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Messages - QuickSilva
Pages: 1 ... 3 4 [5] 6 7 ... 13

41
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 05, 2008, 12:30:44 pm »
The platforms are probably part of the background too just with collision detection for the top most part as that is the only part you interact with. The horns that come out are sprites though.

Jason.

42
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 05, 2008, 07:25:22 am »
Yes this technique was used very well in Mario Bros 3 too where you could drop behind the scenery in the first level for a secret exit.

Jason.

43
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: September 03, 2008, 07:25:26 am »
Hopefully Adam will put all of the mockups together into the first post at some point so that we can look at them all in one place.

Jason.

44
2D & 3D / Re: Low Poly Funky Monsters
« on: September 02, 2008, 07:52:58 am »
Yes tocky, in answer to your question, you can use a single pixel for the texture of a whole surface. It all depends on how you set up your UVMap. You mainly do this to reduce the final size of the completed texture, thus saving memory. This would be very important, I would imagine, for devices like mobile phones etc... where you want everything to be as efficient as possible.

Jason.

45
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 31, 2008, 06:52:22 pm »
Hi Guys, I`ve finally managed to get something together.

The challenge was actually a lot more difficult than I first imagined and I now know why Capcom were having trouble trying to hold back on the detail after several failed attempts of my own. Keeping things simple is the key I think. I really had to hold back on the AA as it seemed to take away from the authentic Megaman look. Anyway, I had lots of fun doing my mockup and I hope that you all did too. I`ve really enjoyed looking at everyones entries.

Here`s my take on a Megaman boss. I didn`t have enough time to draw my own version of a Met but I wanted to stick one (two actually) in anyway as the level somehow felt incomplete without some sort of enemy. Hope you guys don`t mind.

Enjoy :)

Jason.

   

46
2D & 3D / Re: Lowpoly cars
« on: August 30, 2008, 06:54:00 am »
I agree about the blue van and the windscreen colour, they clash a little bit. Other than that I think they are awesome! I love seeing these from you, they are always great. Please keep them coming.

Jason.

47
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 27, 2008, 12:24:53 pm »
Looking good. I have the same problem and have restarted my entry several times trying to simplify things. I guess this is the same problem that the Megaman 9 team have been facing.

Jason.

48
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 27, 2008, 09:06:49 am »
Really like the direction that ptoing has taken. Games like this, that seem to be all the rage in indie gaming at the moment, would have worked wonders on the actual NES hardware as they only need to use tiny sprites. There is also a strangely appealing quality to games that have tiny characters.

Jason.

49
General Discussion / Re: Crocodingus in Cube Island : the game
« on: August 21, 2008, 12:23:42 pm »
Looks cool. Any chance of a YouTube video of the game in action?

Jason.

50
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: August 20, 2008, 12:03:40 pm »
Solid Snake? Of course it`s OK. At this small size you can hardly tell anyway. Just have fun with it. The rules are only there as guidelines but the main emphasis is on enjoying yourself. Of course, being original is always the best option though.

Love all of the other entries so far, especially yours Ryona! Keep em coming guys (and gals ;) ) Looking forward to seeing some tilesets too.

Jason.

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