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Messages - Psiweapon
Pages: 1 2 [3] 4 5 ... 12

21
Pixel Art / Re: Self portrait [WIP]
« on: January 31, 2013, 12:46:19 pm »
So far looking good, both the self-portrait and the photo (cute!) BUT I think that you have given yourself too much of a rounded jawline (it looks more triangular in the photo) and your left eye (on the right in the self-portrait) doesn't have a good shape, try to follow the other eye. In your right eye (on the left in the self-portrait) I can tell the eyelid+eyelashes apart from the iris+pupil, in the other one they're all fused into a glob of black.

22
Pixel Art / Re: Gowe final attack (updated with other wips)
« on: January 31, 2013, 12:42:00 pm »
Awww the girl is so cute! I can't wait to see her with the flowing hair in place.

The inner edge of the jacket in the background has a discontinuous brown line that looks like ' : ' , it's a bit strange, why cut it at the middle with some black pixels?

23
Pixel Art / Re: [WIP] HUD Elements.
« on: January 31, 2013, 10:37:15 am »
That's... a piece of meat, right?  :D

24
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 31, 2013, 09:58:48 am »
Honestly, I was wondering where the hell the idle animation was, before clicking on it two or three times for zoom. I couldn't see it.

Turn it up a notch or five, subtlety is a good ideal, but useless if it flies over the public's heads.

25
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 31, 2013, 03:12:02 am »
Even though I'm usually a huge fan of chibi styles, I have to say that the more adult-proportioned versions are more striking and have more personality, or at least I like them better. Maybe it's because they're less common in top-down perspectives? (or lack thereof  ;))

26
Pixel Art / Re: [WIP] Platformer Reluctant Hero [C+C]
« on: January 31, 2013, 02:32:06 am »

THREAD NECRO!  :crazy:

Lately I've been toying with Construct 2 and since I've already managed to have the
red jacket character walking around and shooting now I want bad guys to kill, so I'm
starting this robot



and the separate frames



Thoughts, suggestions? So far I think the shading on the legs is too irregular and different from
one frame to the next, but the motions themselves flow more or less well (in my eyes at least)

27
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: July 27, 2012, 12:22:16 am »
Shouldn't the gesturing hand's forearm be somewhat more foreshortened?

I'm not 100% sure though, it's not like I could do better.

28
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s): Gangsta Chick
« on: July 24, 2012, 02:57:47 pm »
Well, just by looking at her, I want to punch her in the face, same as every other "gangsta" I've met. So I guess you're doing an accurate job. XD
I like the art, though! And I'm assuming her stance is a moving one, like she'll be dancing back and forth, so it looks good to me. The jewelry looks fine to me! A little weird, but it's a fighting game, right? Will it shoot lasers out of it? X3

Indeed, a damn fun and stunning piece. I want to punch her teeth in, too. Still, incredibly funny, 100% fighting game.

29
Pixel Art / Re: [WIP] Platformer Reluctant Hero [C+C]
« on: July 24, 2012, 02:54:48 pm »
Updates:


Added an additional frame to the shooting animation, with the gun turned 45, as per PixelPileDriver's. Also removed the sweat drop to prevent conflict with hair motion (Grimsane's advice) Also, featuring the sweat bead in ALL animations kinda spoils the point.


Added bobbing of a jumpy sort (Grimsane, Pypebros, Bissle) and tried a slower, more irregular sweat drop (Ai)

Thanks all for the comments and advice, more of this character to come.

@PixelPiledriver:
I have one suggestion for your graphics gale blog: Make a lasso tool tutorial, I'll be damned if I have the slightest idea how the hell it works.

30
Pixel Art / Re: [WIP] Platformer Reluctant Hero [C+C]
« on: July 23, 2012, 11:12:04 pm »
Here are some updates:

1st: Trying to make the run animation smoother (This still needs head bobbing)


2nd: First try at stagger animation.

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