Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mathias
Pages: 1 ... 175 176 [177] 178 179

1761
Pixel Art / Re: [RK] - Fighter Sprite WIP
« on: January 21, 2009, 06:06:42 am »
It's insane to explore poses and forms with trying to draw little tiny pixel art lines. Get out that paper and pencil, man! Go to town! Then scan it in and pixelization it like crayzeh. Or, you can do it calmly. But either way, mind your methods. Think about what you're doing, try new stuff.

1762
Pixel Art / Re: Sprite avatar
« on: January 21, 2009, 06:02:36 am »
I agree, before you get to a finished level of detail, you better think it out first. Not doing so is a great way to work yourself into a dead-end, wasting a lot of time. Always a danger when you have no direction startin' something.

The sitting guy could levitate in the lotus position, eyes glow, disappear/reappear/teleport. Though, I'm not real fond of the colors.

1763
Pixel Art / Re: Atalanta Animations
« on: January 21, 2009, 05:58:30 am »
Hey NaCl, what's up? I got a comment; may've already been covered - I instantly home in on the oddity of her pulling the arrow out of her quiver, the way it's already at a 45 angle ready to shoot, when she should pull it out as vertical then only once it's cleared the quiver be able to angle into place. I'm sure just one or two frames would fix this.

Keep up the good work.

1764
Pixel Art / Re: Poison Prison
« on: January 21, 2009, 05:53:48 am »
No description? - What's the intent? What's the purpose? What are you going for? Who is this dude? Looks like Cell from DBZ, on crack-cocaine.

Unless you're after "wow, koooool" responses, some explanatoriness, w/o that I don't know if you hit the bullseye on this or totally overshot and broke a window instead.

1765
General Discussion / Re: List of the Old Skool palettes
« on: January 21, 2009, 04:49:37 am »
Official names are on this page.

http://www.pepto.de/projects/colorvic/

The holy grail of C64!!!! Yes!

1766
2D & 3D / Re: Crocodingus [iPhone version]
« on: January 20, 2009, 06:08:02 pm »

I think it's important that the ground tile contains a lot of eye candy in it's pattern, while the walls are all about adding depth to the equation...and if posible those ground tiles one floor above the playing ground should NOT have the same texture as the ground, since they're not playable.

I think that's a wonderfully logical rule. I totally agree. The "fun-factor" in a game is an abstract element, and nobody can clearly define it, or create a failsafe recipe for perfect gameplay fun every time. So, violoating little things like this, like what Conceit mentioned, detract from the game's fun because now your distracted with mundane things like trying to figure out what's out of bounds, etc, creating the opposite of fun - frustration. We've all played games that nickel-and-dime the fun away until it all that's left is annoyance.

I would like to cast my vote on the contrast-eye-bleeding-too-much-brightness issue - Helm has the right idea, yet ptoing's edit is the one I strongly favor.

Btw madPXL, the 3D world you've created is outstanding. Very cool style!

1767
Pixel Art / Re: Game Mockup [W.I.P]
« on: January 20, 2009, 03:06:41 pm »
Is this just a practice mockup or will this thing really be coded?

Where did the palette come from?

Is the drainage pipe creating that whole waterfall?

The sky is distracting to me - odd color, too light, the skyline/horizon against sky creates too much contrast.

Are you following NES display restrictions or something? Your ground tiles, especially the dirt could perhaps use some enrichment, like a highlight color and/or some AA.

The user character seems rather generic, lacking individuality. All that metallic armor, I'd like to see him walk that tight-rope. Also, his grey form gets lost against that grey background.

I hope those points help you think more into your design.

1768
Pixel Art / [deleted]
« on: January 20, 2009, 04:24:30 am »
[deleted]

1769
Pixel Art / [deleted]
« on: January 19, 2009, 07:00:55 pm »
[deleted]

1770
General Discussion / Re: List of the Old Skool palettes
« on: January 19, 2009, 02:14:59 pm »
Didn't know that, how odd.
But does every C64 not target the same colors, despite the actual output differing?
How much difference are we talking about?

The #7 post in this thread by ptoing does contains an image with an alternate C64 palette with much more saturation, called VIC20, but I don't know where/when it occurs.

Pages: 1 ... 175 176 [177] 178 179