Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SeDiceBisonte
Pages: 1 [2] 3 4 ... 6

11
Pixel Art / Re: Ophelia - Need Advice on Foliage
« on: May 04, 2021, 07:13:29 pm »
Got an in-progress version because I'm running out of time today but want to know if the things I've tried are working.


I guess it's a bit odd that the dark half of the trees is nearly pitch black with no visibile details. Maybe I'm wrong. I'd have to see some references.
EDIT: On Ophelia, the front of her face (our left side) is catching some light. Her hair seems darker on our right side and brighter on our left side. So it's weird that the nearest trees are pitch black on our left side, no?


See, this is the sort of stuff I'm trying to learn myself, so I shouldn't be giving advice. I just notice the pros are mixing warmer and colder hues a lot, giving their textures a richer, more complex fabric. And I don't know how to do that yet.

Thanks so much! That definitely works and I've attempted something similar. I think I've been less successful as far as the foliage goes but it's still WIP. It's definitely an improvement. I'm beginning to fear that the landscape part of this may be beyond me  :(

The tree appearance was based on a few reference images (along with looking at a load nearby while tearing my hair out, trying to figure out how to do them), but this one illustrates it pretty well. I was hoping to replicate the very low contrast appearance of the side that's in shadow by having it fade from textured to featureless. My hope was that the texture would be implied on the left-hand side, but I don't think it's working yet.

Based on previous crits, I wanted to have high contrast in some areas (such as by Ophelia herself) so I put a couple of trees in useful places with the darkest colour, then added ones further back in lighter shades before working on the texture. I'm not sure how salvageable this has made the nearest trees, but I'm hoping that the addition of shadows on the ground and following your advice about the bark has helped.

You're right about the lighting, and I'll continue to pull the bark texture further round the tree so it's more consistent.

Maybe saying that you could add different types of leaves, like... Fern? Do they have fern in Denmark? Do they even grow near rivers? xD

Thanks, fskn! Apparently they have ferns in Denmark and I've seen at least one whole image of them by a river so... good enough for me! I've not really got very far into trying to add in leaf shapes. I mucked about with some fern shapes on the far bank and I think I need to go bigger and bolder for them to stand out. I'll keep working on that tomorrow, but it's another case of having literally no clue what I'm doing and experimenting by trial and error. Never let me do a landscape again  :ouch:

Also, I keep on getting the feeling that there should be some deeper shadow in and around the girl's hair, but that might just be me.  Or maybe it's the brown shirt against the brown bank that isn't drawing enough attention to her.  :shrug:

Thanks! As an experiment, I've tried adding a bit of the darkest tone to the top part of the hair. If people think the added contrast and general look of it is beneficial then I'll keep going tomorrow and shade all of the hair like that. My feeling is that it's better with the increased contrast, but I'm worried about it potentially looking too much like a pen drawing. I tried adding in some of the lighter parts of the brown ramp to blend the different tones in the hair but it looked like she had grey hairs.

Ultimately, I'm in control of the palette, but I don't see how to add or change a colour at this stage without it appearing inconsistently. One day I'll figure out how to build a palette better at the beginning of a drawing....

12
Pixel Art / Re: Ophelia - Need Advice on Foliage
« on: May 02, 2021, 10:09:25 am »
Thanks!

The low colours in each area are more likely a result of inexperience rather than a conscious choice. I tried a few methods with the trees and settled on this as looking most bark-like, but the whole thing was a compromise between having them fade into the background through atmospheric perspective, giving them texture, and not having them distract from the foreground. I'd actually like to make stuff that looks as pixel arty as possible! That said, I wouldn't have chosen to make something this size if I wasn't committed to finishing off an old piece without resizing it. I doubt I'll do something this big again for a long time!

That edit looks great. I'd tried using all blue, and I think I mucked around with blue highlights at one point, but I never considered using the dark shade in there. It looks far less distracting (particularly with regard to the plants in the river) and also far more natural. I'll start working on a new version based on your advice later today. I don't have any specific foliage in mind (the only thing I've decided for sure is that the large flowers in her hair and in the water are white marigolds). Ideally it'll look vaguely European since the original painting is British and Hamlet is Danish, but I'm no plant expert.

Based on what you've said, do you think it's possible to render the trees with a greater level of detail? I don't want to get too sidetracked because of my deadline (self-imposed, admittedly), but I do worry that they look more like lino prints compared to Ophelia.

13
Pixel Art / Re: Barbarian sprite with NES specs [C+C]
« on: May 02, 2021, 08:29:52 am »
I know that's heavily WIP, and this is coming from a position of not understanding the limitations you're working with, but I think having two frames with the legs so close together doesn't work very well with a constant moving speed. It's currently creating the impression that he's gliding–the leg movement doesn't look like it's actually powering him.

I think that could either be solved by having him move in bursts, if it's a sidestepping effect that you're after, or by "averaging" the leg positions across the three frames, so that they move a similar amount in each frame. I'm no animator, either, so that might be terrible advice, but my instinct is that with only three frames, you won't want any two to be so similar.

That aside, it really is a great sprite–really readable, and there's a great atmosphere already from the combination of it with the sketched background.

14
Pixel Art / Ophelia - Need Advice on Foliage
« on: May 02, 2021, 08:17:28 am »
Hi all! It's been a little while. I've been doing smaller pieces since my last post, generally for Pixel Joint weeklies, and I didn't feel I had much to offer crit-wise with a lot of recent posts. That said, I'm pleased to see that Pixelation seems to be a bit livelier than it was last year and I'll try to contribute more.

I'm currently working on a piece that I started back in 2008. It was going to be the first thing I posted here when I originally intended to get into pixel art, but I wasn't able to finish it and, for various reasons, I didn't do any art for a decade until I joined here last year. I started it in my teens as an homage to J W Waterhouse's Ophelia, which is one of my favourite paintings. At the time I didn't just want to do a study, so it's my version of it (although the subject is the same, so it's intended to tell the last moments of her story from Hamlet).

My intention is to finish this for Thursday 6th (fortunately I'm off work quite a bit before then) to mark a year of being a Pixelation and Pixel Joint member. All of this is WIP but I mostly feel okay about plugging away at it except for the foliage. I can't find a method that looks quite right. Here's the version that I think is looking best:

Ultimately, the more distant foliage that I've done in blue will use the same style as the nearer parts, but I haven't had time to fill that in and I'm already doubting that this is the right look.

An earlier version with a different, and I think even worse, approach is here.

Over the past year, I feel I've learned that I want a simple approach (i.e. easily recognisable forms, nothing too detailed to distract from the subject, and nothing noisy) and also something that shows some intention behind it, but landscapes are very much not my thing.

Here are a couple of references that have a similar look to the one I'm going for: one / two.

Like I say, there's a fairly tight deadline for this which is why I'm looking for such specific advice. I am always interested in broader crits, but I may not be able to implement everything this time round (and I've already had a round of feedback on an earlier version over at the PJ Discord). There are some things which I'm married to at this stage: the overall composition isn't changing (I will add in some leaves for the trees once the ground cover is sorted), and adding colours might be a bit awkward this far in.

If anyone's interested, this is how it looked in 2008.

15
Pixel Art / Re: Looking for some help on hair animation.
« on: December 01, 2020, 03:17:58 pm »
The hair looks great and the animation is really nice.

One thing that doesn't look quite right to me is the left hand. It feels like it's missing the middle of each finger between the top two knuckles. I've tried to illustrate what I mean with this edit (I experimented with suggesting fingernails but I'm not sure how I feel about my approach). I also bulked out the palm a little bit.:



This is a really cool piece, though. Looking forward to seeing the next version!

16
Pixel Art / Re: 124x124 Portrait
« on: September 14, 2020, 07:48:38 pm »
I dunno, I reckon he has reasonably prominent cheekbones in other images, though that's not so relevant since it isn't Richard Sorge anyway! The character sounds really interesting. Is it set in the 60s? That seems plausible from his age.

17
Pixel Art / Re: Clouds during a red sunset
« on: September 01, 2020, 04:59:54 pm »
That's looking good. It definitely feels more cloud-like now it's less busy. I didn't intend my edit to look like there was a brightly lit cloud hovering directly in front of a larger, darker, more distant one – I can see it looks that way now but it was more a product of the canvas size, so that aspect of the newest version looks a little odd. I pictured a cover of dark cloud with a few breaks in it and individual clouds dotted around the sky.

I also reckon the bit on the bottom left could be less pointy, but that's a very minor point.

Have you done a full background version, out of interest? I'm curious to see what a full mockup looks like!

18
Pixel Art / Re: 124x124 Portrait
« on: August 30, 2020, 10:28:37 am »
Edit:
I did a second version because I think the mouth also needed to be wider. I also darkened the skin around the eyes to give the sockets more depth and suggest a bit of wrinkling.



Original post:

Out of interest, is the character intended to be Richard Sorge or does he just have the right look? Just asking to know whether a close resemblance is necessary and also because it influences the clothes. I got the impression from the tie width and cut of the jacket that the character was 1960s but, if it's Sorge, a 40s look would mean wider lapels and a much wider tie. Either way, there are some other good reference photos of Sorge just on his Wikipedia page, which are at angles more similar to your picture.

I've done a little edit:


The main thing I did was make the face longer because I think that's one of his defining features. I also moved the mouth down from the nose and increased the length of the chin a bit because the mouth should be about halfway between the nose and the bottom of the face. I also tried to give the nose a bit more volume because I thought it looked slightly flat.

The other main differences are that I pulled the hair back a bit because he has a high forehead, the widening of the body, and the straightening of the arm. The elbow is around the waist if your arm hangs straight down, so you wouldn't see a bend in it that high up. That said, there's a decent amount of empty space above the character so you could probably move him up and keep the bent arm which I like as far as the character design goes.

I'm looking forward to the next version of this because I think he's an interesting looking character. Could you tell us a bit about him?

19
Pixel Art / Re: Abandoned House - Critique Request
« on: August 28, 2020, 07:58:54 am »
I 100% agree about not using transparency. I only did because the only method I could think of to recolour the grass (literally switching each shade for a darker one) looks worse. The intention was for it to give a feel of what could be done despite my lack of knowledge of how to do the grass texture. Hopefully someone with some experience in texturing, tiling and isometric images will reply!

I don't think your original version particularly needed distinct shadows for the fence. To me, it looked like the sun was just below the 4 o'clock position on the image, so the fence posts would've been casting a shadow along the length of the fence. The ones closest to the house would've been covered by the building's shadow anyway. You could still keep the lighting direction the same but, since it's something I thought looked good as a feature, I changed it to make it more prominent.

It'll be good to see the next iteration of this!

20
Pixel Art / Re: Abandoned House - Critique Request
« on: August 26, 2020, 01:21:10 pm »
I saw this on PixelJoint and thought it was a good "first" piece (I saw that you'd described it more as the first polished piece). I hadn't commented over there because I wanted to post some small crits.

There's a lot to like about this. I think some of the details you've put in there are really good. I particularly like the visible roof beams and the chainlink fence. The sofa and TV on the deck is also a nice detail that adds the feeling of a story to the image. These aren't just random items, but people live (or have lived) in this world.

This is a bit of a dirty edit because the main shadow is done with transparency, but that was because I'm not experienced enough to recolour all of the grass and ground texture. The other shadows should all be using the same palette though. I started using the transparency everywhere for speed, and then filled in the easier areas, so forgive me if some have slipped through.



I haven't touched much but I thought the scene would look more interesting with more dramatic lighting. I've moved the sun round to the top right so the shadow are cast into the scene and just worked from there. The house and the deck were shaded in your original image, but the blocks, sofa and TV were all looking flat. I also brought the shadows in at the edges of the roof beams just to suggest they were sitting below the tiles.

I wasn't sure about the light outlines around the TV and the sofa, so I made them consistent with the dark outlines elsewhere. I think that makes them look more a part of the scene.

As far as the edit goes, that's about it: a bit more depth and volume to the scene to make it pop a bit more.

Other things that I think would elevate it further are having a more distinct roof tile texture (at the moment, they're the same as the bricks only smaller) and tidying the grass up a bit. I don't have the expertise to advise you there, but it's currently a little noisy. I know it's possible to render unkempt, long grass in a more controlled fashion and that it's not very helpful to just say to do that, but that's the best I've got.  :( It would look nice to have a grass texture applied to the whole ground with the longer tufts coming out of it. You could also rough up the edges of the path that leads to the stairs to show nature encroaching.

Hopefully some of that is helpful, even if it's just seeing another person's thought process about the same piece. I'm looking forward to your next picture!

EDIT: Nearly forgot to say but, rather than uploading the image as an attachment, it's easier for us to view it if you host it elsewhere (Imgur is pretty much standard round these parts) because the forum has a built-in zoom function. Clicking zooms on and ctrl-clicking zooms out. You can embed an image by clicking the little Mona Lisa image when you're typing up a post and then pasting in the image location

Pages: 1 [2] 3 4 ... 6