Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chaos Tayoko
Pages: 1 2 [3] 4 5 ... 7

Pixel Art / Re: Pixel Portrait :D
« on: December 12, 2007, 08:37:20 pm »
well i tred to make the lips, not too happy..

and Ninja ME! a.k.a. runing away from the problem... hah kinda looks like kakashi

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 11, 2007, 08:28:34 pm »
Thanks Sherman, that gave me an idea how to fix it, how does this look:
<Old || New>

Pixel Art / Pixel Portrait :D
« on: December 11, 2007, 08:16:45 pm »
I have always wanted one, and well, I didn't think I was capable of making one, but I just went ahead and tired anyway. And I'm fairly happy with my result, but I still need help. I'm stuck on the nose/lips. >:(

To be honest I dont know why i did it in black and white, I guess i'll just add the color once i'm done.  But yea, not to happy with the nose, and I cant seem to make the lips look good.

Pixel Art / Re: 'Acrobot' [WIP?]
« on: December 11, 2007, 12:13:50 am »
I'm not the right person to give you critique but..I can say you used 12 colors not 9  ;D

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 11, 2007, 12:03:29 am »
Having a Little troble with the side view? Any tips?.

No, I didn't forget about fixing the punch/kick.... I worked on them for too long, I need a change before i can go back to them.

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 09, 2007, 09:17:58 pm »
Alright, I made an edit to my Run. On top of fixing the obvious problems, I got rid the the "flashing jacket" .

< Old || New>

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 07, 2007, 05:14:25 am »
You bring up a very valid points, frame numbers, symmetrical movements, and his feet. The edit was unbelievable! I will study it, and try to fix it on my own. But please, If you get the time, i'd like for you to go in depth on all the animations. I already have an idea how to fix the punching, but not the kick.

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 06, 2007, 08:47:56 pm »

Oh wow, something Like this would be hawt. Face on  - to- top down. It would involve be remaking everything, but thats fine. But if I do that, how would that effect the surrounding's? Like would be building be top down? Or face on?

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 06, 2007, 07:49:54 pm »
Now, on a first glance, I'd say the thing wrong with your run cycle is that it looks like his right (our left) leg doesn't go out as far as the left.
That could be it, Instead of being lazy and copy/paste and flip, I'll do another original frame with a harder step. This should result in a less jerky hand movement too.

but then, i suppose he should be punching/kicking something that is in front of him, not me.
HOMG  :D How could i miss this? I is probably the -main- problem. I get to work reconstructing it right away.

I'll be back with something more indepth later
I -will- be waiting. Its so great to come back and learn so much. You guys are awesome2.

Pixel Art / Little samurai guy.. C/c
« on: December 06, 2007, 06:09:30 am »
I miss Pixels   :lol:
SO! instead of moping around, I want to start learning again! its been about a year since I last pixeled And i can't wait to get slapped around by the pros again about how Pixel-blind I am. I started playing Ragnarok Online and well, I noticed all their playable and Npcs where all pixel art. So a few months passed and i decided to play around with Gravities Style of Pixel. I started out making Edits of player character classes and mixing them with monsters, MUHAHAH that was loads of fun. Then I went on to make headgears resembling monsters. Of course, I could only go so far... so i quit the game, and playing around in someone else's sandbox. I wanted to make my own stuff. But unfortunately I can't...I seems to completely suck at making super small stuff, without some kind of reference, or body structure. How can I fix this?  :yell: Alright anyway, here is some of my Gravity style emulation, my custom headgears. On the -right- you'll see the in-game monster, and on the
-left- my headgear. These are in chronological order.

Dark Lord Mask
Odium Mask
Orc Lord

This isn't my current problem, just something for you guys to look at. Right now i want to learn how to make tiny action packed sprites.
I was looking around for something to base my sprite of, and I found these.

Arn't they cute?  :( The Artist who made them is unknown, the I found them here
And this is where it begins, I want to make my own creations, 100% without any influence, without any models, just 100% from me.  :'( Well anyway, this is what I made:

< Old || New>

Gah, sorry for the white background.
1. Run: I tried to go for the whole ninja thing but, there is something wrong with it...but I can't point out what.. His hands? feet? It sucks? Idk and its driving me insane. I addressed the flashing jacket, and jittery hand movement. Aswell as the jumping belt buckle.
2. Kick: BIG Perspective Issue(soon to be worked on.)....I love the outcome, with the cool exaggerated foot, BUT the old problem persisted, I had to look at these Rock lee sprites. And also, the way his head looks from the side...its fugly.
3. Punch: BIG Perspective Issue(Being remade as we speak.)OMG I hate this animation, its so static...I can't think of a way to make his body move.  >:(  Even though I like the exaggerated fist, but looks like crap. OMG, I just noticed his belt jumps! I'm such a newb.

What about the colors? I remember someone one advised me to use super bright colors for sprites, because it makes them pop from the game. But I know the 3 skin colors might need tweaking, but I just don't know how. So, now its time for you guys to lay down the law. I will do my best to understand your C/c and learn from it.

I love you gais.  :crazy:

Pages: 1 2 [3] 4 5 ... 7