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Messages - Seiseki
Pages: 1 ... 80 81 [82] 83 84 ... 86

811
Wow, amazing..
But I'm almost more amazed as to how you were able to spot those "tiling" areas, saimo's animated image was a real mind f*** :D

812
Pixel Art / Re: Unnamed character
« on: August 10, 2011, 10:04:11 pm »
Love the expression, overall it's very charming.
Tourist, your edit kinda destroys the charm the original had, even though it's technically better when it comes to shading of the t-shirt among other things, but it's lost the original appeal and cuteness.


813
Pixel Art / Re: 2012 game sprites
« on: August 06, 2011, 09:39:31 pm »
- I'd drop the "bees" animation, even if that's a good idea: a coder will do something much smoother and more convincing with a very simple particle system (plus, he'll love that you ask for it).

What kind of coders are you working with? :o

814
Pixel Art Feature Chest / Re: knockin' some rust off
« on: July 24, 2011, 12:33:09 am »
That's amazing.
I love the style.

I played around with it just to learn the palette and the style.
Only thing I have to comment on is that the sleeves look a bit short. And you missed the right white of the eye  :P



815
Pixel Art / Re: Shoot em up pixel art
« on: July 23, 2011, 12:01:43 pm »
Can u please edit ur post and show ur artwork at 100% instead of already zoomed in?

If it's supposed to be for an actual game, then it makes more sense to show it at the resolution it will be played, right?

816
Pixel Art / Re: [16x16][C&C] House Tileset
« on: July 19, 2011, 01:26:13 am »
Just to clarify, the stuff I'm posting is old stuff from a few weeks back, they were done on different sheets, so I made the mockup to see how poorly they would match each other..
The only new stuff I did was the barrels, boxes and such.
Oh and those sprites are new too..


817
General Discussion / Re: Sprite Animation software for Sprite sheets?
« on: July 18, 2011, 09:41:33 pm »
Ah, well that makes sense :)
GraphicsGale it is then, thanks!

818
Pixel Art / Re: [16x16][C&C] House Tileset
« on: July 18, 2011, 09:26:27 pm »
Decroded, if you don't mind, any help would be welcome :)

btw, Just to show how badly I'm struggling with keeping the same contrast and style:



Btw, if anyone feel like helping out, post a palette and I'll try to make something out of it, just for practice and getting used to more colorful and stronger contrast.

819
Pixel Art / Re: [WIP] RPG perspective assistance
« on: July 18, 2011, 09:21:51 pm »
I'd like some feedback about the perspective myself, I've pretty much been just toying around and seeing what works..
You basically need the top of the head to be showing, that's usually why characters have such short legs and body, and the neck is never visible.
Your perspective is more suited for a sidescroller.

It's looking really good though, nice job on the tiles and the style.

820
Pixel Art / Re: [16x16][C&C] House Tileset
« on: July 18, 2011, 03:19:00 am »
Wow, you guys are brilliant! I love this forum <3
That style looks really nice!
I think your explanation is pretty spot on too, since every time I tried to increase contrast it becomes very grainy. I actually considered making it more clean after seeing how the wooden floors looked without any grain.

The problem I'm having is that I tend to jump from style to style, I see something and go "oh let's try that!" and then next week it's something else :D
Right now I'm sorta trying to collect it all in my head before I start re-drawing the tiles.

A question, what method do you use for selecting colors in photoshop? I just have the standard color picker, but it can be confusing when shifting hues. Like a darker shade for wood becomes more red, but perhaps I need to shift it much further. I'm kinda bad at exaggerating colors and contrast as you may have noticed :P

edit:

Had a go at making some objects and tiles using a quite colorful palette.
It's really hard with the limited colors and it's also looking quite plain. I assume this kind of style looks best when you see the whole picture. But I had some trouble with the top of the barrel looking quite plain.
Ugh and outlines are looking quite messy in general, bah, need to do this properly when I'm not super tired and can barely see straight :D


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