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Messages - Psiweapon
Pages: 1 ... 5 6 [7] 8 9 ... 13

61
Pixel Art / Re: [C&C] artificial intelligence
« on: July 24, 2011, 12:50:52 pm »
Wow, awesome!

They look both creepy and attractive!

Would you elaborate on what the different icons mean/represent, and about the game?

About your question, I think you should perhaps make the area around the mouth more "rubbery", the mouths change a lot in shape but the shadows around them don't change that much, maybe that would help?

Making the eyes one pixel wider inwards might hep too, but I'm not sure.

Other things that come to mind is making their noses more rubbery too, and marking the line that runs from the nostrils to the sides of the mouth.

Owait, it's already there sometimes, but it's hard to notice.

62
Pixel Art / ITD++: Dragon Boss [WIP] [C+C]
« on: July 24, 2011, 12:43:27 pm »
Here's the first boss for Into the Dungeon++.




That front-facing walking arm is ridiculous, so I'll be changing it soon.

It's the first time I'm animating something bigger than 32x32 so critique would be appreciated.

Bad points: that arm, immobile tail and wings (The wings were already difficult so I'm *not* going to animate them), the rear view neck is stiff, some arm poses are not that believable. The front view and side view heads aren't that similar. The animations are only two-frame, so the movement is jerky, but the dev and I agreed upon that from the start.

This took a LOT of time!

Good points: I'm really satisfied with how the side view hindlegs turned out (If you are not, please tell me why)

I've already started with the attack animations, but won't post it here yet because I only have one frame for now.

63
Thanks a lot for the animation tips, because I know almost nothing about animation, but I can't apply them =/

I didn't decide on making two frame animations, that came from the dev, and game movement is grid-based (and turn based for that matter). The game is a roguelike so that it is actually *animated at all* is quite out-of-genre.

I haven't seen these sprites in-game yet, but I've seen the hero sprite, which shares the same spritesheet layout, and looks believable.

64
Bumping for new version :3

At first I was meh but now I really like these little guys.

65
Pixel Art / Re: Metal Shading, Mega Drive Style?
« on: July 02, 2011, 12:25:41 pm »
Adding some hard shadows opposite to the highlights, but not reaching the edge of the piece in question (leave at least one pixel of the base shade or a slightly darker one) could probably help.

66
Pixel Art / Into the Dungeon++: Hero Sprite [C+C]
« on: July 02, 2011, 12:24:35 pm »
HAY GUISE  :)

Partner to the orc and skeletons sprites I already showed around, here comes the guy that's going to send them all back to hell.



I'd like some C+C, as this is the first time I'm doing sprites with attack animations. Or maybe I did some way, waaay back, but I can't really remember.

The standing and walking animations are made with the same base sprite as the skeletons and orcs, but the attack animations don't have a base sprite counterpart.

67
Wow, thanks! Kudos for the warpspeed edit, it's awesome!

Your rendition of the mask I *will* take into account, take that for granted.

The problem with your texture is that I read it as beautifully executed foliage.

The absurd-texture-eats-picture thing... Wish me luck if just for compassion: it's an overall issue with most of my color art... and instead of fighting it I'm trying to improve it X_D In traditional media I build it following the imperfections of the paint or pencil at the sketch stage. Perhaps I should try the same with pixel-art, at least it woluld feel more "natural". Tomorrow I'll post some WIPs of an acrylic painting in the off topic creativity thread.

I've always been more of a "[Name], the [animal]!" kind of guy.  ::)

68
Pixel Art Feature Chest / Re: Still Image Summon
« on: June 20, 2011, 11:37:01 pm »
Great cloth and LOVELY feet  :)

I actually liked the first skin colors better.

My critique would be that the the torso seems way too small for the legs.

69
hope you like it, it was not done with pixel tools though, so sorry :P

Yes, I do like it, thanks for the edit!

And come on, it's just an edit, and a contrast one, I'm not that anal  :lol:

70
Bumping for great justice and because of new WIP.

EDIT: Wow wow wow. Now that I'm seeing it here there are a lot of parts I'm not at all comfortable with. Specially it's left arm and knee, and the "hair". I like them even less than the mask.

I could seriously do with some suggestion from you guys. I expect some heavy changes as I progress with this piece.

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