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Pixel Art / Re: Official "STEALER" thread starts here!
« on: August 29, 2011, 05:00:27 am »
Stealer inside building
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My eye tends to drift on the upper skyline whereas I think that the player and platforms should draw my eye a bit more
My only problem was stated by FRAWG; it might be too crowded for an actual in-game scene. Maybe separate each layer of buildings more with various levels of fog? (Lighter as they get further away.)
Sorry if you don't understand everything I'm saying.
Looks very promising. I really like the way you've used the sky offwhite color to outline the buildings. It's a cool effect.
It's looking mighty impressive so far. So long as the game screen won't always be that crowded when actually playing the game. My eye tends to drift on the upper skyline whereas I think that the player and platforms should draw my eye a bit more... Overall it is nice!
QuoteI use Scirra Construct
http://www.youtube.com/watch?v=mTALu0Mr1qA&feature=related
^ which seems to support it as well
- I'd drop the "bees" animation, even if that's a good idea: a coder will do something much smoother and more convincing with a very simple particle system (plus, he'll love that you ask for it).