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Messages - Luke
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21
Pixel Art / Re: Tiles C&C
« on: March 18, 2015, 02:29:54 am »
Well correct me if I'm wrong but I think that approach might cause some tiling issues.  I'm always concerned with keeping things to the smallest possible tile size in order to keep the tiling process as clean and easy as possible.

Using my previous strategy I was able to use 16x16 tiles, and was able to add irregularity and variety by having the different cobbles protrude from the surface of the road to varying degrees.


22
Pixel Art / Re: [WIP] 4bit RPG Tiles and Sprites
« on: March 18, 2015, 01:22:14 am »
Hey there,
I'm also a big fan of the palette and the scale.  Very cute.

I was wondering if you could explain your shadows and light source a little more?  I mean, with the big thick shadow on the left hand side of each wall, it gives the impression that there is actually no roof on this structure and that the light source is coming from outside, above the building.  This is sort of interesting.

Also, I can think of two methods for making your brick tile less severe.  You can perhaps make your mortar colour more similar to the actual brick colour.  Or perhaps you could put gaps in the mortar to sort of break the grid and minimize the amount of that colour you need to use.
I feel like a douchebag for citing my own stuff, but I struggled with this issue for quite a while myself. Maybe it will help.



 

23
Pixel Art / Re: Tiles C&C
« on: March 18, 2015, 12:41:39 am »
Yes definitely something like that. 
I'll certainly need your guidance again when I get to that stage.

24
Pixel Art / Re: Tiles C&C
« on: March 17, 2015, 02:17:32 pm »
Thanks for all the ideas.  I will definitely have a close look at each of them when I next get the chance.
In regards to the place holders on the horizontal planes, if you go to page 3 of this thread, I intend to add the red cobble street and the stone sidewalk surrounding it.  As this is supposed to be a complete overhaul of the old infrastructure tiles, I will be editing them as they're added in.

25
Pixel Art / Re: Tiles C&C
« on: March 17, 2015, 06:40:50 am »
That makes total sense.  Thanks very much.

Edit: Hey also thanks for the edit.  I just realized that you included more there than the perspective correction.

26
Pixel Art / Re: Tiles C&C
« on: March 17, 2015, 05:55:45 am »
Thanks so much for the criticism and advice. 
I made some slight changes in the edit below and will continue to focus on the wall in the coming days.  I can't help but feel like the wall has become a little noisy with the addition of texture.  Maybe my eyes are just used to the low texture look.

Only one question. I cannot figure out the significance of the red square.  I assume it's to demarcate the perspective issue, but I can't see that either.
Thanks again.


27
Pixel Art / Re: RPG items set (WIP)
« on: March 17, 2015, 02:54:23 am »
Hey there,

Nice work. 

I thought from your initial post that that was mandrake.
They actually used to use dogs to rip it out of the ground remotely because they believed the scream from a freshly uprooted mandrake could kill human beings.

28
Pixel Art / Re: Tiles C&C
« on: March 16, 2015, 03:45:46 am »
I hope this is a step in the right direction.


29
Pixel Art / Re: Tiles C&C
« on: March 15, 2015, 06:42:57 pm »
Thanks for the advice although I'm not sure if I understood entirely what you mean.
Anyways, I've added in another brick variant (demarcated by the red pixels on the upper, left most portion of the block wall).  I've tried to add more texture and less round, simple shading, which I think is what you were advising in general.  I think I'll just keep replacing the round, simple shaded blocks with new varieties of blocks like these.  Could you perhaps have a look at this new block variety and let me know if you think I should continue with this approach?  Very much appreciated.


30
Pixel Art / Re: Tiles C&C
« on: March 15, 2015, 12:43:47 am »
Sorry for double post.  Figured I would post these here as well since they are edits of the tiles I originally posted here ages ago.
You can just ignore the building tiles at the top.  What I've been working on upgrading are the dock and block wall tiles.
I would like some C&C on these things if you guys wouldn't mind.  I have tried to incorporate some of the suggestions and criticism I received regarding the block wall, but am not sure how effective my edit has been.  Any advice is very much appreciated.


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