Phew! Ok, here we go! First of all, thanks to all three of you for continuing to educate me. Frankly, I feel more and more like I just need to go do my homework. In short, I'm very humbled, motivated, encouraged and happy with your replies. As always, I hope I can return the favour in the near future, somehow.
@fskn: How do you recommend I go on learning more about anatomy after watching some videos? Should I just devote x hours every week to drawing skeletons and muscles from those 3D models and trying to copy? Thanks for the links, btw, those are extremely valuable to me.
@SeinRuhe: I'm not surprised to hear that big studios and programmers treat artists better than regular people as customers. It's the same thing with construction workers, carpenters, etc, I believe. Professionals know what to expect, regular people have unrealistic expectations. Great to hear that you've improved your life with pixel art, that sounds amazing! Although to be fair, it's thanks to people like you that I'll never be able to be a pixel artist.
I live in Norway, there's no way I can compete with your prices or skills. I do have some family in Venezuela though, so I could move there and become a professional pixel artist. And emigrate to Colombia if things don't work out.
So what is your long term goal of doing what you love for yourself? Patreon? Making your own games? Muumuu on Onlyfans? Kickstarter?
@SeDiceBisonte: Thanks for the feedback and suggestions! I won't go into detail about every decision but I do like the look of her knife as a diagonal. If I put on my pretentious artsy thinking cap, I would say that her left side (seen from our view) demonstrates stability, being rooted and building a home, while her right side now looks more dynamic, with a diagonal dagger at the ready, a flowing skirt and flowing hair. A turbulent, violent past. Definitely some interesting symbolism going on, I think.
Note that nothing is final and please explain if something is wrong due to me missing an important point (as opposed to choosing a deliberate direction)
Let me see if I can comment on all the changes:
- Tried to fix the hand of the sledgehammer lady now that I finally understood your point, fskn. I can be a bit slow sometimes.
- Tried to make my own version of the stonemason with a bucket, although I'm not sure I succeeded. I didn't want to simply copy-paste so I tried to do it a different way and I may have introduced some new problems in the process.
- Tried to improve the drinking redhead a bit. Which is to say, I tried to improve her a lot but I didn't know where to go. I do want to keep her heroic proportions (keeping the head small) and keep her fairly straight rather than leaning back and taking huge chugs. Maybe I'm just rationalising my umbrella-tendencies, I don't know. I'll make up for that by trying some more dynamic poses in the future. I understand that the reference's hips may be positioned slightly different to how I pictured them but I'm not sure if that has a big impact that I'm missing, unless I choose to exaggerate that.
- Tried to make the mother a super saiyan with shiny blonde hair although I'm not sure the color or reflections really accomplished that.
- Changed the baby's shape.
- Kept the plain face on the baby and the mother because I'm still trying to be minimalistic and avoid my personal uncanny valley of pixel art. I do admit that your details on nose and mouth look good tho.
- Made changes to the brown coat and dress. Tried to find a good compromise for the legs based on fskn's visual explanations (thank you x 1000!!) and Bisonte's version.
In regards to the mother and baby and our different interpretations, I definitely see where you're coming from and at this point it's kind of like the visual illusions where I can see different things. I wonder if practicing more anatomy, gesture and fabrics will make this easier for me in the future. When I copied the silhouette of your sketches, fksn, and shrunk them down, it also gave me a better understanding of what I'm doing with all these characters. I seem to be making all my people wider and chunkier than intended. Their limbs are too thick, their shoulders too wide, their hips too wide, heads too big, etc. Not sure if this is a personal misperception or just a common consequence of working at a really small scale. After all, a lot of miniatures and pixel art sprites tend to have the same problem. It's just annoying that I started out wanting to emulate Flashback and I'm moving more towards Super Mario.
Again, thanks a million and a special thanks to you for the really comprehensive visual explanations, fskn! Very motivating and insightful, even if my amended versions rarely seem to reflect that.
Also, next project. This archer dude who is inexplicably wearing a helmet that obscures vision simply because it looks cool. I may change the helmet, reluctantly.
Trying to use more dynamic poses. You may recognize
the statue by Zsigmond Kisfaludi Strobl