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Messages - candiru
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21
Pixel Art / Re: [WIP] At It Again, Sprites
« on: April 27, 2007, 09:17:39 am »
The second body is more realistic than the original and the lineart is good, although the original works too if you're into that (chibi?) style.

Like Terley said, there is little contrast and the details get lost. Are you drawing on top of a white background? Maybe that's the reason your colors are too bright.

I don't think you need the dithering, it's for when you're working with limited colors.

I made an edit where I upped the contrast, maybe a bit too much.

22
Pixel Art / Re: A small knight
« on: April 24, 2007, 08:51:53 am »
Thanks for the comments. I won't be animating it, I need to make some more sprites like this one and it will be too much work to animate them all.

Do you think the sprite is too small? It's for an online tactical game in the vein of advance wars.

23
Pixel Art / Re: Mountain Forum Banner
« on: April 24, 2007, 08:40:43 am »
Maybe you will find this thread helpful

http://www.wayofthepixel.net/pixelation/index.php?topic=3511.0

My tip: you should try to visualize what you want the picture to look like in the end. The way you started shading it (especially the 2nd picture) it is too busy, with small bright and dark splotches all over.
Decide on the lightsource, make the dark and light areas bigger, add some color tints - e.g. make the shadows purplish and the highlights yellowish, maybe add a second layer in the distance to add depth (see http://www.wetcanvas.com/ArtSchool/Landscapes/LearningFromPhotos/Sunsets/Atmospheric/index.html). At some point you may want to clean up the lines.

P.S. Start by doing what M.E. said, color the whole picture first without texturing and shading, use only a few colors (highlights, midtones, shadows). Then once you're happy with this base, you can start adding details.

24
Pixel Art / A small knight
« on: April 22, 2007, 09:26:41 am »


First pixel in more than a year, C&C appreciated.

And an archer to go with it:



A swordsman:


25
General Discussion / Re: Are hex tiles hard to draw? Any tutes?
« on: April 01, 2007, 07:06:40 pm »
Thanks a lot for the info, but I decided against hexes in my project since I'd have to change the pathfinding and field of view algorithms. Nice mockup there Adarias, reminds me of advance wars.

26
General Discussion / Are hex tiles hard to draw? Any tutes?
« on: March 27, 2007, 03:42:39 pm »
Hello, new member here. I'm interested in learning more about hexagonal tiles, will any of you kind people share youir knowledge with me or point me to a resource where these are discussed?

p.s. Any links to to good hex games screenshots would be helpful too.

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