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Messages - Psiweapon
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21
Pixel Art / Re: Self portrait [WIP]
« on: February 03, 2013, 02:47:50 am »
Okay, here's the edit I told you I made yesterday :3



The big corner in your hair, somehow, I managed to NOT correct it even though it was that particular detail what prompted me to do the edit. At least it's marked with a red circle in the original (to the left) Most of the corrections are technical and hard to notice, but still:

-The way your hair falls on / interfaces with your forehead is too regular. There are several rows of different colors, but exactly the same size, if I'm not mistaken, that's banding.

- your face had an outline of a color that's too light, I can understand that it's an attempt at lighting, but unless you have a really strong light source, it shouldn't be like that (maybe someone more knowledgeable can explain you clearly *why*, I can only tell you *what*)

- Your forearm had some chunky shapes that I refined a bit, and also some banding.

-The wrinkles on your forehead are cool, but I added some intermediate colors at their ends and start to make them less abrupt. (antialias)

-I softened and refined the shape of the ¿sinew? in your neck. You know, that wire that connects muscles. Or maybe it's a muscle. I don't know, I'm no anatomist.

-Apparently I put a white pixel by mistake in one of your brows. My bad!  :-[

General advice:

1 - Use a indexed color format (256 colors tops) that'll give you better control over the palette you're using, and will teach you to think in discrete colors, which in turn will teach you to MAKE the colors you want (kinda like mixing colors with traditional paint, but totally different at the same time)

2 - I don't know what program you made this with, but it must be made in shotofop or something similar because it's in some color format other than indexed/256. I personally recommend GrafX2, it's free, it's widely used in the forum AFAIK, and now it even boasts animation support. It's quicker and less cumbersome that other graphic editors (of the "big", general purpose, virtual paints or photo editing kinds), weighs a lot less, and has a lot of functionalities *especially tailored* towards pixel art.

No, they don't pay me any amount of money, but FIRST I knew about GrafX2, some eight years ago (back in the day when it was MS-DOS only!) and THEN, after using it, learned what this "pixel art" weird artistic discipline was.

3 - You need to reduce color count: you use several different colors that read same-y to the naked eye.

4 - The t-shirt is a total chaos I daren't touch :D sorry.

Besides all that, you seem to have a fair grasp on representing the human form, AND realistic shapes, and you look pretty permeable to useful outside information, so just keep at it, try to understand the already discovered techniques and learn from other artists. If you are intent on improving, I'm sure we'll see more and better pieces from you and you will develop your own style (or even styles in plural!)

Getting any knowledge about art in general is also very helpful, even if sometimes more indirectly. I do find that hard to do myself, but I still know it's a good idea: Any knowledge you manage to gather on anatomy, composition, color theory, or whatever, WILL eventually pay out. You might come up with good stuff by yourself anyways, but *knowing more* always helps, never hinders.

22
Pretty impressive. Could you add a first step where explain how you built the basic volume?

I think I can see it, but it seems like an integral part.

It'd also be cool to see a "companion" on how you developed the characters and another
one on mechanical parts  ;D


23
Hi guys!  ::)

Sorry for the double post, but I'll just keep stuffing this thread with new material until someone willing
to give some advice or crit shows up. Or even notices the thread, since it's months old!

The robot has arms now! Stretched forward, zombie style. It's a zombie robot.




And here is the spritesheet:



I'm quite satisfied with the traction the legs have (even if the lighting in the legs is pretty haphazard), but
the arms... I think the foreground arm is one pixel too low in a couple of frames (when both arms are at their
lowest point)

24
Pixel Art / Re: Gowe final attack (updated with other wips)
« on: January 31, 2013, 02:36:49 pm »
Pretty final. Moved all her heads back one pixel so she didn't look so dopey.


It shows. Also, that little strip of jacket in the shadow looks better now :3

Should I post screenshots on the video composited footage? I've been working on this for like... 6 months omg.

YES PLEASE

edit: added lacking quote tags

25
Pixel Art / Re: Avatar Edit :D
« on: January 31, 2013, 01:10:41 pm »
Hey! The eyes are looking better than the one in the other post.

But! The hood is too thin and straight around your neck, it should be thicker and wobblier I think.

26
Pixel Art / Re: Self portrait [WIP]
« on: January 31, 2013, 12:46:19 pm »
So far looking good, both the self-portrait and the photo (cute!) BUT I think that you have given yourself too much of a rounded jawline (it looks more triangular in the photo) and your left eye (on the right in the self-portrait) doesn't have a good shape, try to follow the other eye. In your right eye (on the left in the self-portrait) I can tell the eyelid+eyelashes apart from the iris+pupil, in the other one they're all fused into a glob of black.

27
Pixel Art / Re: Gowe final attack (updated with other wips)
« on: January 31, 2013, 12:42:00 pm »
Awww the girl is so cute! I can't wait to see her with the flowing hair in place.

The inner edge of the jacket in the background has a discontinuous brown line that looks like ' : ' , it's a bit strange, why cut it at the middle with some black pixels?

28
Pixel Art / Re: [WIP] HUD Elements.
« on: January 31, 2013, 10:37:15 am »
That's... a piece of meat, right?  :D

29
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 31, 2013, 09:58:48 am »
Honestly, I was wondering where the hell the idle animation was, before clicking on it two or three times for zoom. I couldn't see it.

Turn it up a notch or five, subtlety is a good ideal, but useless if it flies over the public's heads.

30
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 31, 2013, 03:12:02 am »
Even though I'm usually a huge fan of chibi styles, I have to say that the more adult-proportioned versions are more striking and have more personality, or at least I like them better. Maybe it's because they're less common in top-down perspectives? (or lack thereof  ;))

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