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Messages - winged doom
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Pixel Art / Girl idle animation (Zelda-like view, looking for advices)
« on: September 16, 2018, 03:08:30 pm »
Hi Pixelation!

So here is the animation:

And all the scene:

As you see everything on picture is in motion. So I thought that the girl should also make some movements. And I made this animation, as like she's breathing.

But now I'm not sure that it looks like this way. What you think, guys?

Maybe there are some other ideas for idle animation? What character like this (it's witch by the way) can do in front of a dangerous enemy (on top side, it's kind of demoness or something)?

Also, what do you say about the proportions of flying female?

Does she look fine?

Pixel Art / Re: [WIP] Flyer remake from cyberpunk project 5734L3R
« on: August 09, 2017, 06:08:39 pm »
Where is the overall light coming from?

Interesting question. It depends on the location and on what side the ship is turned.

And also, we will probably use dynamic lighting. So I don't know where, because it's not just artwork, it will be used in game in different situations.

And here is some progress:

Pixel Art / [WIP] Flyer remake from cyberpunk project 5734L3R
« on: August 08, 2017, 08:24:23 am »
I started to rework the old graphics of 5734L3R, because for some reasons I can't work with it. It's too much abstract and chaotic. So I need something more volume and realistic to believe in this world.

And in particular, now I'm reworking a flyer:

What do you think, the selected part looks like piece of a single/uniform ship or just as a collection of strange spots?

Pixel Art / Need your fresh look on robo-spider's walk animation
« on: March 29, 2017, 07:34:10 am »
Does this walking look lame or it thought to me?

Also, can you advice any software to work on animations with pieces of sprite? I mean pieces like this:

Currently I work on animations in Adobe Photoshop, but it's a bit inconveniently.

it looks a bit dark to me overall, but maybe its not an issue in full screen?
I agreed, but background is too much detailed, so I intentionally made it darker, to facilitate the perception of the main objects on screen. Here is the example what I mean:

I tried to showcase what I mean here (and in the process redesigned the legs a lil bit) but I didn't QUITE succeed in it.
Think about the mechanics of it, and if it would balance well on the single point without tipping forward or backwards. Usually, so long as the point touching the floor is in the very middle of where the weight would be distributed, it should be fine.

Hm, like this?

Kinda like this.

Oh now I see, thanks! I'll try it!

Also, I start work on new parts of this level:

What do you think, is it OK for perception? Or it's too much details for you?

Just in case, here is scaled version,

Like a Clamp.

I'm not really understand what you mean, can you show some example?

cool stuff  :y:
cant edit but the "bird" robot looks a little unbalanced like it would fall forward.
i think it just needs the feet to be brought forward a bit, more in line with its shoulders for it it balance.

but the energy barriers seem a bit misleading (seems weird to have energy walls in an area that isnt really sealed off)

These objects are part of current segment level-design, so I can't remove them.

Also the things that hold the Craft seem oddly out of place...deosnt give the feeling that the objects have in this room.

Is it better now?

just the one-piece neck and static legs look not like something that woud move

I'll try to disprove this, when I add a walking animation.

Pixel Art / Sci-fi scene with aero-bike and robots, need your estimate
« on: March 20, 2017, 11:59:01 am »
Hello, Pixelation, I need your fresh look.

What you think, can this work can be considered complete? Maybe there are not enough some details in this scene? Or it is necessary to shift the emphasis?

Here is also version with rider:

What version do you like more?

Pixel Art / Re: Readability of pixel font
« on: March 07, 2017, 03:15:37 pm »
eishiya, thanks for detailed feedback! My fixes based on your critique:

I should note, this new E is more legible, but less authentic. I wanted to create a font that would be similar to style of GUI elements in my game:

Currently, if I didn't know better, I'd think I was looking at two distinct links, one for Patreon, one for 08Games.

The reason that I divided the text background into two different colored parts is that with one color it turns into set of lines, but not into text.
Here is how it looks with 1-color background:

Pixel Art / Readability of pixel font
« on: March 07, 2017, 01:16:49 pm »
Hello Pixelation,

What text you see here?

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