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Messages - madartiststan
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Pixel Art / Re: Tiles and Techniques: Textures Are A Bitch
« on: May 31, 2007, 04:30:52 pm »
Ooo, nice edit konix. But yeah, I tried a color scheme quite similar to that and the grass just looked dead.  :mean: Tho, I will edit the ground parts as well as try to show some ground through the grass. Tho, I don't usually see ground through grass on lands. But in other landscapes definitely.

I also seem to wonder why people always make there grass lean towards a yellowish color ramp. My grass isn't yellow. :hehe:

E: I've definitely decided to do something WAY more detailed for the ground and sides, but here's an example of changes on my color ramp with hues dipping into yellows. I think the third one is the better one of the 3.

Pixel Art / Stan's Dump
« on: May 31, 2007, 07:22:59 am »
oooehhh, I've decided to try and improve my tile making skills as well as my ability to make different textures. I figured I'd start with grass as it's usually pretty hard to make look really good on tiles period. :D


Was coloring Adarias lines, got sorta bored of it. Wasn't interesting so I'm not going to do anymore. Good lines tho mate!  :)

And a quick (quite messy) coloring of Fools doggy lineart: :D

Pixel Art / Re: Little WIP Man
« on: May 30, 2007, 04:25:47 am »
I know Helm doesn't like one-liners or anything of that nature but, all I can really say to this is...


It's really amazing, and I've been trying to find something wrong with it to crit, but it just didn't come up. :P Good work so far!

Pixel Art / Re: Little Harder Than I Thought
« on: May 30, 2007, 01:59:42 am »
Thanks for the final edit Lotekk, it really helped much with the shading on the shirt, I think I'll tweak it just a bit more and call this one finished! I appreciate all the help you guys gave for me concerning anatomy and this helped quite a bit.

Lotekk: Your edit really helped me concerning the shirt and the missing arm (I was wondering how I could pull that one off), but it helped so much for me to finish it finally and get it done. I believe I have been working on this for two days.

Pixel Art / Re: Little Harder Than I Thought
« on: May 29, 2007, 11:12:05 pm »

Definitely a fix on the arm, brought it forward about 2-3 pixels, didn't quite keep count. Widened out the top of the hat and lengthened the legs some.

Pixel Art / Re: Little Harder Than I Thought
« on: May 29, 2007, 10:13:42 pm »
Stealth: At the moment I don't plan to animate this.

Lotekk: I thought I'd accomplished something to that nature with the last edit?

Pixel Art / Re: Little Harder Than I Thought
« on: May 29, 2007, 09:32:14 pm »
Bah, you're not talking to much.  :) At least not for me, as I talk quite a bit myself irl, besides the more indepth you go the clearer the explanation, the more it helps. So thanks for that. Also thanks for the little tip on HSB sliders.

I use photoshop but don't know much outside of brush, blur (other arts I've tried to do), and pencil. :P And of course the eraser. I'm working on some updates so it's coming.

Hoi, sorry posted while Invader Lupus was posting his edit, ah yeah I'll definitely take that into consideration to make it look cleaner. I've been trying to get rid of this messyness as you said.

E: Really trying to make it less mess and complicated similar to what Invader Lupus did in his edit to make it look somewhat smoother, but I'm still trying to get some crinkles and such for the jeans worked out.

Pixel Art / Re: Little Harder Than I Thought
« on: May 29, 2007, 08:00:11 pm »

Nearing completion, which I hope to achieve today, the facial features and shirt especially are really giving me such hell it's unbelievable. Of course, this is my first time doing something of this nature.

It's going well tho I think.

Pixel Art / Re: Little Harder Than I Thought
« on: May 29, 2007, 07:25:37 pm »
I also ought to explain the stance as well....

I hope to have some sort of cane or so under that ridiculously outstretched hand and his right arm (our nonexistant left  :D) placed on top of his left arm (our existant right  ;D). I haven't drawn in the non-existant arm just yet (obviously). But definitely all still WIP.

And Lotekk's comments have really been helping. =D

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