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Messages - dtek
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Pixel Art / Re: platformer main character sprite WIP
« on: June 15, 2008, 05:34:01 pm »
thanks Jelly_Donut, I made some adjustments, :huh:
also, here's a jump version
again, comments appreciated, but the less comments the less I have to tweak...  ;)

Pixel Art / platformer main character sprite WIP
« on: June 14, 2008, 08:20:39 pm »
Hello pixelationismists, I'm independently working on a game and am on the home stretch with the graphics, here's the platformer main character sprite WIP

C&C appreciated!


Pixel Art / Re: Character Template (RPG)
« on: June 14, 2008, 08:03:28 pm »
well, when you say 45 degree angle, I assume you mean the camera is pointing down so you'll have a regular isometric view. So the side view the feet look okay to me, but to me, the far shoulder missing and the eye being very horizontal, the top half of the image looks like a platformer profile view to me...
here's an explanation of what I mean..
any help?

Pixel Art / Re: New/Old Forum-goer and some fresh-baked pixels
« on: May 29, 2008, 05:37:16 pm »
Hi, I like the red dithering under his shorts, kind of jumps out at 100%, interesting
I think he's cross-eyed though...

Pixel Art / Re: German BR 52 locomotive
« on: April 23, 2008, 09:26:10 pm »
Hey, thanks for posting your work, it looks very appealing like a snapshot or something of a time past, I know with my own work, I always spend a lot of time deciding  on the range of colours or contrast, etc between the midtones, highlights and shadows,("colour theory" ;) ) there's a few ways to easily adjust the levels on different programs, but I recommend looking into it, I adjusted the photo below to explain what I mean, think the one I used makes the blacks blacker and the whites whiter, and makes the saturation of colours stronger


Pixel Art / Re: Wattsie's Mega Ultra Super Training Thread
« on: April 13, 2008, 03:26:08 pm »
Hi, they look like swords to me! One thing I could add is that you could incorporate black in the shading or details for a more dynamic color range if the palette allows,
and I'm not going to crit your creative process, I'll leave that to you!

General Discussion / Re: Official Off-Topic Thread
« on: April 11, 2008, 06:07:34 am »
does anyone think the banning on this forum is too extreme?

Hey, great topic, I can add, since lots of the crits seem to be related to the impression of weight, here's a use of timing/spacing to help convey the weight of an object, the green ball is heavy and has an even spacing/timing, while the blue ball changes speed more

but how that applies to the sword and your guy.....

Pixel Art / Re: Main character of my Rpg ==> Blacksmith
« on: March 27, 2008, 03:41:50 pm »
sorry sharprm,  I'm can't defend my criticism because I don't even know the specific problems you have with my crit, you could explain the problems more next time...

Pixel Art / Re: Main character of my Rpg ==> Blacksmith
« on: March 26, 2008, 06:40:29 pm »
The nose? who knows :D?
I always will remember a good life drawing instructor told me to draw what you see, not what you think you see, so instead of drawing an L for a nose, look deeper, if that makes sense, is the light source exactly centered pointed perpendicular to the face?

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