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Messages - infinitegames
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41
Pixel Art / Re: [WIP] Hipster Catgirl (partial nudity)
« on: March 18, 2011, 08:01:49 pm »
I like it, but if she's meant to be a grandmother, don't you think you should give her more wrinkles and make her hair grey? Not to mention how ridiculously perky her breasts look.

42
Pixel Art / Re: Too Poor To Survive art
« on: February 01, 2011, 10:38:00 pm »
I played the game and it was really fun, but the controls were awful and made me quit.

43
Pixel Art Feature Chest / Re: My game WIP
« on: February 01, 2011, 12:01:54 am »
Updated my dungeon door so thought I would post the progress for some feedback.

Before:


After:


And here is as animated GIF, actually my first ever animated GIF ^,^

The speed is about the same as in game.
I could add more frames but I don't want it to take long to go between rooms anyway so probably won't add more...



I'm loving this improvement. My main criticism for the main screenshot is that everything looks good, but slightly bland. This takes a door that is good and makes it much more interesting and lively. I think your main character and this door are the pieces that have the most spark of them all so far.

For your backgrounds, I'd make the dark bricks slightly less black and make tiles to show that the front bricks are casting shadows on the back ones to give the setting more depth and at the same time, connect them so that they are more obviously part of the same scene. Right now, the door is supposedly resting up against a wall that is much, much darker than it. It makes the door look like it's floating. I think your front bricks look too "mannered". Add something to break up the repetition. You've done some stuff so far to help this, but take it a step or two further.

I like the little items a lot. The switch needs a little work.

And the ladder and the treasure box are, in my opinion, the worst parts of this. The ladder looks flat and the box looks like you haven't spent much time on it.

This is really promising, so I hope you keep posting updates

44
Pixel Art / Re: Just a Toilet
« on: January 11, 2011, 10:57:18 pm »
It's best to post at 100%. People can zoom in easily if they want to see individual pixels, but can't zoom out.

45
Pixel Art / Re: Water Tile WIP
« on: January 11, 2011, 10:53:23 pm »
Zoom in and the lines are very obvious. It's the parts where the edges of the tiles aren't interacting with each other. You have to make it look seamless, so you have to have parts going off the bottom of the tile and coming in on the top as a continuous thing

46
Pixel Art / Re: Smiley Pixel Art!
« on: January 08, 2011, 07:36:54 pm »
Besides the JPEG issue (seriously, smart people are telling you it's a problem, why argue?) I didn't know that he had a mustache. I thought the mustache was his mouth and the mouth was an underline/underlip part of the mouth to make it look like he was frowning and grunting in horror.

47
Devlogs & Projects / Re: D-Pixel (my paint program)
« on: January 01, 2011, 10:22:03 pm »
I would also love a mac version

48
Pixel Art / Re: yet another platformer game (sorry!)
« on: December 30, 2010, 06:10:54 pm »
Looks really nice. The bird has a lot of character!

49
Pixel Art / NES Palette Game Sprites
« on: December 24, 2010, 07:21:32 am »
Hey everyone, I've posted on here once before, but mostly I just  come here to look at the pixel art  :y: :). I've been wanting to start working on games again and figured it would be a great time to revisit an old project. I'm using the NES palette I found on here and loosely adhering to the restrictions of a NES game (3 colors for sprites, 4 colors for tiles). I've been really inspired by the awesome use of color here, so I wanted to really try to get the most out of a really limited palette. Let me know what you thin.





http://img641.imageshack.us/img641/5531/grassdemo.png


This is the main character




50
Pixel Art / Re: [WIP] Ninja Jam platform game mockup
« on: April 26, 2010, 06:06:43 am »
I really like this. My only suggestion would be to reduce dithering as much as possible.

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