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Pixel Art Feature Chest / Re: Project Entropy
« on: January 22, 2012, 07:38:12 pm »
Beautiful Tiles, especially the second, Boktai-like example. I'm really looking forward to how you might go about applying colour here .
I very much enjoy glitchy effects/artifacts but one thing that strikes me here (and also here) is that deliberate, controlled manipulation on the pixel level is really the antithesis of the accidental, unpredictable nature of what you're endeavouring to capture here.
Have you considered applying pseudo glitch effects, common patterns in post-processing? You could ask your programmer to try scrambling, palette cycling and otherwise randomising how tiles are drawn in-engine, this could allow for lovely emergent stuff, different every viewing/playthrough and of course you could animate these effects on the fly.
I cleaned up the earlier character with what I meant about the heads looking tacked on (it was the comparative level of rendering) and also what I think st0ven meant regarding torso/arm imbalance and then aped a few effects that you might have a crack at; Base, layer offset, tile scrambled and scrambled palette swap.
I very much enjoy glitchy effects/artifacts but one thing that strikes me here (and also here) is that deliberate, controlled manipulation on the pixel level is really the antithesis of the accidental, unpredictable nature of what you're endeavouring to capture here.
Have you considered applying pseudo glitch effects, common patterns in post-processing? You could ask your programmer to try scrambling, palette cycling and otherwise randomising how tiles are drawn in-engine, this could allow for lovely emergent stuff, different every viewing/playthrough and of course you could animate these effects on the fly.
I cleaned up the earlier character with what I meant about the heads looking tacked on (it was the comparative level of rendering) and also what I think st0ven meant regarding torso/arm imbalance and then aped a few effects that you might have a crack at; Base, layer offset, tile scrambled and scrambled palette swap.