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Messages - Kame
Pages: 1 2 [3]

21
Pixel Art / Re: Layout WIP
« on: January 30, 2007, 08:06:08 pm »
Since you asked about jewelry..

Some ankle bracelets would make a lovely addition. A necklace, too, perhaps, definitely some bracelets, preferably with dangly gold chains on 'em.. that'd make it look more complete.

22
Pixel Art / Re: Harry Potter sprite
« on: January 30, 2007, 02:00:52 pm »
I know I've been absent for a while, but to reply to some of the posts..

To answer all the posts about positioning, yes, I know. Here's the thing. People only really switch to a more comfortable standing position if they've already been standing around for a little bit, or if they simply expect to be. Since this is for a fun little platform-game side project of mine, players will far more often be running or jumping around or spell-casting, all of which will, of course, have to have separate, and definitely more dynamic poses. If you run, or walk across a room, then stop, you'll start off standing in a blanced position, then switch to contrapposto after a little bit, not long though. Maybe what I should do is rather than have the standing position as contraposto by default, have an idle animation (which'd be a nice nod to old-school platformers IMO), where Harry switches to contrapposto, then fiddles around a bit, I dunno, maybe chucks his wand in the air and catches it or something. Doesn't really matter yet.

So, uh, I have no idea how to portray contrapposto in a limited-profile view. Anybody got any ideas?

Also, yeah, the wand is retarded, I'm gonna fix it.

23
Pixel Art / Re: Harry Potter sprite
« on: January 25, 2007, 08:23:05 pm »
One problem (and this is a problem with the reference sprite as well) is that his pose is incredibly rigid, as if he's standing at attention in the army or something. Always take the opportunity to use a character's pose to tell us something about them. Is he in the middle of fighting monsters? His pose then would be different than if he's hanging around Hogwarts or whatever. Decide what you want to portray and show it though his stance.
I thought of that, but I wasn't sure what position someone would normally stand in. We normally just.. stand. relatively straight, arms hanging, which I tried to make it seem like he's doing. I think I pushed his chest out a bit too much. I also just realized his wand should hang, not stick up, if he's just standing around. He's only harry potter, so I didn't want him in a fighting position or anything.. well, I'll fix that stuff tonight.

24
Pixel Art / Re: Harry Potter sprite
« on: January 25, 2007, 02:42:39 am »
I know, but I don't really care. I'm not making it to stand on it's own, I really just want to improve it as much as possible before I start to work on other forms of it.

25
Pixel Art / Re: Harry Potter sprite
« on: January 24, 2007, 11:10:04 pm »
This isn't really a WIP, but I don't consider it finished. Since this is my first post, I may as well contribute something..


Well, I obviously stole some of the colors from the GBA sprite.. but besides that, the sprite has an obvious unprofessionalism that I can't pin down and also, I'm sure, some other errors. The wrinkles I'm very unhappy with, but didn't know what to do about. Since there are some great pixel artists/critics here, I'm sure you'll be able to nitpick/edit this thing to death, and hopefully it'll result in a much better sprite.

just looks like a bigger version...if thats what your aiming for the good job
It's also from a platform perspective... I just realized a few problems... too many colors too many similar hues.. I'm off to do some editing of my own work.

EDIT: Well, getting too late to do anymore. I'll give it another go in the morning before school.

26
Pixel Art / Harry Potter sprite
« on: January 24, 2007, 10:50:22 pm »
This isn't really a WIP, but I don't consider it finished. Since this is my first post, I may as well contribute something..


Well, I obviously stole some of the colors from the GBA sprite.. but besides that, the sprite has an obvious unprofessionalism that I can't pin down and also, I'm sure, some other errors. The wrinkles I'm very unhappy with, but didn't know what to do about. Since there are some great pixel artists/critics here, I'm sure you'll be able to nitpick/edit this thing to death, and hopefully it'll result in a much better sprite.

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