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Messages - Sharm
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51
Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: January 27, 2012, 01:52:21 pm »
These are amazing!  The magenta looks really good, no worries there.  I'm looking forward to seeing this complete.  The dirt looks a little noisy like it's unfinished, but you've got a more processed tile to the side.  Is it in the process of being updated to match?  The blue on the ladder looks out of place in the underground section, especially if you go with Helm's suggestion and make the background black (I agree with him).  It looks really good on the light background though.

52
I'd do head bobbing instead so that the chin tilts down and up in response to the running.  I'm pretty horrible at animation though, it might not work as I envision it.

53
Pixel Art Feature Chest / Re: Isle of the Dead WIP
« on: January 25, 2012, 09:43:01 pm »
Personally, the edited perspective made me stop looking at the image and start looking at it as an image.  In other words, if you want the piece to say "Hi, this is pixel art!" it works, but if you want to say "This is a really interesting picture" it's distracting.

54
Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 18, 2012, 02:30:53 pm »
It is an improvement.  I still think you need to look at a reference.  Specifically, look at how roots interact with the ground, where trunks vary in thickness and why, and how branches spread out and how they are shaded to make it three dimensional.

55
Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 16, 2012, 09:46:52 pm »
I see what the problem is here.  First, fix the problems in form, right now the tree looks like it ate something.  Get some good references and have a good idea of what angle you're looking at the tree at.  That will make a big difference in where the roots should be and how much depth you'll need from the branches.  The no single pixels is the best one to work from, since the form is the most obvious there.  Then you need to get really used to zooming in.  If you try to do the whole thing zoomed out you'll never get the details to look right, it will always look messy.  Once you have the basic shape and shading the way you want then you can deal with the texture.

56
Pixel Art / Re: Dirt attempt
« on: January 07, 2012, 03:45:19 pm »
I liked your first dirt much better, this one has an even stronger grid and less character.  It just needs a little more fiddling is all, nothing drastic.

57
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: January 06, 2012, 04:18:09 pm »
*hits forehead*  Yes, that does look bad.  You think taking the bottom edge off will be enough?

BTW I'm not sure I made this clear, but some of the decision I've been making about this tileset is to make it easily expandable and versatile.  This is why I want the chimney and trees to work on any tile someone might put it on.

58
Pixel Art / Re: Title Screen Art
« on: January 06, 2012, 04:07:24 pm »
Thin outlies could be okay, but you're probably going to want it a little thicker to get rid of all that banding.  The smirking monster near the dog is my current favorite.

59
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: January 05, 2012, 11:47:26 pm »
Oh, okay I get it.  Seems the biggest offender is the roof, I can totally fix that.  Thank you so much for the advice you've been giving, it's helped immensely.  Good luck with whatever you're dealing with right now.

60
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: January 05, 2012, 04:18:15 pm »
No worries about me going overboard with pleasing everyone.  I am way too opinionated.  Trying to please people is my attempt to combat the side of me that wants to tell everyone they're idiots for not adoring my creative vision as it is right now.  I would like to know if the new water addresses your issues with it though.  Listening to opinions like yours is what got me to this new solution which I like better than the old one.

Yeah, the grass did get dark in the short stuff and busy with the tall.  Maybe some less extreme coloring will help.



Actually, with the house I was going for a german gothic cottage in a small village not lone house in the forest.  I love the charm of yours, but I think it breaks the style.  You've got a point about the coloring.  I like the brightness of my new colors, but they make it seem like a grey and white house when it's supposed to be faded thatch and wood with yellowing stucco.  I don't think I'll be going with yellow thatch.  That color in thatch drives me crazy because it means it's new, not cured and doesn't work as well.  I suppose it became the norm because thatch is always yellow in tropical climates, but that's not what I'm making here.  I could do something a little more in-between and make it browner.



Personally though, I don't like it.  The grey had some nice purpley qualities.

I'll be working on a nice chimney and gabled window like you have in that edit soon.  I would have done the chimney like that in the first place but I was having problems sorting out the perspective in my head.

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