wow, thanks the the comments, sorry for not replying back before now, been on holiday.
8bitty:
no sorry, i don't know about any useful tutorials for this.
i've actually done a lot of 3d, but i haven't touched it for about 4-5 years
Alex Hanson-White:
yeah they are pretty quick to map, as long as you keep them this low poly.
i pretty much just map them bit by bit, there's no reason to map the whole object straight away, as long as you make sure, you keep enough space left for the rest of the object.
sure, i'll post some pics of them without the texture later

AdamAtomic:
yeah that blades definitely looks much better at high speed, if you make them wider.
i just kept them normal width, so they wouldn't look weird, if they weren't rotating.
i guess an easy solution for this, would be to have to copies of the blades and just not render the ones you aren't using.
Froli:
making a video of how i create these, seems like a lot of work

Dusty:
not sure i understand your question :/
to make up for my late reply, here's a wip of a character im working on at the moment.

still need to optimize her a little bit and texture her hair, i still have lots of space left on the texture.
she's meant to be a rpg type character, similar to the ones in the final fantasy DS games(they look amazing btw,
check out the chronicles trailer, if you get the chance), so i might give her a sword or something... will have to see.