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Messages - TheMonsterAtlas
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51
General Discussion / Mobile platform to Computer platform
« on: September 06, 2012, 02:49:33 pm »
I saw a topic on here earlier about how we should post our work in 1x and that we as pixel artists enjoy seeing it in 2x because we love pixels. But what about a mobile device? My phone, same with others, don't have a lot of space for pixels while my computer screen has nearly double. If I were to leave the player at 32x32 it would work well with a mobile device, but for a computer there would be a lot of negative space. Should I increase the player to 96x96 or should I keep the 32x32 aspect and work with the negative space? (Granted there is a lot of negative space at 96x96.)

Quick Example of roughly my screen resolution

32x32


96x96


Or do I just do 32x32 then scale up to the screen resolution the user has on their computer? (Could be awful with people who have giant screens)

52
Pixel Art / Re: Nature Turfs
« on: September 06, 2012, 01:45:29 pm »
Criticism is Criticism. This forum is a community based around the professional teachings of pixel art/ low-poly art/ etc. GOA is a completely different story. If you have a beef you can simply PM me on this forum and I will gladly respond.

Another thing to think about is Clusters. It makes the art style look a lot more clean. Let's take an example of Kenneth Fejer's work.



It's a beautiful example of clusters.

Your grass/Dirt/Etc might tile nicely, but tiling isn't always something you want.



Seiken Densetsu 3 is a good example of ridding your map of negative space. (granted SD3 was pixel movement)

53
General Discussion / Re: Am I going crazy here?
« on: September 06, 2012, 01:27:15 am »
I had always wondered why a lot of today's "pixel art" included straight ramps, poor anatomy and repetitive tiles. Then I found out the users in the BYOND community were not professionals and were actually around 15 years of age.

I think Secrets of Grindia looks nasty, the pallet looks strange and dull. On top of that the mountain is really "detailed" and then the grass is like 3 pallets and empty.

54
Pixel Art / Re: Nature Turfs
« on: September 06, 2012, 01:06:33 am »
Yeah, Grimsane made everything look better. With first versions of the turfs they were extremely noisy. The sand also looks more like ribbons than waves of sand. The grass looks good but the water is really active.

Cut down on the contrasts to reduce the noise in the dirt tileset in order to better fit the anime Naruto base you are using.

55
Job offers / Re: [PAID]Sprite for an Advance Wars Clone for Android
« on: September 06, 2012, 12:26:50 am »
Slight bump, I might be interested in this position. I really loved Advance Wars on GBA, but what exact style are you going for? Do you want a clean and anime-esque style that Advance Wars goes with or something else?

56
Pixel Art / Re: Batman mockup!
« on: September 06, 2012, 12:14:36 am »
It's really hard for me to understand where Batman's body is and where is cape is. I can't look this up right now but isn't his suit a tad bit lighter than his cape? I think they ditched the yellow belt and went with something black as well. That's the only thing I can pick out right now since I'm in class.

57
Yeah, I know what you're saying 9_6, I was just curious as to which would be more beneficial. I know in Orcs Must Die a lot of the tower defense is a lot slower because you have to travel by foot in order to get to the desired position. In StarCraft 2, your are in an Isometric perspective so you have a larger range and this time you don't have a character to move around.

but Orcs Must Die and StarCraft 2 are two different games, one is more Story driven and the other is extremely competitive. I guess the perspective that would work best for my game would be a 3rd person perspective since it would be a story driven game it will also allow the user to explore the landscapes a bit more as well.

58
2D & 3D / Re: Lowpoly chibby car
« on: August 26, 2012, 02:00:58 am »
WOW! That rework is so sexy looking! Are reflections always handled like this? I'm new to modeling and everything around it.

59
So I saw a picture on another thread that explained the uses of Isometric and Topdown, but are there any other uses of Sidescrolling besides fighting games? I know Castlevania is a Side scroller but what about a 2D Tower defense game? I've seen top down tower defense, I don't think I've seen isometric tower defense games...

60
Pixel Art / Re: My First Walking Animation, please help! [C+C]
« on: July 25, 2012, 05:53:38 pm »
I guess not :o I will go with 6 frames instead, I should have a progress picture tonight.

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