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Messages - Rosse
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141
Archived Activities / Re: The Official Secret Santa 2007
« on: December 24, 2007, 10:37:14 am »
Holy Moly!

There are so many great entries, can't say which are my favourites atm.. ALL are great! Many thanks to dyuaru, I think it was really hard to find something, which fitted to my stuff, but you made a really good joke out of it, good work!

l3m0n5>
First I thought it would be funny to do a parody of the Coca-Cola Santa (with holding a Quick Noodles packing instead of a bottle), but then I realised, that the PR-Campaigns aren't the same all over the world, so the joke would get lost. So, here's the ref. Hope you like it anyway ;)

142
General Discussion / Re: Suggested challenges for practice?
« on: December 17, 2007, 07:12:27 am »
>Sharm
I tried to find some pixelart pieces from you, but I found just one single piece (in this board). So please forgive me if I underestimate you.
I think to be a decent pixel artist, you should be a decent general artist. Something similar belongs to animation: "If you can't draw - forget it. You're an actor without arms and legs" (quote from "the animator's survival kit", richard williams).
This probably means, that you have to know the basics. And when you master those (which takes a lifetime), you can start thinking about what you want to do and then you just apply the basics like secound nature.
Sorry for this small excursion, but I think it explains, why I'm thinking, many "pixel"artists could be better, just if they would know the (traditional) basics better. So I ask you, do you think you could draw/paint a decent picture? If not, then you should learn the basics better first. Perspective, Proportions, Values, Colors, in this order (some might disagree). And if you want to be an animator, the same stuff has to be learned as well.
So, if you master the basics (or lets say, you know them how to use), in pixelart you have a set of techniques. I think the main aspects are:
- color conservation (palette unifying, tinting)
- antialiasing
- buffering / blending
- dither
I think most of the "pixel"critics here in this board belongs to these aspects. So these should be learned. I know, if you create animations and tiles, more and maybe other aspects have to be applied, but I have no experience in doing them, so please forgive me. And to learn these techniques mentioned above, you have to practice. Post the pictures here and get critique - study the work posted here (with the above mentioned) and give critique and even better, make edits and learn the theory in practice.

Sorry if I overshoot the mark (uhm, sorry, but the dictionary uses this term ("uebers ziel hinausschiessen" in german)). If I haven't answered what you asked for, I hope you and others find at least a small bit of useful information.

keep pushing

143
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 08, 2007, 07:42:11 pm »
Ptoing's pic of all possible c64 50% dither shades inspired me to make these (Arne's Palette V20):





The smaller version is reduced with photoshop (50% size, bilinear) and greyed out in promotion (since photoshop uses other formula to grey out colors). Maybe it's useful for somebody.

144
Pixel Art / Re: First post here and it's a Santa!
« on: December 07, 2007, 08:49:23 am »
Made an edit too (Dusty was faster and more accurate). I brought down the colors from 21 to 16 (15+transparency). Should read as good as the original, but looses some color identity on the nose. You used many similar shades, why I just connected some of them and deleted the left over. Therefore I used you old palette. I'm pretty sure with a slightly altered palette the colors could be reduced much more. But I let this to the pros.

I really like the shading and I don't think the 'mirrored' look is interfering, just a lightsource from the top (I think a style decision).

keep pushing ;)

145
Pixel Art / Pixel Bird (Arnes Art Tut applied) v3
« on: December 02, 2007, 12:00:10 pm »
Hiho

I try to sharpen my pixel skills with Arne's Art Tutorial and begun with his bird.


10 Colors. I'm not 100% happy with the colors. I think with the correct colors, the volumes can be pushed much further, but I can't get them right. Has anybody some suggestions? Maybe one color could be shared with beak / feathers to unify the palette down to 9 colors.


[edit]

Now 32x32, 8 Colors - fixed some pixels on the head, feathers and claws. Nearly no loss of infomation. Came a bit to flat again, I think. Any suggestions / thoughts?

[edit2]

new <-> old

final?

146
General Discussion / Re: Official Off-Topic Thread
« on: November 23, 2007, 08:38:06 pm »

147
Archived Activities / Re: The Official Secret Santa 2007 Sign up
« on: November 23, 2007, 08:19:49 pm »
I know, I havn't posted much on this forum, but: I sign up!

I like Leonardo da Vinci (Polymaths generally), science, stuff that makes sense, old-skool designs... you've got it ;)

[edit]
And please, wrap my gift into b5

148
Pixel Art / Re: Excelsis ~ RPG Mockup (GBA)
« on: October 22, 2007, 08:23:15 pm »
sorry, typo, I meant skunk ;)

Looking forward to the edit.

149
Pixel Art / Re: Excelsis ~ RPG Mockup (GBA)
« on: October 22, 2007, 07:03:17 pm »
The higher grass and the tree (as well as the characters and UI) have a higher detail degree as the normal grass and the rocks (which I very like). Because of this it looks very unfinished for me, so I can't really crit it now (personally, I like the flat shading more than your detailed work, but it's just my opinion). Could you please elaborate your intended style that we can crit you better?

* The player sprite lacks a bit of contrast and definition. In 100% view, first I thought the beard is his head. Maybe a other color of his face (or coat) would help to clarify this.
* The shadow of the skunk (?) looks wrong. I'm not a expert for shadow casting, but I think if should be in a different angle than it's now.
* The shadows of the gems (?) should not be 100% under them because the light comes not directly from above. But since it's a game it may be better to collect them (and therefore have a inconsistent global illumination)

If this should be a real game, every sprite has to be drawn two times because the light comes from the top left. If would be more consistent if the light source would be straight from the top.

Good start, keep pushing ;)

150
General Discussion / Re: Official Off-Topic Thread
« on: October 15, 2007, 04:58:37 am »
>Faktablad
Try a mirror @ sourceforge, maybe the download zip is corrupt.

http://dosbox.sourceforge.net/download.php?main=1

It worked perfectly on my mac (and others as well as it seems).

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