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Messages - digitaldust
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21
Pixel Art / Re: Digital Dump
« on: June 22, 2008, 01:54:51 pm »


I wasn't sure how to make the snake on his forehead more readable, so i left it as it is.

22
Pixel Art / Re: 3 Hit combo Animation (WIP)
« on: June 05, 2008, 04:34:03 am »
My only question for Mike is this... How 'pro' is this character when it comes to his/her knowledge in this particular art of cutting? Although i think ndchristie's edit looks more like a command-input special, it's also come to my attention that your current version of this combo has some unnecessary movement (namely what seems to be the lack of mobility on the blue elbow), making it look like the character is in an amateur-intermediate level.

Also, i personally think the dude's moving diagonally instead. :/

23
Pixel Art / Re: girl portrait (anime style)
« on: June 04, 2008, 04:52:35 am »


Sorry about the eyes... I had some troubles with it, so it kept ending up looking weird. :/


EDIT: Ah, eureka.


24
Pixel Art / Re: Digital Dump
« on: May 08, 2008, 04:54:22 am »


Experimenting on a style inspired by this certain icon:

I also felt that my current avatar isn't doing me favors, so out with the old, in with the new...

25
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 14, 2008, 08:51:32 am »
Yeah, it seems clarity is an issue then, wouldn't you say? High contrast rendering requires a lot of volumetric control

If that was directed to me, then i want to say that i actually intended to emulate what Yoji Shinkawa does best with his insane ink brushing skills. Unfortunately his technique is just so advanced, i was only able to emulate the shading. :P

26
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 14, 2008, 05:10:00 am »


Something like this? I'm not going to speculate why he's in a tube, but one of the arms might be a little long compared to the other one.

Quite close, but this is how he was really posed:


27
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 13, 2008, 02:44:19 am »
what am I looking at? I see a hand!

You see a cassowary confidently wedged inside a giant nondescript tube with bright light shining earthward, taking his time rolling up his sleeve to put on his dubiously concealed wrist weapons.

... I really thought it'd be easy for you to discern what's what, but apparently i'm dead wrong.  :-X

28
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 12, 2008, 02:03:30 pm »
Sorry i haven't been a good boy during my sporadic away times. Too busy not making pixels, etc. and focusing more on bits of improvement to my drawing ability as of now. Yes, Opacus, i'm still at it.


29
Pixel Art / Re: Digital Dump
« on: November 16, 2007, 12:29:14 pm »
I completely forgot that unwritten rule.

Are you being ironic? There's no rules for art, written or unwritten. He's trying to help you, and his critique is good.

I meant to say that i've completely forgotten about it, because I realized myself that Lackey's crits were useful. Pardon my broken english.  :-X

30
Pixel Art / Re: Digital Dump
« on: November 16, 2007, 02:31:10 am »
Oh, you guys... I thought you'd be able to figure out that i based the creature type on the aluminium beverage can!  :'(



I didn't say a word because i was under the impression that the can opener feet and the Pocari Sweat "skin" would be a dead enough giveaway for you guys to figure out. Oh well.


Jakten: Sorry about the readability issues. I tried pretty hard to make it discernable as he's holding the cane between his thumb and his index finger. I did that because i wanted to try a hand pose that's a lot more different than just the clenched-fist grip which i've seen in quite a number of drawn pictures. As for the coloring problem, the big issue that my habit of randomly picking colors is often hit and miss, because sometimes i'd get compliments, and other times i'd get people pointing out that the colors are too dark, too bright, not saturated enough, etc. Not that i blame them, of course.  :(


Quote from: Lackey
I think the problem with this piece is that you've got a very deliberate, almost automatic shading style going on that doesn't really reflect the forms it should be representing.  In particular you've drawn a line with your darker colour along EVERY outline for no apparent reason.  The pleat down the center of his pants, for example, why is there shading to one side of that line?  That line could be either JUST black (you can have black outlines without a line of shading along them!) or just the dark green colour.

I completely forgot that unwritten rule. I thought that by shading the outlines, there would be more depth(?) to things like creases and folds in fabric. I'll keep this note in mind, so big thanks for pointing it out.

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