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Topics - Dusty
Pages: 1 [2] 3

11
General Discussion / Dithering on LCD
« on: October 13, 2008, 10:57:06 pm »
Last Christmas I got an LCD monitor. I love it and all, but I'm wondering something about dithering...

I find myself criticizing people for using dithering a lot. Mainly, for using it on things such as glass, or other smooth textures. I don't remember being so critical of dithering before I got my LCD. I suspect it's because LCD is a lot crisper than CRT's, while on CRT's dithering does what it's intended to do -- blend two colors. Some pieces use dithering very well, and it looks great even on an LCD, but most of the time I find dithering on anything other than rough textures offputting.

In conclusion, should I tone back my criticism for dithering since I'm on an LCD? I just never knowing if it's strictly because I'm on an LCD that it looks as bad as it does.

12
2D & 3D / NES
« on: September 25, 2008, 06:55:33 pm »
This was my first attempt at 3D that I started yesterday. Sorry for the choppy animation, I still haven't fully grasped everything.


24 vertices
21 faces.

And here is the texture:


And yes, I did forget the controller ports, heh.

13
2D & 3D / Low Poly in 3DS Max 7
« on: September 25, 2008, 12:59:00 am »
I was wondering if anyone could post some tips with doing low-poly in 3DSMax 7? I'd also appreciate links to sites that have written tutorials for it... I'm having a hard time finding some...

And also some questions:

Right now I'm trying it out, and I'm very new to 3D modelling, but I've managed to make a NES and texture it. But I'm having a problem with the rear and front faces. Because the bottom of the NES comes inward, the front and rear polygon textures are being distorted:

See how the bottom of it starts get all distorted? The stuff on the bottom needs to be rendered straight.


Also, how can I make a gif of my model rotating?


And is there a way I can change my view(or render) to Orthographic? I'm also interested in assigning degree-specific views(say I want to view my model at a 45degree angle).

14
Pixel Art / [WIP - 9.23.08] Pyramid
« on: September 22, 2008, 11:10:44 am »
A pyramid I'm working on. It is intended to be Zelda-esque, especially in terms of perspective. I choose the colors of the pyramid, but brown/orange is my weak-spot so I'm not really sure how it looks. The BG-color is not my choice, but that may be changed later. This is one large image, so I'm not limited by tiles or anything.

I think I'm pretty much done the front. I still have to do an entrance, but I think I'm going to move on to the other faces of the pyramid for now.



I'm not particularly fond of the rear face. I wanted to portray the same shape in the bricks as the front face, but I think it just ends up looking like the space between the bricks is excessively large. I don't know how to fix this, though.

I guess I should also post this. The person whom I was doing this for wanted me to look to this for inspiration:

Though I think the only thing similar is the structure(which lacks a whole rear). It's from Zelda: Four Swords.



bumpdate (9.23.08)
Worked on the sides a bit. I don't want to progress anymore though in case I'm going in the wrong direction.

15
General Discussion / Why no more featured art?
« on: February 28, 2008, 03:43:20 am »
The news box has been pretty stagnant lately, and going through the news box thread I saw that there wasn't really a lot of featured art in the first place. So why isn't there any more art getting featured? I've seen a lot of pieces get complete makeovers and turn out looking great, but alas, not featured. Is there a process? Does someone have to let moderators know? Or has it really not been of interest lately?

16
Pixel Art / Beach wave (updated)
« on: July 12, 2007, 06:18:15 am »
I thought I'd try my hand at some real animation. Did no cutting and pasting on this one like I usually do. I did overlay the water on sand tiles with some transparency, so colors might be a little off the charts, I haven't checked.


Things I think I need to address:
contrast
the wave movement isn't consistent, the wave seems to slow a bit when it starts to crash(trying to fit the movement in the 32x32)

Curse the forums... they decided to go down just as I pressed post >:(

UPDATE: I think I addressed the smoothness issues:

17
Pixel Art / [WIP] Tree (updated: 5.28.07)
« on: May 25, 2007, 09:45:23 pm »
Started this tree last night, taking a lot longer than I expected. Anyways, thought I'd get some advice on it before I get too far into it. So knock yourselves out. One thing I don't like is that the mid area's of the shading seems so bland, but I can't think of any way to really fix that. Ignore the trunk, I was messing around with it and didn't erase it. Initial inspiration would be from Beyond Oasis, though I think I geared pretty far from that style since I started.


Updated version(I hate how the leaves came out on the darker regions):


Newest update:
I tried to change the 'bubbles' feeling the leaves had, hoping to resolve the issues.

18
Pixel Art / Help on a small piece
« on: May 01, 2007, 03:55:22 am »
Started working on this small piece, no direction really.
Anyways, I'm having problems thinking of how to pixel the 'individual' pages on the book, IE. like a stack of paper.

Any other critiques are welcome as well, it's pretty WIP, a bit I have to add to it yet.
So, just wondering if anyone has any ideas how to achieve the effect I'm looking for?

Old:


Most recent:

19
General Discussion / Black and white
« on: April 10, 2007, 11:48:29 am »
What are they? I've personally never taken any art classes other than a crappy one in school. But throughout my life I've came to the conclusion that they were just shades, and not colors themselves, but the absence or presence of color. Last week though on "Are You Smarter Than a Fifth Grader," they had a question, 'Which color absorbs the most light?" and the answer was black. So that kind of brought this to my attention.
What was everyone taught about black and white from an artistic point of view? Either way, I'd like to finally learn the truth about it.

20
General Discussion / What resolution...
« on: March 27, 2007, 04:12:40 am »
is easier for you to work on?
I find myself working with larger resolutions for 2d games, like 16x16 tile, for no apparent reason. Though I a lot of the time I find it very hard to fill in all the space with detail. On the other hand, working with smaller tiles, like 8x8 and 4x4, I find it too hard to fit my image into.
So do you ever find yourself trying to balance on that line? Between too much space to fill in and too little space to work with? What do you find is the easiest resolution to work in?

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