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Messages - imnumberfour
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If this is not a platformer, then I strongly recommend adding depth to the scene.  Study the design of old cartoons, since they had to work with the same sort of limits as side view video games.

I took the liberty to pasting your character into the background of Donald's Vacation, a 1940 Donald Duck cartoon.

The lines I drew roughly break the image into the foreground (lowest stripe), the character area (between the cyan lines), the middle ground (up to the red line) and the background (everything else).

The lone tree in the middle ground serves to break up the composition into different areas (clearings in this setting).  With the character wandering horizontally, it helps to pace the scene; things happen over here (on one side of the tree), and over there (on the other side), and the character walking in front of the tree is transitioning between the spaces.

The middle ground area also contains scenery objects the character interacts with.  Doors, or treasure chests, or whatnot would be placed there.   Putting a scenery object in the character space is used only when that object also blocks further movement in the horizontal direction, or transitions to another scene entirely.

The character will generally never leave the character area, but it looks like they could.

Observe the huge jump in scale between the middle ground and background elements.  Those background elements are very far away, which emphasizes the character is unlikely to interact with them.   Also consider out the saturation differences.

Of course, if you are creating a run and jump platformer, most of this advice is moot.  More animation backgrounds are here:

Hope this helps,

Thats a really neat thing to do, I think I may try that. Would doing so mean I have to change the perspective of the trees/bushes?

I was thinking that about the dirt....originally it was like this but I just REALLY liked it when  added more colours, haha. If it's too much of an issue I willl change it, however I thought I could make the character really simple so it still stands out against the detailed background (and, ya'know, easier to animate).

More colours + more contrast? Hawaiian shirt it is then.

General Discussion / Re: Big boobed characters in video games
« on: April 11, 2013, 01:47:32 pm »
Not having the time to read this entire thread I will just post my thoughts.

If male leads in video games are allowed to always be attractive, perfect jaw-lined, hugely muscular and overall what is portrayed in the media as a "perfect man" or "hot" like so:


them i'm sure that it's not just women being sexualized. Men are being sexualized but in a different way. If media has told us that a sexy woman is a scantily clad one with large breasts and waist then that is what game developers are going to put in for their "sexy" characters. The same goes for when game developers want to make "powerful" men, as "powerful" men are considered sexually appealing. It is hard for men to be scantily clad in a sexual manner in the first place: If a game character had a topless male in shorts, covered in sweat and muscles with a godly jawline and perfect hair, then people would just brush it off as being a strong guy because in our day and age that sort of thing is acceptable. However, if you saw a woman, sporting all the tropes of being stereotypically "sexy" with taboo areas (of which she has more of, as less things seem to be considered sexualized in a large manner in men) having small amounts of clothing on them then everyone will instantly go to the thought that this is not acceptable. So why should one gender be allowed to be sexualized and have it seem normal but the other gender get sexualized in a similar manner but have it seem unacceptable and degrading?

Yes. The man is supposed to be a tourist at a resort island, attractive, in his 30's and looking for something (haven't yet decided). So I guess I conveyed that pretty well?

Pixel Art / Vacation game assets [Need help with character sprite!]
« on: April 10, 2013, 08:47:22 pm »
I have decided to delve into another mockup frenzy! This time I went for something out of my ordinary and decided to pixel a tree (oooh, aaah) and an actual character sprite. The tree is still WIP so help there would be great and the sprite is extremely WIP: i have no idea whatsoever on what to do with him.

How it will most likely be viewed:

Pixel Art / Re: New Mockup (Yes another) WIP
« on: December 31, 2012, 08:53:49 pm »
Not abandoned pixel art, I am however focusing on doing (like the cool guy I am) fakemon. Can give a link if wanted via PM: prove that I need to improve other art to focus on form.

Pixel Art / Re: New Mockup (Yes another) WIP
« on: December 31, 2012, 03:12:11 pm »
Thank you for saying that :) I've decided to just keep practicing little things every day, instead of trying to force myself to do one thing over and over which I end up not enjoying. :) I've also started to draw on paper a lot more recently, focusing on poses of various animals.

Any admins or moderators can feel free to lock this if they wish.

Pixel Art / Re: New Mockup (Yes another) WIP
« on: December 31, 2012, 12:05:36 pm »
I have always wanted to make a game, but I would only be the artist and even then i'm not good at game art, I can only make a few tiles and thats it! I might pick this up again some other time, who knows.

Pixel Art / Re: [WIP] Platformer Sprites
« on: December 30, 2012, 06:22:02 pm »
I made an edit purely because I suck at sprites and wanted to experiment. Feel free to disregard all the things I changed/did:

Pixel Art / Re: New Mockup (Yes another) WIP
« on: December 25, 2012, 11:23:18 pm »
Just popping in to say: I haven't abandoned this like most my work, it's just because i'm at my grans for Christmas and have no time in-between family games and whatnot. :)

[EDIT] Yeeaaah....This is never going to get finished. I always hate doing this, but again i've hit a dead end: Theres no motivation going into this in any way. I feel the only reason I made it was because I got bored for 10 minutes, I had no reason to do it other than to try and get recognition, which shouldn't be the driving force behind art (at least in my opinion). So i've decided, i'll take a break and see if anything, something that will really motivate and captivate me, pops up. I would like to try and make an actual pixel piece that ISNT a mockup as well. [/EDIT] [/end rant]

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