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Messages - Matriax
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161
Very good edit Helm  ;)

Yes but, i make other things to put in the scene, the word "pixel-art" inside of brilliants bubles to put "pixel" beetween "M" and "T" and "Art" beetween "T" and "i". And whith this perspective i not think the final result will be good.

In a minuts edit this post and show this.

EDIT:
----------------------------------------------

The image:



What you think?

I prefer make this simple perspective for the moment. When i finish this logo, i will be modify the logo making the perspective with you edit for create a variants :) .

162
Well is correct, i put the text "MATRIAX" In a 3d program, and the letter "R" not change. I put depth to 380, and if i change the perspective you can view much depth but in front perspective, all have a little perspective, but the "R" not have.

The solution is make all the letters with the same perspective and "R" change. But if all the letters have the same perspective effect not is than good.

163
I have a problem of the perspective 6.

If i make the perspective of all letters the type 6#... the "R" not change, is the same not? the "R" is equal with or without perspective, are in the center.  ???

164
Pixel Art / Re: navigation bar
« on: February 26, 2006, 10:55:42 am »
The edit, wihout dithering:



:)

165
First thanks for all the comment.

I like #3. I think you should make the perspective deeper. Just a bit.

Yes i only make a little of perspective to view the effect. For the final logo, if i choose the 3 or 6 the perspective will be increase.

Looking great Matriax. Keep up the good work for new logos and banners for your site.

Thanks :)

# 3 and #6 are my favorite here, well done matriax! #6 would look a little bit better if each letter had perspective, but like you said, you wanted to this to be simple so its great as is ^_^.

Yes, yes how i say for the final logo will be increase the perspective that all letters.


And Mr.Modem,

Thanks for the edit is very good :) . I can change the texture more fast, with the line-art apply texture and put in the final logo. I create various textures for the logo, but first i want choose the perspective, and when i have choosed , i will create another post with the choosed perspective with differents texture :)


And well the perspective winnerr isssss... 6!!!  ;D

166
Pixel Art / Re: navigation bar
« on: February 26, 2006, 10:04:58 am »
I think the light is more white, i will put another color how transition.

And for the panel, i remove the dithering and will put a simple reflection.

If you no understand very well i can make an edit  ;)

167
Pixel Art / Re: Begin in demoscene...Update(Perspective,Ilumination...)
« on: February 25, 2006, 02:23:39 pm »
Text textured and finished.

And now choosing the perspective....



I like the 6.the perspective is only aplly at the "M,X" i have to applly at the other letters with minus depth, is an example.

What you thing? all the letters in perspective, or only the First and last letter with perspective... Or you will make another perspective?(with the same line-art(1).

C+C plz.

168
Pixel Art / Re: Begin in demoscene...Update(Perspective,Ilumination...)
« on: February 25, 2006, 10:28:29 am »
Dhaos ,

The "X" are diferent perspectives to apply at all letter or put at each letter at diferent perspective.

About the letters more smaller, well i say first will make a easy logo, and now i not go to retouch the line-art. But is a good idea eh :) .

Crazy Asian Gamer,

Yes, i not put all this elements at the final image. I making "things/resources" and when i finish the image decide whats combined "things" are perfect for the image.

Well and now i decrease the colours, 12 to 11 . And have the same quality etc.. And now can add 5 colours to 16 :) .

169
Pixel Art / Re: navigation bar
« on: February 25, 2006, 09:55:52 am »
About the dithering im not a fan, i always evite the dithering on my works. The dithering not is bad, view the works of henk neiborg for example "harry potter" for gba, have a lot of dithering and the quality is awesome  :o

I previus say to add more colors to make a texture metalized, with the actuals colors are more dificult by this i use dithering. For erase the dithering i think you have 2 options. Or add more colors for make a texture or make more details.

170
Pixel Art / Re: navigation bar
« on: February 24, 2006, 09:38:58 pm »
Are you restricted by a color palette?

I will put for example 2 more colors for aa, sel-out etc.. And try to make iluminations, and proof a little of dither. And no make all with a color "green/turkish" if bright-green/darken blue transition, i think the effect can be more metalized.

With you permis a Edit :)


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