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Messages - huZba
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401
Pixel Art / Re: Bruce Lee
« on: February 10, 2007, 08:23:40 pm »
It can work someplaces. Mostly cartoony stuff with lots of inertia like Sonic games etc. You picked a wrong example with castlevania because I finished POR on DS and loved it to bits BUT the freakin' walk-cycles. They're so bad. Not only do they glide, not only they're oversmoothed, not only are the actual runs extremely artifical and silly, they're also SEMI-SIDEWAYS. On a fully side-ways, no perspective platformer. They're humanoid, and look very bad.

Haha, personally i really liked how they moved kind of gracefully as if not even touching the ground. It made the controls feel really smooth and precise. I think it's more of a gameplay decision since in some previous games the walk cycles were exact and solid and looked really nice, but the controls were really clunky for me at least. They probably wanted the character to move faster but still wanted to keep the rather slow walk animation. Also i think the sideways thing looks better than something flyswatted. They probably wanted that just to make the character strike a cool pose when idle and to have more room to play with stuff like the clothes flowing around the legs and so forth. The DS games had a lot of things that sought to break the swatted-flat feel from the snes games. Stuff like 3D backrounds that change perspective as you move and so forth.

Back to the original topic, i think it's really hard to match gameplay and animation issues. If the character walks in a linear fashion, you can have more precise feel of your characters speed and position relative to enemies, which is VERY important when were talking about hand-to-hand combat. But then again, more realistic stuff of course looks more solid.

402
Pixel Art / Re: [WIP] Grafics for a platformer-rpg
« on: February 06, 2007, 08:08:44 pm »
I can hardly see the roots, Stewlin. Too dark. Good idea though.


..really? your monitor must have a really low contrast ratio. :X

Or lights on in his room  ;D

The picture is so low key so you miss the darkest values if your eyes are adjusted to brighter environment.
For me the roots seem just fine if i look at the image against a dark backround. So assuming the game will be played fullscreen with no extra stuff around, that value is just perfect.

403
Pixel Art / Re: -Emerald dragon boss- need some CC plz
« on: February 01, 2007, 03:52:14 pm »
I gave it a try as well... and i agree with pkmays, with a few extra colors it's going to be übernice.

I did the colors basically reverse compared to pkmays edit and tried to pop up the different colors on the face.


404
Well, uh... depends on a lot of things. If it's just one character with no strings attached, i'd say about one day including proper cleanup and so forth.

But there's a lot of things that can add to the time.. and i mean A LOT. Like if you have to make a graphical guide and/or specs for a whole game, or have to follow excisting specs. It's easier if you work alone, but even small directions for other people can double your work.

The client might also be completely clueless and often you might get free hands to do what you want, but later on they start to get lots of opinions... so you have to yank out something beforehand and state that any extra opinions or such will also take a lot of extra time.

So i'd say it would take 1 DAY's worth of work. Always gotta have lots of extra in the estimates cause there's bound to be random stuff possibly slowing you down... oh and if i say 1 DAY, then our producer at work would make that 2 Days in the project plan  :D

405

Here are some oh so unoriginal lines.

I had a go with your dragon


And here's an oldie from me:

406
Pixel Art / Re: SunsetBird
« on: January 24, 2007, 05:41:11 pm »
Thanks everyone. I feel a lot better about the pic now, and i think i learned a lot of things staring at other people's pixels on this forum.
I put the latest on the top. I'ma call it finished and start on the next one.

407
Pixel Art / SunsetBird
« on: January 22, 2007, 06:36:50 pm »
For some reason the heating isn't working here so i'm freezinggkkk... ???
hurrrr. Started sketching some clouds, figured i'd add a character there pointing at something, after which it looked kinda silly, so i added the boid.

Anyway, first time posting my stuff, so here goes:


[EDIT]
Oh i see it now, thanks. Didn't realize before that i could mix the outline in this kind of manner.
Also noticed the really big squares in the clouds and smoothed them out.

[EDIT]
smoothed out some areas and defined the clouds a bit more.
Now there's a few small boids in the sky as well.


408
General Discussion / Re: Introductions
« on: January 20, 2007, 06:15:14 pm »
Yay, introduction time. Name's huZba, duh, and I'm a game-graphics artist. I like uhh... turtles and transformers. I don't have very specific music taste, but the most recent album I've been listening is "Machinae Supremacy: Redeemer"

Located in Finland and I'm 23.

The main reason I'm here is the hot wome... i mean uhh.. actually I'm kind of looking for some good experience points to boost up pixelart skill-stats.
I've never really studied any pixelart related rules or tutorials, i just draw stuff based on what I've learned from other mediums.

From lurking around a while, i gathered that there's a lot of very skilled people here, so I'm looking forward to learning lots of new things.

409
Pixel Art / Re: Newbie.. I made a troll
« on: January 20, 2007, 11:09:09 am »
Been lurking for a while, but couldn't really figure out what to draw and post, so i edited something instead.
Kinda feel more comfortable posting with another new user   :)
I'll also get the morning exercise.

So here's what i did: Added a topdown lightsource and a cold bounce light. Kinda got carried away after that, cause it's such a fun troll....




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