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Messages - Psiweapon
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121
Ok I'll try to give some rationales/causes for some of the errors in these.

Well one reason for them having different proportions is taht in roguelikes, most of the time, each monster fits inside a tile, regardless of the monster's size. In NetHack a five-headed boss dragon is fit inside a 32x32 square, just the same as an orc or a fox. Maybe you know that already, but berhaps you don't because roguelikes are quite the niche games, having such a masochistic appeal and whatnot, like most of the time NOT EVEN HAVING GRAPHICS. So, very counter-intuitively, a smaller character ends up looking bigger because monsters aren't in scale.

About the lightsource, my you're right, the highlights are probably incoherent all over the place.

About the different styles... Well, the dwarves were the first tiles I did without any kind of reference, the game had some placeholder tiles lifted from I don't know where, and I just made up these dwarves, and that's how they came up. I tried to give them an air of civilized people, so that's why they're brighter than the other ones...

And about the zombies, well, I don't like zombies =/ that's probably why they turned up worse. The center one is probably the crappiest. Unreadable funky torso.

122
Pixel Art / Re: [WIP] Little Ninja + Tileset
« on: May 22, 2011, 03:16:51 am »
Great!! Smooth and credible.

The first version strikes me as a girl instantly,although the latter one is more feminine. I still like the first one better. Nice colors and animation!

123
OH HAI GUISE

Here's a new version:

First Update


This version adds three new humans (Warrior, Hunter and Scholar) and also a couple of adjustments and corrections in other sprite (like the dwarf scholar and the strong zombie warrior)


From left to right and top to bottom:

=Dwarves=
-Default/Commoner, Warrior/Guard, Hunter
-Adept, Thief, Scholar.

=Humans=
-Warrior, Hunter
-Adept, Thief, Scholar

=Skeletons=
-Default, Slave, Archer
-Warrior (KI tribute), Strong warrior, Fleshhunter
-Duelist, Reaver, Unique

=Zombies=
-Default, Slave, Archer
-Warrior, Strong Warrior (this one is a bit confusing  :-\), Fleshhunter
-Duelist, Reaver, Unique

Any feedback?

OLD VERSION:

So these are the creature tiles I've already made for Fall From Heaven the Roguelike, the other project I'm collaborating in back at Temple of the Roguelike.

I'm much more satisfied with these than with the animooted little green guy.





124
HAY GUISE  :D

I'm lending a hand in the art department of a couple of (as of yet!  8)) backwater roguelike projects, and for one of them I've gotta do two-frame animootions. I'm trying doing a base sprite and then editing it to make characters and monsters.



Soo those are the separate frames. Four directions, walking and idle. It's my first animated sprite  :crazy:


Idle animation. I didn't know what the heck to animate *idle* with so I went with feet tapping. I tried to do that bouncy thing but didn't manage to. Any advice / helpful links?


Walking animation. I used as reference some walking cycle tutorial I found around here. Cantremembername. But now I'm thinking that perhaps the second frame should be another pose, not the opposite contact pose.

Can it be C+C tiem nao? plz?  :)
 

125
HAY GUISE  :D

I've been pixeling on and off for some years now, seven or something like that I think. Once upon a time I had an extremely crappy computer (even though I've since had even worse) and the only drawing program that would work was GrafX2. And I absolutely fell in love with it. Some time after, I learned what pixel art was. My earlier pixel stuff were your typical RPG maker charasets, and I've made some other stuff, some for fun but most of them for backwater game projects, which give me the motivation to start pixelling. I'm currently making creature tiles for two roguelike projects, one of them animooted. Actually, my first animations.

I'm not very skilled or prolific but I always try to give my pixels some personality, you can also find me at PixelJoint and Temple of the Roguelike.

Truth be told, I lack a lot of pixeling skills and techniques and I tend to end up boxing myself in the same kind of work. I hope some influences from here help me with that.

That's it! KTHXBYE  :crazy:

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