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Messages - Serena
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11
Pixel Art / Re: [WIP] New Avatar
« on: March 15, 2007, 10:20:35 pm »
Also, I think it's weird how his nose/face seems to get bigger when he turns to the side when you'd think it would get smaller because of perspective. Right now it's like he's moving his head closer to the "camera" as he turns his head. I think just making the front view a little bigger (especially the nose which would be closest to the camera) would make this piece a lot cooler-looking.

I do like it though! Lots of personality!

12
Pixel Art / Re: [WIP] not another iso room.
« on: March 15, 2007, 10:15:31 pm »
That NES lloks HYUGE!  Not in a bad way though  *snuggos the NES*

13
Pixel Art / Re: Rainy Pathway
« on: March 15, 2007, 07:29:43 pm »
Thanks so much for the edits, Fry and Doppleganger... I did want to make the stones look wet, but I had no idea how to do it... the edits look great!

14
Pixel Art / Re: Rainy Pathway
« on: March 15, 2007, 02:07:40 pm »
Okay, so I changed the stones up... they were just too simply colored for that resolution I think, which made them look flat.  I still haven't started on the grass, but I think now that the stones look so much bumpier and bigger, I will have to make the grass look really full of depth.  'Cause right now even though i like the cobbles, they look almost too rough to walk on.

>>

15
Pixel Art / Re: The Skull Pit
« on: March 14, 2007, 10:52:15 pm »
Wow, amazing!  I really like this... it's going to be hard to find crits... I guess I would say that I'm not sure of the scale of this picture, as in, I can't figure out if the skull is a huge skull-shaped temple, or a small skull in the foreground?  It might just be because I'm stupid, but I'm confused.  Also, what are those liney green-topped things in the foreground?  I can't tell what they're supposed to be. 

16
Pixel Art / Re: [WIP] New Shirt
« on: March 14, 2007, 10:47:29 pm »
If you're going to do the purple, I'd take the saturation way down... ouch >_-

17
Pixel Art / Re: Kangaroo Fighter
« on: March 14, 2007, 10:28:10 pm »
I like the way it's looking Rico. Really nice so far. Here are my issues:

1.) The muscles are a bit too blocky and stiff. Make them more...smooth and rounded. Muscle shaped ya know?

2.) Kangaroos are actually somewhat furry so maybe some fur texture. Or is that what you're trying to accomplish with the dithering in the front?


Other than that. It's all good.  :y:  :)
To me it looks like he's going for a cel-shaded style, so I think the lack of fur probably fits. 

I think the shading needs some work... the light source is ambiguous.  when you look at his tail and back, it looks like the light source is from behind, but looking at the biceps it looks like the light is from the front.
It is a cute character though, I like the scar.

18
Pixel Art / Re: Leonidas Wip
« on: March 14, 2007, 10:24:47 pm »
For the girl in my avatar, I shaded her all in b&w, then I went into photoshop and added a "Color" blend-mode layer overtop the sprite, and used the pencil brush and a solid hue to block out the colors over the shading.  It worked very nicely.  Just make sure you use a hard-edged pencil brush.

19
Pixel Art / Re: RPG tileset mock-up
« on: March 14, 2007, 10:14:32 pm »
I like it overall, but I think the green looks a bit oversaturated on the trees.  And like Alex said, the vines are hard to read.  From 100% they look like scribbles. Overall, the bottoms of the trees seem a bit rough to me.

Btw, looks like I will be working with you soon. ;)

20
Pixel Art / Re: Rainy Pathway
« on: March 14, 2007, 09:58:00 pm »
Yeah, I picked the colors to make the scene damp and dark.  I think the less contrast on the water, and texture on the stones is a good idea though.

I have been working on this, and I'll post an updated version soon. :)

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