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Messages - Zenobia
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I love the style and the way you are approaching this.
I think it could use a bit of refining (AA on the water ripples and maybe tower-stones), and possibly the tower should stand out more because at first sight it may appear flat against the other tiles (different shape e.g. shorter or portruding stones? or dark outline?), but keep going! I'd like to see more.

General Discussion / Re: Official Off-Topic Thread
« on: April 13, 2011, 07:07:25 am »
I am fairly sure my boss is going to e-mail me later today that I will not get paid for my work. Once again. Even though I had a proper contract this time too.

Then why not take legal action? Isn't that what the contract is there for?


General Discussion / Re: Then and now
« on: April 12, 2011, 07:50:30 am »
Phase 1#
When I was 11 or 12 I decided I wanted to be able to draw, like my dad. He went to an art academy and he's awesome at that stuff. Besides, school was boring.
So I was browsing the internet for tutorials one day, and I ran into this website (this must be the first time in 4 years I have visited it...):
It's really only coincidentally by a Dutch girl. I should probably send her an e-mail some day telling her I am a professional pixel artist now...
Anyway, this is what I did: I was absolutely determined not to trace the tutorial and spent hours trying to get the squishy shape and the shadow right.
I also have to thank this website for starting to use Paint Shop Pro 7, which I still do.

Phase 2#
I don't even have art saved any more from so long back, but I do have my first ever piece from phase #2. Oh this is embarrassing. I made dolls for about 4 years.

This is the last image I have saved from that time. Of course this is also not my best work, but I am trying to stick to the harsh truth of my timeline.
Honestly they quite appreciated my art in the doll community by then. I sold these things for forum currency and such.

Phase #3
Thankfully. I finally found Pixelation and Pixeljoint and I started to try some tiles. I always liked those, right from the start. Then at one point people just started to offer me jobs!
I soon figured out how unreliable working online could be however, so I took matter into my own hand. I think I was 16 then. This is a screenshot of my first properly paying job:

And look, there it is!

I would love to make a chronology of the last 4 years because I have done lots of different things which I am quite proud of. However, that would take up too much space and I doubt anyone else cares much.
So I am 20 now, and here is my latest work. My latest isometric work that is, for comparison. (awesome employer by the way - credit to him)

Phase #4: a job at Nintendo? Who knows.

General Discussion / Re: Official Off-Topic Thread
« on: April 07, 2011, 12:41:18 pm »
Edit: [fml]

2D & 3D / Re: Question: isometric in 3D
« on: September 04, 2010, 04:08:14 pm »
Thank you ndchristie, that was very helpful for me.
I'm interested in FFT too so I hope that image fixes itself.

2D & 3D / Re: Question: isometric in 3D
« on: September 02, 2010, 02:55:35 pm »
From the perspective of a pixel artist - how would I go about creating art to apply to that model? I assume I can't just make a normal iso tile and hope it fits.
(I'm aware we're being difficult; it's an experiment.)

2D & 3D / Question: isometric in 3D
« on: September 01, 2010, 08:44:57 pm »
Hey guys.

I'm sorry if anyone's asked before; I browsed the forum for a bit and I couldn't quite find an answer.
While I am a pixel artist, my boyfriend is a 3D artist. We'd like to create a game together, just for fun and to improve our skill, but we've been struggling to find a way to properly combine our art genres.
Does anyone know how we could go about creating, for example, pixeled isometric tiles and buildings, in 3D? We're thinking maybe something towards the style of Settlers, Final Fantasy Tactics, or even Theme Hospital. I have 0 experience with 3D so I apologise if the answer's obvious - or if it is simply impossible; I don't know. The posts I've seen here in the forum are mainly characters, and I am not sure if the same concept applies (and if it does, how)...


Pixel Art / Re: Happily (isometric buildings)
« on: September 16, 2009, 04:22:57 pm »
Sorry for the double post. Here's a version with the new lines.

Pixel Art / Re: Happily (isometric buildings)
« on: September 14, 2009, 01:35:06 am »
Thanks! I'll work something out using that. I'll update later.

Pixel Art / Re: Happily (isometric buildings)
« on: September 13, 2009, 10:32:57 am »
The stones forming the right edge are completely off.
Yeah I know... but I can't figure out how to fix them. Suggestions?

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