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Pixel Art / Re: 2D or 3D? [WIP, top-down, NES]
« on: July 08, 2014, 09:10:07 pm »I'd keep the shadow though, it helps ground the sprite.
Allright, shadows =)

And new piece of map:

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I'd keep the shadow though, it helps ground the sprite.
I'm voting for 2D, because you have more room for details, and readability is important IMO.
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The idea of them only being visible against the clouds, is interesting, but I think it looks confusing in practice..
Too bad, I wanted to believe that you find some painless way to connect already created animations.Yeah, I was contacted him. And we gonna make it!Anyway contact Aspic, I would really like to play this, as well as most of the guys here, I'm sure.
While it doesn't really work as a demake - it might still work as an original game. Add more enemies/obstacles, spruce up the level design, and maybe give the player more abilities - and bam! Original game: )