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Messages - Matriax
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Portfolios / [Resume/PORTFOLIO] Davit Masiá
« on: June 12, 2007, 09:45:50 pm »

My name is Davit Masiá. I'm 2D Pixel-artist.

Pixel-Art examples:
(Click in the name of the section or in the arrows to views the works you want)


General Discussion / Re: Games in Planometric view
« on: May 14, 2007, 09:38:51 pm »
I look for good examples in "planometric or axonometric" in google and not ahve good results, and minus with circles.

And find things, but only rectangular houses or forms :( .

General Discussion / Re: Games in Planometric view
« on: April 18, 2007, 06:08:51 pm »
Hello again...

And any tutorial or form to work in planometric view, or how to make in psp or anything a "circle in 45º" ?

Thanks ins advance.

General Discussion / Re: Games in Planometric view
« on: April 11, 2007, 09:25:04 am »
Ah Sorry Gil!!

Thanks for the map, yes this is planometric :)

General Discussion / Re: Games in Planometric view
« on: April 09, 2007, 09:57:47 am »
Thanks for the reply.

About Earthbound not is this case, have 1 diagonal the plaometric have 2 diagonals...  i dont know how explain...

And yes i view the tutorial in the sprite-art.

And thanks fot the link Adarias.

I think i need to practice more, and hope put anything in this forum soon.

General Discussion / Games in Planometric view
« on: April 07, 2007, 09:38:08 am »

Well, along time no post....

I try to making a game for a DS. And think the best view for my idea is make the view in planometric.

But i not have much references only boktai from gba. I view this game in "sprite challengue" in this forum.

For the moment the game is beetwen isometric/planometric. I think the best option is planometric, but think i will make in isometric that i have more practice etc.. but need more references that how make iluminations, or pixel-arts in this view, or a city make in planometic for view how be the game better and for get a decision of perspective.

And if exist any tutorial of houses or character in planometric, etc...

In google not find good results putting "planometric" :( "gba planometric" "planometric characters", "Games Planometric" etc...

Any have idea of games in planometric, pixel-arts, etc... ¿?

Thanks in advance.

General Discussion / Re: Wii, 360 or Ps3?
« on: December 16, 2006, 11:27:32 am »
Wiiiiii are the champion... !!! XD

I go now to get the Wii. I think is all sold but well i hope not... if not wait to 22dic for the nexts sends of Wii's.

If any not know, is 100% compatible with gamecube games, and with the emulator of the wii can play to N64,nes,snes,megadrive and turbografx games!!. All thanks to the VC(virtual console), you need pay to download this old games with "wii points" but well... virtual console is being hacked and you can play F-Zero of snes with a SD :) .

I think the Wii Will Win the battle of the next generation of this, and for the moment the uds sold are more big than the ps3, for the moment:

PS3: 460.000 Uds. Sold
Wii: 1.760.000 Uds. Sold

And Wii is The Fastest Selling Console In History (

For the moment not have much good titles, but well is more fun, and think the PS3 lost this battle. PS1 and PS2 wins at N64 , and gamecube/XBox respectively.

And all this the benefits are users :) .

Pixel Art / Re: Swamp tileset
« on: December 16, 2006, 09:51:34 am »
Ufff.. Great work!

The only i not like much is the tile of brown terrain is too simply, i thinks needs to add other color or anything to make minus repetitive, and a little more detailed.

Pixel Art / Re: Stumpy Stanley
« on: December 10, 2006, 11:39:28 am »
Yes, now i like more :)

The only i try now is put more hues or anything to make more terrorific the image not than brown... i not think i explain good... this is an example:

Pixel Art / Re: Stumpy Stanley
« on: December 09, 2006, 07:21:45 pm »
Awesome, the new update with this more colors and hues work very well!!  :y:

Only i not like very much is the green light, in the first image seems a green light, but in this seems minus light and a little how is impregned of anything green.

But well i think this is crit much...

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