+ • I like the lighting • interesting composition - • It's pretty small • It doesn't look like glass. I think making it bigger would be helpful here • Too much dithering. Since dithering adds texture, a glass object shouldn't have too much.
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To make it more glassy, look at a real bong ;p. Notice how there are parts that are more transparent and other parts that are more opaque. If the whole thing's mostly opaque, you can still show glass by the way light reflects off of it. Every material has a different type of reflectivity.
These are great. The lion's coloring and animation are especially phenomenal. You should do the witch next, because she was my favorite character when I was a kid. Or maybe one of the monkeys.
I like your trees a lot. Their leaves look great, but don't fall into the procedural, expected look. The trunks are pretty plain, though, and don't really seem to have been focused on (yet, probably). They look cel-shaded, so I assume you'll get to them. Make sure you have a good wood grain and some depth.
As much as I respect Adarias, I totally disagree with him here. This is beautiful pixel work that almost takes pixel art beyond pixel art. The fact that you have a style that could be used in a messy way and don't brings it to a great level. I think it's beautiful, and I'd love to see a game or something use graphics like this.
I think you did a really good job considering, but I still really like the first one. It looks like a game I would like to play, while none of the other ones do it for me. That's not to say that I wouldn't play it if the description was good, but if you have the ability to hook people based on graphics alone, I'd say go for it.
Hey, I've gotta say, there was something very refreshing about the one in the first post. I'm not sure why. The second post isn't bad by any means, but it takes on the really common style of Nintendo DS/Gameboy Advance platformer with supersaturated colors and the like. It's still really good-looking, though, and the clouds in both of them are beautiful.