a scrolling game (where the screen constantly scrolls down, as the player runs upward). Your fix though did give me some good ideas as to how to fix it.

In terms of the color use, there isn't a limit at all as it is for the PC, I just kinda thought it was good pixeling to use only the colors necessary. Man I gotta say, I'm all gitty about making pixel art. I'm enjoying it a lot, I found myself spending 3 hours straight working on that animation and the imp in one sitting (including looking at references, and a thousand trial and errors.) I just enjoy how subtle pixel art truly is, how ONE pixel can change everything.

So anyway, I'll give this animation another go. I didn't hear any critique about my try at AA, and my use of shading, and my slight use of dithering on the imp, so I assume those weren't done to bad? Oh and I'll definitely fix the Imps eyes, I didn't realize they were so small they couldn't be understood as eyes. I always knew what the pixels were meant to represent, that I just saw it as perfectly fine eyes. Guess that's another lesson for me, ha, I'll fix it.

14
Pixel Art / First sprite - need some comments
« on: June 06, 2008, 06:27:18 pm »
Hey everyone! So I'm working on a really small indie game with about 4 other people. We're all newbies, and trying to figure it out as we go. I'm in charge of the sprites.

So this is the main character. I feel like I might of used too many colors in this, and I know there are some things I need to work on. He kinda looks more like he's dancing than running to me... so any critiques on that would be MOST appreciated!



and the non animated standing sprite, if that helps anyone -

So aside from him, I'm also working on an imp enemy -

After seeing what most of you have done, I respect everyone's opinions, and can't wait to hear your critiques!


15
General Discussion / Re: General skill building with pixel art?
« on: May 02, 2007, 02:29:34 am »
much of it comes from the fact that most good pixel artists are even better tradies.

a good way to learn how to texture is to start with the basics - 2 color works focussing on nothing but how the object "feels".

All study is trial and error :P, A technique that suits someone else may not be you at all.  You dont have to revolutionize the world with every dot, but you need to do what feels right and youll only find that by discovering first many things which feel wrong.

Hmm...

Quote
but you need to do what feels right and youll only find that by discovering first many things which feel wrong.

::Writes quote down into his "book of awesome life quotes" book.::

Wow thanks. It is fun trial and error though, something about pixel art, the entire thing is subtlety. It glorifies subtlety.

eh, anyway I'll keep posting my little pixl arty things here as I learn what I'm doing.

Gotta say though, it's fun trial and error.

16
General Discussion / General skill building with pixel art?
« on: May 01, 2007, 06:03:10 pm »
I'm brand new to pixel art. I'm enjoying it a lot, and researching a lot, but I'm still having a hard time wrapping my mind around those itty bitty details such as texturing. How could the artist's for ff6 know that this pixel, next to this pixel, create just the perfect line and color to create something that looks like an oil painting? Pixel art boggles my mind in a wonderful way, it reminds me a lot of expressionist art actually.

Ack, I'm babling. The point is, I was wandering if anyone knew some things I could do to practice texturing beyond just trial and error. Any techniques, or ways to study it?

17
Pixel Art / Re: First Pixelation! (Updated no.2)[WIP]
« on: April 30, 2007, 03:14:14 pm »
Zeid, thank you so much! That's exactly what I was looking for. You have given me more than enough to play around with, and to study. When zooming in, I think I can see some ways to change and get more of the result I was looking for, and I also see some ways that maybe I can apply the same method to maybe water, or even cloth. Thanks for the effort.

And I see what your talking about with defining light sources better.

Thanks again, I will be back with better results ^_^

18
Pixel Art / Re: First Pixelation! (Updated no.2)[WIP]
« on: April 29, 2007, 09:20:54 pm »
sigh... it's been three days, and I've put a lot of effort into it and nobody is replying. Anyone know some techniques for texturing at all? anyone have a general opinion at all?

19
Pixel Art / Re: First Pixelation! (Updated)[WIP]
« on: April 28, 2007, 04:38:24 pm »
Okay, now I've tried applying some texture, not much but some... I think it's moving in the right direction, but it still doesn't have that proffesional quality I'm looking for... at all.

So still need some crits and help


20
Pixel Art / Re: First Pixelation! [WIP]
« on: April 28, 2007, 04:12:28 pm »
Okay, so I thought I might fare better if he was larger. I figured at this size, dithering wasn't really a good shading technique. I believe this is about 7 colors, there is the black outline, two colors for the light highlight (one being the AA color) , two being the darker shaded color, and then the main color, as well as two colors for the yellow eyes.

Do I need to limit my colors more?

Obviously this is far from done, I need to add texture and all that, I'm still trying to figure that out. I'm trying to study some pixel art to figure out how they got a nice rocky texture... I really need advice, and help so if anyone has anything to offer  ;D


Pages: 1 [2] 3