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Messages - dtek
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Pixel Art / Re: [WIP] 1st Aura Animation
« on: March 25, 2008, 06:54:53 pm »
I think you missed my point, I read you saying you're having trouble making your version look exactly the same, then you need to copy it more precisely, right?

Pixel Art / Re: Main character of my Rpg ==> Blacksmith
« on: March 25, 2008, 05:53:37 am »
Hey, great character, seems kind of amiable, pixel potraits are always great.
I could offer some criticism: It seems to me that the shading could be more defined, I mean for example the shading on the shoulder armor looks vague, I had a blast doing a quick edit to show what I mean, (I did a quick note on the top right for myself to help imagine the light source)
..and I did a more more complete edit showing a shading approach(or lack of  :lol:) with the same palette...

Pixel Art / Re: [WIP] 1st Aura Animation
« on: March 25, 2008, 05:31:32 am »
Hi, I took a look at this great example myself and took a screen video capture, and here's some files for reference in making yours like the video(it might have missed a couple but meh)
Hope it helps! later

Pixel Art / Re: [WIP] Mech
« on: March 22, 2008, 05:16:05 pm »
Hi, one thing I can add, is that I eyedropped your blue tones, ahh... the computer, beats eyeballing! I took a look at your palette colours in HSB values.
Anyhow, I noticed the saturation goes up for the brightness going down. which is a good practice. But, I find, for myself in my opinion that others may or may not agree with, and you may have already disregarded this approach but (*dislcaimer ;)  ), that you can play with the hue value aswell. So as your cadet blue goes into the shadows, you can add more realism by tweaking the hue value, in effect maybe adding more red or green. Here's a ridiculously small but no nonsense example


Pixel Art / Re: Pineapple Fighter [wip]
« on: March 08, 2008, 05:19:52 pm »
Hi, looks great, reminds me of Capcom's Final Fight, the pine-hawk looks like a mohawk, but in my opinion, the pineapple colouring is a bit off, or his skin colouring is too similar to the pineapple, unless his skin is made of pineapple too but I'm reading his skin as regular skin...

Pixel Art / Re: [WIP]Pixeljoint Import Character
« on: January 19, 2008, 09:05:18 pm »
Hi, interesting start! I could suggest speeding up the time between idle animations, also, maybe the idle animation timing on the hands could be offset, lke one hand moves a frame behind the other, to "jazz" it up...

Pixel Art / Re: Image streaks/Blur/motion streaks?
« on: January 18, 2008, 06:57:07 am »
HI, great character kind of like Dragon Ball Z! But with cool metal?silver hair
as for your wipe questions, in my opinion, it relies heavily on your frame rate, and I did an example below, and for my liking with the speed that my browser displays animated .GIFs(maybe a third of the rate in film???), only one frame needs a subtle, more subtle than the black bat example below, wipe. Otherwise, to me, mind you, any more may be overkill and read as morphing, instead of super fast movement

have you tried dithering the trail of the wipe?

General Discussion / Re: Official Off-Topic Thread
« on: December 19, 2007, 05:31:15 am »
my point exactly, surely this forum isn't for humilating users

General Discussion / Re: Official Off-Topic Thread
« on: December 19, 2007, 04:52:49 am »
what's the deal with the ripper thread/post getting so much attention(, when some other posts don't even get a reply....

we need a good "fad" on the forum to check out like the chibi avatar fad of 2004(?), or the fighter sprite thing a couple years ago,
just a thought..

Pixel Art / Re: Demon Armor Samus WIP
« on: December 13, 2007, 07:15:40 am »
Excellent thread, well worth the read for the insight into your creative process, but one thing I noticed is that out of the average post on this forum, there isn't much, in my opinion, difference between your first image and the last...just a thought, not that you need to change your image but for me, the waist still seems awkward, like the sketch below on the right, on the left I tried a more straight pixel painting...

one thing a life drawing instructor told me that stuck, is that you need to draw what you see not what you think you see, as an example, draw a smile not as a wide letter"U" but draw what shapes you observe.

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