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Messages - Kcilc
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61
Pixel Art / Re: Red Tail Hawk
« on: June 14, 2010, 02:19:17 am »
Right now your silhouette is iconic up the wazzoo, which is why the realism looks funny here. Also, you shaded the feathers backwards. it looks like the edges are lighter and the middles are darker in the reference, like a turtle shell, which is the opposite of what you have in your drawing.

If you really wanna go with realism, I'd say make a copy of what you have now and black it out, then try to match the silhouette as closely to the reference as you can. After that, you can tackle the feathers. Tip: if you want the feathers to look really good, pay very very close attention to what direction the they are going in, and try to capture that before you go into detailing each one.

62
Pixel Art / Re: [WIP] Another Landscape... [C+C]
« on: June 10, 2010, 06:47:51 pm »
Just two little tips for future reference.

There's more going on when you're shading that edge on the silhouette than just a line. It's a little slice of the tree's actual shading, and some parts would still be in shadow even with the sun there.

The leaves are still just a silhouetted blob, which is what clouds are. To really put it back into the foreground, I'd try to add some holes on the canopy, and some rampant leaves sticking out here and there.

63
Pixel Art / Re: Midas
« on: June 10, 2010, 04:07:48 am »
Sorry, I just couldn't resist an edit any longer.  :'(



Basically, what they said plus I extended his head since it looked a little cramped, I made the legs longer, adjusted the legs so that he looked more comfy, gave him some more guns, and a super-gay face because I was tired of drawing beautiful ones (I've been working very hard on my sketching lately) :)

I don't usually draw big muscular dudes, I prefer slender chicks, so I'm sure there are lots of little quirks hiding everywhere, but maybe it can help point you in the right direction. Sorry for killing your wonderful bronze texture btw.

I'll be done now. Good luck on your piece!  :D

64
Pixel Art / Re: Midas
« on: June 09, 2010, 05:14:03 pm »
Wait wait wait!

Improve the shading before you improve the outlines! That's usually the best way to work because the shading is the real meat of a drawing. Outlines are just a distraction if you're going for something like this I think.

Those pecs look a bit too big; even for a muscle-ho. Remember that he's got armpits—and some muscles sticking out from behind him.

65
Pixel Art / Re: [WIP] Another Landscape... [C+C]
« on: June 07, 2010, 09:31:56 pm »
Well, maybe just add one more color. You wanna make sure the sun is super bright.

You've got a good composition, it's just that that tree...it looks like it's being lit from something that's not the sun; I'd be fine with it if its sun-facing side still had a highlight, but like Tourist said, it actually ignores it completely. Usually it's best to just have a nice line of highlight along the edges of a couple things. Also keep in mind that the sun affects the water and sky a quite a lot, and you might consider employing a couple of the other colors in your piece to bring them to life.

Here's a quick little edit to illustrate:

66
Pixel Art / Re: [wip][C&C]Woman's Face
« on: May 20, 2010, 03:51:42 pm »
Welcome to Pixelation!  :)

Well, this is definitely not low-res, and I don't think it would be all that beneficial to try to learn how to draw better faces when you're trying to keep yourself locked into a comic-book style. What comic-book artists do is take a real face, find the parts that really need to be there, and simplify simplify simplify. They do know how to draw a normal face though. The best advice I can give you is to study study study.

Also, at this size, pixel art starts out a whole ton like a painting. You wanna find a big brush, and get the basic planes down before moving into things like wrinkles on the lips, and eyelashes. Those come after the face is 85% drawn.

Oh, and I take it the light source is supposed to be from the upper left because of your shading; her pupils wouldn't be lit up quite so much if that was the case, and her irises would be taking most of the light.

Here's a quick dirty edit:


It's not much of a sight, but maybe it'll help you out somehow.

I basically took out the million shades you used in the eyes to make room for some more skin shades, and sculpted out a face. I'm not much of a lipstick person, so I kept her lips skin color for my own pleasure, and to show you that colors are only one tiny part of a face, and can be done without. The big thing you need to know about lips is that they're not not not flat. They have dips and protrusions that are not showing up in your piece.

Her eyes had a little bit of depth, and I'm proud of you for that; however, I think that your lack of traditional (pencil on paper, or sketching) skills shows through really clearly with the band of light making a semi circle around the bottom of her eyes. There's so much more there; find it.

Your general face shading isn't really there at the moment. You've got some nice shadows by her eyes and cheek, but you need to go further! You need some highlights to really make the face pop, and you need to really sculpt the face with those shades. EDIT: her nose is absolutely TINY.

One last thing; if you're not using a reference, then go find one asap. It will help you to better understand the face you're trying to draw, and not make stupid mistakes like I probably did with my face. If you do have a reference, post it so that we know what you're going for.

67
Pixel Art / Re: See through.
« on: May 10, 2010, 10:20:49 pm »
Ah yes, thanks; I knew something looked funny! I'm still not very happy with it, but I think this piece has had its run.


68
Pixel Art / Re: See through.
« on: May 04, 2010, 05:30:09 pm »
Ah, gotcha, Larwick. I see what you mean.



I tried to get rid of the static in her dress, and played around with a couple other things as well. Thanks for the critique, people!

69
Pixel Art / Re: [wip] sailor merrrrrc
« on: April 27, 2010, 02:02:54 am »
Hello and welcome to Pixelation, Heterostraca :).

The first thing I noticed with your piece was that she had no hips. Obviously if you're not going for accurate anatomy, it's not much of a problem; however, it's always good to know how it would really look, so that you know what you're warping, and how to convey the feelings you're going for most effectively.

Control; right now your art is all over the place. You've got wonderfully billowy folds on the skirt that are rendered so sweetly, you've got the sketchy head and arms with the basics plotted out, and the contour lines for the leg. It's good to work on the whole thing at once, so that you don't get caught up in the details of the dress while everything else is still in the design stage. Just don't stick your head into one spot and stay there forever; jump around a lot to help keep the piece unified.

I really like the fading away leg idea! It should be pretty cool. Just a suggestion, but I think that adding just a couple more buffer colors with the same width as the fade lines would make it look wonderful.


70
Pixel Art / Re: See through.
« on: April 27, 2010, 01:33:11 am »
Any oddities may just be from the fact we don't always see a girl in a see through dress- no matter how much we would like too ;]
Too true ::).

I fiddled with it some more, and got tired of the bambi eyed outlined-ness of it.

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