Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RedKnight91
Pages: 1 ... 7 8 [9] 10 11 12

81
Pixel Art / Re: [WIP] New Tree gotten better!
« on: September 03, 2011, 08:24:37 am »
Yeah it's a little harder I think..


This is what I came up with (not too satisfied but it's a first try, lol). I chose not to go with the typical round shape.


this should be useful reference - >http://upload.wikimedia.org/wikipedia/commons/f/f6/Bright_green_tree_-_Waikato.jpg

82
Pixel Art Feature Chest / Re: [WIP] Rath Character Design [C+C]
« on: September 03, 2011, 08:21:36 am »
lol! Good edit, the leg is so much better : D the foot could be a little more flat on the left side : )
About the sleeves yeah, they're in between the arm : p

83
Pixel Art / Re: GameBoy Desert Tileset
« on: September 03, 2011, 08:19:27 am »
Yeah maybe you could try little rocks : )
This one is actually not bad but it's a bit of a mess : ?

84
Pixel Art / Re: [WIP] New Tree gotten better!
« on: September 03, 2011, 01:19:34 am »
It's not a bad thing, but that guide kinda SUCKS.

come on, that tree is made of cardboard leaves! THIS is how you draw a tree.

E4r, your tree looks good, better than the tree in that sucky tutorial, but you're going a bit too far with that palette, lol! The purple on the log has too much saturation, and the lightest green is too light and too different from the 2nd lightest.

lemme try my hand at it..



here we go!

EDIT: btw, I think you used enough shades of green to achieve a WAY better tree.

try always thinking 3D, like this:



this should be a good base to start from, 'cause a real tree is not made by a huge green "ball" with one highlight, it's made of many highlighted balls, as you can see here



85
Pixel Art / Re: Isometrics?
« on: September 03, 2011, 01:19:02 am »
I thought the floor was a wall o_O

LOL, kinda looks like it!

86
Pixel Art / Re: I need help <3
« on: September 03, 2011, 01:04:18 am »
Who-ho-hoa! 23 replies already!

I think you may be confusing him, jams... I agree that value is more important than hue-shifting, and that it should be applied first. But it's quite common, in fact, more often than not to see hue-shifting in well-made pixelart; even some realistic ones, for some reason, but especially in stylized pieces like these. It'd be unusual to not have any hue-shifting even under certain lighting conditions.

Value's the main concern here. They're quite low on the hair and shirt. Other than that, the light source appears to be overhead but isn't very defined, partly because of the values. From a 1x scale the shirt almost appears to be pillow-shaded.

To preserve readability on something of this size, keep pixel clusters large. Don't define details using one or two pixels. (for example, what you've done on the character's shoulder pads).

You have some unnecessary colors as well.



I like what you did with the hair!!!

87
Pixel Art / Re: Isometrics?
« on: September 03, 2011, 12:52:52 am »
As I've said in your other topic, you need some contrast to you character, he looks dull, And those cracks on the floor could be done better: one thing that makes them look SO fake is that they're divided by the ring's ropes, ('cause you drew the ropes first, so you didn't draw the cracks over them).

You could detail the seats some more, add some scratches or something to the ring to make it look worn out as it should be, and work on your character some more.

The font is pretty bad too : p

88
Pixel Art / Re: I need help <3
« on: September 03, 2011, 12:32:53 am »
Uhm...so what is natural lighting from the sun considered? Would it be considered white or something with a little more yellow?

Here's the updated icon of the character again, I'm not sure where to go next to make it even better. Should I add in another shade/4th color?



Sunlight is white at noon, orange-reddish at sunset and dawn : )

In my opinion, to make it better you should add some contrast to the shirt and the hair, like this


I did some other changes too: the shape of his hair,shortened the legs, arms and bust to make it look in the right perspective, and some minor edits.

89
Pixel Art / Re: Platformer Sprites [WIP]
« on: September 03, 2011, 12:28:35 am »
WOAH! There's really a lot to say here.

Let's start with the characters: you've got plenty of imaginations, and I love that octopus one, BUT:

1st character: this one is too simple, it's made of a square and a rectangle! That won't do it. How does he move?
2nd character: the best one, but it's not clear what those stripes on his head are
3rd character: original but kinda hard to understand: is that a fin on his head? Does he have a cape and a mask? He has no feet too, how does he move?
4rd character: to be the main character he needs more detail, people want to know how the main character looks like, and a silouette isn't good.

Concerning style:

- The characters look FLAT! The 3rd one is okay-ish, but the first two look like they're paper-thin, that's no good.
- You don't seems to have a clear lightsource, or if you have one you used it the wrong way, especially on the 3rd character.
- Maybe you don't want to use Anti-Aliasing too much (do you know what it is? here is a topic about it http://www.wayofthepixel.net/pixelation/index.php?topic=10051.0 ), but at least you should use good shapes. The head of the octopus should be rounded more, and for the head of the 3rd chara you could have used a circle, instead you used a weird circle-oval.. Don't even get me started on that block-sheep!

SO! Here's an edit I did for you to see how it should be done


you had good ideas, you just needed to think a bit more. That block-sheep is too dull to be a character, it looks like a rock! add some features (as I did)
The octopus is good, but you could add some variety to that straight silouette (as I did)
The third one is a mess, you should try to make his features recognizable (as I did, even if I still don't know what that thin-thing is)
The character.. well, I've added some details.

Hope my post has been useful enough!

EDIT: almost forgot, I've added shadow to make 'em look 3D-ish, that wouldn't be your case since you've a lateral point of view in your platformer.

EDIT2: by the way, if you're doing a platformer, you should use sprites seen from the side (like my avatar)

90
Pixel Art Feature Chest / Re: The Werecrow!
« on: September 02, 2011, 11:09:31 pm »
Needs some Anti-Aliasing too, and the red line under the eyes has too much saturation

It reminds me of "The World Ends With You" 's enemies, did you take inspiration from it? : )  (that game rocks)

Pages: 1 ... 7 8 [9] 10 11 12